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  • UGUI 旋转时钟功能

    两种模式:

    1.Screen Space-Overlay

    public void OnDrag(PointerEventData eventData)
    {
        Vector2 targetDir = eventData.position - new Vector2(transform.position.x, transform.position.y); // 目标坐标与当前坐标差的向量
       float ang = Vector2.Angle(Vector3.right, targetDir); // 返回当前坐标与目标坐标的角度
        if (eventData.position.y <transform.position.y)
      {
        ang
    = 360 - ang;
       }
       transform.localEulerAngles
    = new Vector3(0, 0, ang);

    }

    2.Screen Space-Camera

      public void OnDrag(PointerEventData eventData)
        {
            Camera camera = GameObject.Find("Main Camera").GetComponent<Camera>();
            Vector3 screenPos = camera.WorldToScreenPoint(transform.position);//世界坐标转屏幕坐标
            Vector2 targetDir = eventData.position - new Vector2(screenPos.x, screenPos.y);// 目标坐标与当前坐标差的向量
    float ang = Vector2.Angle(Vector3.right, targetDir); // 返回当前坐标与目标坐标的角度
            if (eventData.position.y < screenPos.y)
            {
                ang = 360 - ang;
            }
            transform.localEulerAngles = new Vector3(0, 0, ang);
           
        }
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  • 原文地址:https://www.cnblogs.com/kadaj/p/9935466.html
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