zoukankan      html  css  js  c++  java
  • project3_NeedToLoginCalculator(需要进行登陆确认的计算器)


    下列实现代码说明:
      下列代码主要是实现计算器功能。由于之前在莫凡老师开设的《用 python 和 tkinter 做简单的窗口视窗》课程当中学习了tkinter的内容,在该课程的结束部分是老师带着做一个关于
    登录窗口的小程序。
      在学习了该课程后,自己又去学习了计算器编写的代码,而后,想着能否把这两个小项目结合寄来,于是,新的一个小项目又诞生了。
      该程序的功能是在打开计算器程序之前需要进行一个登陆操作。
      该项目涉及到的前面的project如下:

      1、class13and14and15_登录窗口 - JY小脚丫 - 博客园

        https://www.cnblogs.com/jyfootprint/p/9571509.html

      2、project1_calculator(使用tkinter实现python计算器,含有具体过程与注释) - JY小脚丫 - 博客园

        https://www.cnblogs.com/jyfootprint/p/9570951.html

    代码如下:






    #!/usr/bin/env python # -*- coding:utf-8 -*- # ------------------------------------------------------------ import calculator import tkinter as tk from tkinter import messagebox import pickle window = tk.Tk() window.title("登录窗口") window.maxsize(460, 300) window.minsize(460, 300) # welcom image canvas = tk.Canvas(window, width=500, height=200) image_file = tk.PhotoImage(file='my_login.gif') # 10, 0 表示锚点的横,纵位置; anchor='nw'表示锚点的位置是左上角 image = canvas.create_image(10, 0, anchor='nw', image=image_file) canvas.pack(side='top') tk.Label(window, text='username:', font=('黑体', 12)).place(x=60, y=160, anchor='nw') tk.Label(window, text='password:', font=('黑体', 12)).place(x=60, y=190, anchor='nw') # 设置存储的变量 username = tk.StringVar() password = tk.StringVar() # 设置登录的输入框,并获取信息 entry_username = tk.Entry(window, textvariable=username, width=30).place(x=150, y=160, anchor='nw') entry_password = tk.Entry(window, textvariable=password, width=30, show='*').place(x=150, y=190, anchor='nw') # 初始化 username 的信息 username.set('example@python.com') def usr_login(): usr_name = username.get() usr_password = password.get() try: with open('usrs_info.pickle', 'rb') as usr_file: usrs_info = pickle.load(usr_file) except FileNotFoundError: usrs_info = {'admin': 'admin'} pickle.dump(usrs_info, usr_file) if usr_name in usrs_info: if usr_password == usrs_info[usr_name]: messagebox.showinfo(title='Welcom', message='Welcome to log in! '+ usr_name) window.destroy() calculator.Calculator() else: messagebox.showerror(title='Error', message='Password Error! Try again!!') else: is_sign_up = messagebox.askyesno(title='Ask', message='You have not sign up yet. Sign up now?') if is_sign_up is True: usr_sign_up() def usr_sign_up(): # 设置窗口 window_sign_up = tk.Toplevel(window) window_sign_up.title('Sign up window') window_sign_up.maxsize(460, 180) window_sign_up.minsize(460, 180) # 设置标签 tk.Label(window_sign_up, text='username:', font=('黑体', 12)).place(x=30, y=30, anchor='nw') tk.Label(window_sign_up, text='password:', font=('黑体', 12)).place(x=30, y=60, anchor='nw') tk.Label(window_sign_up, text='confirm password:', font=('黑体', 12)).place(x=30, y=90, anchor='nw') # 设置输入框 # 设置存储的变量 usr_username = tk.StringVar() usr_password1 = tk.StringVar() usr_password2 = tk.StringVar() # 设置登录的输入框,并获取信息 usr_entry_username = tk.Entry(window_sign_up, textvariable=usr_username, width=40).place(x=170, y=30, anchor='nw') usr_entry_password1 = tk.Entry(window_sign_up, textvariable=usr_password1, width=40, show='*').place(x=170, y=60, anchor='nw') usr_entry_password2 = tk.Entry(window_sign_up, textvariable=usr_password2, width=40, show='*').place(x=170, y=90, anchor='nw') # 初始化 username 的信息 usr_username.set('example@python.com') def new_sign_up(): new_name = usr_username.get() new_password = usr_password1.get() new_password_confirm = usr_password2.get() # 打开配置文件,查看注册的信息是否在文件中 with open('usrs_info.pickle', 'rb') as usr_file: exist_usr_info = pickle.load(usr_file) # 对比用户名是否已经储存在文件中 if new_name in exist_usr_info : messagebox.showerror(title='Error',message='The user has already signed up!') else: if new_password != new_password_confirm: messagebox.showerror(title='Error', message='Password and confirm password must be the same!') else: exist_usr_info[new_name] = new_password with open('usrs_info.pickle', 'wb') as usr_file: # 写入到文件中 pickle.dump(exist_usr_info, usr_file) messagebox.showinfo(title='Welcome', message='You have successfully signed up!') window_sign_up.destroy() # 设置注册的按钮 tk.Button(window_sign_up, text='sign up', command=new_sign_up).place(x=220, y=120, anchor='nw') tk.Button(text='login', command=usr_login).place(x=170, y=220, anchor='nw') tk.Button(text='sign up', command=usr_sign_up).place(x=240, y=220, anchor='nw') window.mainloop()

      



    上面代码说明:

    语句:  import calculator 
    说明:  calculator 是一个自己编写的一个名称为“calculator.py"文件,是用来实现计算器计算功能程序,该程序的内容见一下转接链接
    代码内容如下:
    #!/usr/bin/env python
    # -*- coding:utf-8 -*-
    # ------------------------------------------------------------
    # ------------------------------------------------分割线-------------------------------------------------
    '''
    # ------------------------------------------------------------
    # # 7、(完成全部设计)实现基本的计算器功能,补充错误检测, 修改‘C’为清楚功能, '<=='为后退功能
    # # # 改动位置位置:    def click_button(self, event):
    # ------------------------------------------------------------
    '''
    
    class Calculator:
        import tkinter as tk
        import tkinter.messagebox as mbox
    
        def __init__(self):
            # 生成一个窗口对象
            self.window = self.tk.Tk()
            # 命名窗口对象的显示title
            self.window.title('计算器')
            # 设置窗口的大小 minsize最小   maxsize最大
            self.window.minsize(240, 290)
            self.window.maxsize(240, 290)
            # 是否清空显示框判定参数
            # 设置菜单
            self.set_menu()
            # 设置显示框
            self.label_show = self.tk.Label(text='', anchor='se', font=('黑体', 30), fg='black')
            self.label_show.place(x=0, y=0, width=240,height=80)
            # 设置按钮组件
            self.set_buttons()
            # 将窗口放入主消息队列
            self.window.mainloop()
    
        def set_menu(self):
            '''
            设置菜单
            :return: None
            '''
            # 创建总菜单
            menubar = self.tk.Menu(self.window)
            # 创建一个下拉菜单,并且加入文件菜单
            filemenu = self.tk.Menu(menubar, tearoff=False)
            # 创建菜单中的选项
            filemenu.add_command(label='退出计算器', command=self.window.quit )
    
            # print author的函数
            def show_author():
                self.mbox.showinfo(title='作者信息',message='作者:许建荣
    联系邮箱:jyfootprint@foxmail.com')
    
            filemenu.add_command(label='作者信息', command=show_author)
            # 将文件菜单作为下拉菜单添加到总菜单中,并且将命名为操作
            menubar.add_cascade(label='查看', menu=filemenu)
            # 显示总菜单
            self.window.config(menu=menubar)
    
    
        def set_buttons(self):
            # 基础坐标,  x0, y0,开始坐标; x_width, y_width 间隔
            x0, y0, x_width, y_width,height = 0, 90, 60, 40, 40
            # 7
            btn7 = self.tk.Button(text='7', bd=2, font='黑体')
            btn7.place(         x=x0,           y=y0,               width=x_width,  height=y_width)
            # 8
            btn8 = self.tk.Button(text='8', bd=2, font='黑体')
            btn8.place(         x=x0+x_width*1, y=y0,               width=x_width,  height=y_width)
            # 9
            btn9 = self.tk.Button(text='9', bd=2, font='黑体')
            btn9.place(         x=x0+x_width*2, y=y0,               width=x_width,  height=y_width)
            # +
            btn_add = self.tk.Button(text='+', bd=2, font='黑体')
            btn_add.place(      x=x0+x_width*3, y=y0,               width=x_width,  height=y_width)
    
            # 4
            btn4 = self.tk.Button(text='4', bd=2, font='黑体')
            btn4.place(         x=x0,           y=y0+y_width,       width=x_width,  height=y_width)
            # 5
            btn5 = self.tk.Button(text='5', bd=2, font='黑体')
            btn5.place(         x=x0+x_width*1, y=y0+y_width,       width=x_width,  height=y_width)
            # 6
            btn6 = self.tk.Button(text='6', bd=2, font='黑体')
            btn6.place(         x=x0+x_width*2, y=y0+y_width,       width=x_width,  height=y_width)
            # -
            btn_subtract = self.tk.Button(text='-', bd=2, font='黑体')
            btn_subtract.place( x=x0+x_width*3, y=y0+y_width,       width=x_width,  height=y_width)
    
            # 1
            btn1 = self.tk.Button(text='1', bd=2, font='黑体')
            btn1.place(         x=x0,           y=y0+y_width*2,     width=x_width,  height=y_width)
            # 2
            btn2 = self.tk.Button(text='2', bd=2, font='黑体')
            btn2.place(         x=x0+x_width*1, y=y0+y_width*2,     width=x_width,   height=y_width)
            # 3
            btn3 = self.tk.Button(text='3', bd=2, font='黑体')
            btn3.place(         x=x0+x_width*2, y=y0+y_width*2,     width=x_width,   height=y_width)
            # *
            btn_mutiply = self.tk.Button(text='*', bd=2, font='黑体')
            btn_mutiply.place(  x=x0+x_width*3, y=y0+y_width*2,     width=x_width,   height=y_width)
    
            # 0
            btn0 = self.tk.Button(text='0', bd=2, font='黑体')
            btn0.place(         x=x0,           y=y0+y_width*3,     width=x_width*2, height=y_width)
            # .
            btn_point = self.tk.Button(text='.', bd=2, font='黑体')
            btn_point.place(    x=x0+x_width*2, y=y0+y_width*3,     width=x_width,   height=y_width)
            # /
            btn_divid = self.tk.Button(text='/', bd=2, font='黑体')
            btn_divid.place(    x=x0+x_width*3, y=y0+y_width*3,     width=x_width,   height=y_width)
    
            # C后退
            btn_clear = self.tk.Button(  text='C', bd=2, font='黑体')
            btn_clear.place(     x=x0,           y=y0+y_width*4,     width=x_width, height=y_width)
    
            # C后退
            btn_back = self.tk.Button(  text='<==', bd=2, font='黑体')
            btn_back.place(     x=x0+x_width*1,           y=y0+y_width*4,     width=x_width, height=y_width)
    
            # =
            btn_equal = self.tk.Button( text='=', bd=2, font='黑体')
            btn_equal.place(    x=x0+x_width*2, y=y0+y_width*4,     width=x_width*2, height=y_width)
    
            # 绑定Button的点击事件
            btn7.bind_class('Button', '<Button-1>', self.click_button)
    
        def click_button(self, event):
    
            # 获取点击的按钮信息信息
            input_event = event.widget['text']
            # 输入的按钮信息显示
            self.label_show['text'] = self.label_show['text'] + input_event
            # 异常捕获
            try:
                # 计算符号
                cal_symbol = ['+', '-', '*', '/']
                # 判定运算符号重复的时候,使用最后输入的符号
                if self.label_show['text'][-1] in cal_symbol and self.label_show['text'][-2] in cal_symbol:
                    # 取重复符号前面的内容
                    header = self.label_show['text'][:-2]
                    footer = self.label_show['text'][-1]
                    self.label_show['text'] = header + footer
            except:
                pass
    
            # 进行普通计算
            if event.widget['text'] == '=':
                # 异常捕获
                try:
                    res_bit = 2  # 计算保留的位数
                    res = eval(self.label_show['text'][:-1])  # 计算点击 “=” 之前的计算表达式
                    # print(type(res))
                    self.label_show['text'] = str(round(float(res), res_bit))
                except ZeroDivisionError:
                    # 除法时,除数不能为0
                    self.mbox.showerror(title='错误', message='除法计算时!除数不能为0!')
                except:
                    self.mbox.showerror(title='未知名错误', message='算式错误,请检查!')
    
            elif event.widget['text'] == '<==':
                # 点击的‘<==’也计算在内,它占3个字符,因此是倒数4位去掉
                back_res = self.label_show['text'][:-4]
                self.label_show['text'] = back_res
    
            elif event.widget['text'] == 'C':
                # 点击的‘C’也计算在内,因此是倒数2位去掉
                self.label_show['text'] = ''
    
    if __name__=='__main__':
        start = Calculator()
    

      

  • 相关阅读:
    vim字符串替换命令
    Android中View的事件分发机制——Android开发艺术探索笔记
    jQuery源代码框架思路
    C指针——C语言手记
    Python基础二--基本控制语句
    C++中的链式操作
    求一个字串中最长的连续字符串
    C# -- 推断字符能否转化为整形
    Loadrunner检查点使用总结
    LoadRunner设置检查点的几种方法介绍
  • 原文地址:https://www.cnblogs.com/jyfootprint/p/9677834.html
Copyright © 2011-2022 走看看