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  • 使用AxisHelper帮助理解View and Data API中的坐标系统

    大家使用View and Data API做三维模型开发,必然首先要理解View and Data API的坐标系统,即XYZ三个轴向分别是怎么定义的。Three.js里面提供了一个AxisHelper,但如果你直接运用的话,你会发现在viewer中并不显示,并且控制台中会有这样的错误信息:"Only THREE.Mesh can be rendered by the Firefly renderer. Use THREE.Mesh to draw lines."  原因是因为View and Data API采用的是Three.js上定制的render,有些three.js中可以使用的功能在viewer中并不能用。所以我重写了一个这样的AxisHelper,希望对你有帮助。

     

    使用非常简单,只需要加载这个扩展即可。建议在GEOMETRY_LOADED_EVENT事件中加载:

    // It is recommended to load the extension when geometry is loaded
    viewer.addEventListener(Autodesk.Viewing.GEOMETRY_LOADED_EVENT, 
       function(){
    
       viewer.loadExtension('Autodesk.ADN.Viewing.Extension.AxisHelper');
    
       });

    下面是截图,你可以看到红线是X轴,绿线是Y轴,蓝线是Z轴。请注意和右上角的view cube的对应关系。

    Screen Shot 2015-12-10 at 2.38.34 PM

    下面是这个扩展的源代码,不过最好到 github 上下载,因为我可能会时不时的做更新,github上的才是最新的。

    ///////////////////////////////////////////////////////////////////////////////
    AutodeskNamespace("Autodesk.ADN.Viewing.Extension");
    
    Autodesk.ADN.Viewing.Extension.AxisHelper = function (viewer, options) {
    
        Autodesk.Viewing.Extension.call(this, viewer, options);
    
        var _self = this;
    
        var _axisLines = [];
    
        _self.load = function () {
    
            console.log('Autodesk.ADN.Viewing.Extension.AxisHelper loaded');
    
            addAixsHelper();
    
            //workaround
            //have to call this to show up the axis
            viewer.restoreState(viewer.getState());
    
            return true;
        };
    
    
    
        _self.unload = function () {
    
            removeAixsHelper();
    
            console.log('Autodesk.ADN.Viewing.Extension.AxisHelper unloaded');
            return true;
        };
    
    
        var addAixsHelper = function() {
    
            _axisLines = [];
    
            //get bounding box of the model
            var boundingBox = viewer.model.getBoundingBox();
            var maxpt = boundingBox.max;
            var minpt = boundingBox.min;
         
            var xdiff =    maxpt.x - minpt.x;
            var ydiff =    maxpt.y - minpt.y;
            var zdiff =    maxpt.z - minpt.z;
    
            //make the size is bigger than the max bounding box 
            //so that it is visible 
            var size = Math.max(xdiff,ydiff,zdiff) * 1.2; 
            //console.log('axix size :' + size);
    
    
            // x-axis is red
            var material_X_Axis = new THREE.LineBasicMaterial({
                color: 0xff0000,  //red 
                line 2
            });
            viewer.impl.matman().addMaterial('material_X_Axis',material_X_Axis,true);
            //draw the x-axix line
            var xLine = drawLine(
                {x : 0, y : 0, z : 0} ,
                {x : size, y : 0, z : 0} , 
                material_X_Axis);
           
            _axisLines.push(xLine);
    
    
            // y-axis is green
            var material_Y_Axis = new THREE.LineBasicMaterial({
                color: 0x00ff00,  //green 
                line 2
            });
            viewer.impl.matman().addMaterial('material_Y_Axis',material_Y_Axis,true);
            //draw the y-axix line
            var yLine = drawLine(
                {x : 0, y : 0, z : 0} ,
                {x : 0, y : size, z : 0} , 
                material_Y_Axis);
            
            _axisLines.push(yLine);
    
    
            // z-axis is blue
            var material_Z_Axis = new THREE.LineBasicMaterial({
                color: 0x0000ff,  //blue 
                line 2
            });
            viewer.impl.matman().addMaterial('material_Z_Axis',material_Z_Axis,true);
            //draw the z-axix line
            var zLine = drawLine(
                {x : 0, y : 0, z : 0} ,
                {x : 0, y : 0, z : size} , 
                material_Z_Axis);
          
            _axisLines.push(zLine);
    
    
        }
    
    
        var drawLine = function(start, end, material) {
    
                var geometry = new THREE.Geometry();
    
                geometry.vertices.push(new THREE.Vector3(
                    start.x, start.y, start.z));
    
                geometry.vertices.push(new THREE.Vector3(
                    end.x, end.y, end.z));
    
                var line = new THREE.Line(geometry, material);
    
                viewer.impl.scene.add(line);
                //refresh viewer
                viewer.impl.invalidate(true);
    
                return line;
        }
    
        var removeAixsHelper = function() {
    
            _axisLines = [];
    
            _axisLines.forEach(function(line){
    
                viewer.impl.scene.remove(line);
            });
    
            //remove materials
            delete viewer.impl.matman().materials.material_X_Axis;
            delete viewer.impl.matman().materials.material_Y_Axis;
            delete viewer.impl.matman().materials.material_Z_Axis;
    
            
        }
    
    
    };
    
    Autodesk.ADN.Viewing.Extension.AxisHelper.prototype =
        Object.create(Autodesk.Viewing.Extension.prototype);
    
    Autodesk.ADN.Viewing.Extension.AxisHelper.prototype.constructor =
        Autodesk.ADN.Viewing.Extension.AxisHelper;
    
    Autodesk.Viewing.theExtensionManager.registerExtension(
        'Autodesk.ADN.Viewing.Extension.AxisHelper',
        Autodesk.ADN.Viewing.Extension.AxisHelper);

    Hope it helps.

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  • 原文地址:https://www.cnblogs.com/junqilian/p/5036078.html
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