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  • Android4.2.2 Gallery2源码分析(4)——GLCanvas.java

    首先申明,找到这个类是在GLRootView.java中发现的线索。这是一个接口,源码中对该接口作了详细的说明:

    //
    // GLCanvas gives a convenient interface to draw using OpenGL.
    //
    // When a rectangle is specified in this interface, it means the region
    // [x, x+width) * [y, y+height)
    //
    public interface GLCanvas {
        // Tells GLCanvas the size of the underlying GL surface. This should be
        // called before first drawing and when the size of GL surface is changed.
        // This is called by GLRoot and should not be called by the clients
        // who only want to draw on the GLCanvas. Both width and height must be
        // nonnegative.
        public void setSize(int width, int height);
    
    
        public void setSize(int x, int y, int width, int height);
    
    
        public void clearBuffer();
        public void clearBuffer(float[] argb);
    
    
        public void setAlpha(float alpha);
        public float getAlpha();
    
    
        public void multiplyAlpha(float alpha);
    
    
        public void translate(float x, float y, float z);
        public void translate(float x, float y);
        public void scale(float sx, float sy, float sz);
        public void rotate(float angle, float x, float y, float z);
        public void multiplyMatrix(float[] mMatrix, int offset);
    
    
        public void save();
    
    
        public void save(int saveFlags);
    
        public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;
        public static final int SAVE_FLAG_ALPHA = 0x01;
        public static final int SAVE_FLAG_MATRIX = 0x02;
    
    
        public void restore();
    
        // Draws a line using the specified paint from (x1, y1) to (x2, y2).
        // (Both end points are included).
        public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);
    
        // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
        // (Both end points are included).
        public void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);
    
        // Fills the specified rectangle with the specified color.
        public void fillRect(float x, float y, float width, float height, int color);
    
        // Draws a texture to the specified rectangle.
        public void drawTexture(
                BasicTexture texture, int x, int y, int width, int height);
        public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
                int uvBuffer, int indexBuffer, int indexCount);
    
        // Draws the source rectangle part of the texture to the target rectangle.
        public void drawTexture(BasicTexture texture, RectF source, RectF target);
    
        // Draw a texture with a specified texture transform.
        public void drawTexture(BasicTexture texture, float[] mTextureTransform,
                    int x, int y, int w, int h);
    
        // Draw two textures to the specified rectangle. The actual texture used is
        // from * (1 - ratio) + to * ratio
        // The two textures must have the same size.
        public void drawMixed(BasicTexture from, int toColor,
                float ratio, int x, int y, int w, int h);
    
        // Draw a region of a texture and a specified color to the specified
        // rectangle. The actual color used is from * (1 - ratio) + to * ratio.
        // The region of the texture is defined by parameter "src". The target
        // rectangle is specified by parameter "target".
        public void drawMixed(BasicTexture from, int toColor,
                float ratio, RectF src, RectF target);
    
        public GL11 getGLInstance();
    
    
        public boolean unloadTexture(BasicTexture texture);
    
    
        public void deleteBuffer(int bufferId);
    
    
        public void deleteRecycledResources();
    
    
        public void dumpStatisticsAndClear();
    
        public void beginRenderTarget(RawTexture texture);
    
        public void endRenderTarget();
    }
    


    这里留下了我觉得与最终布局形成有比较直接关系的地方的注释(完整内容可查看源码),从这些注释中,我意识到Gallery的布局之所以不同我之前所见的那些布局视图,是因为这里使用了OpenGL,并且使用了OpenGL材质渲染,那么不能根据以往的经验直接找到视图也就不足为奇了,因为OpenGL是在代码中一点一点画出来的,因此所有的布局视图都要到代码中去发现和寻找。

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  • 原文地址:https://www.cnblogs.com/keanuyaoo/p/3400449.html
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