//帧动画的创建 //方式一,通过多张图片来创建 auto sprite1 = Sprite::create("grossini_dance_05.png"); sprite1->setPosition(Vec2(visibleSize.width*0.3, visibleSize.height/2)); this->addChild(sprite1); //创建帧动画序列,名词形式 auto animation = Animation::create(); for (int i=5; i<11; i++) { char szName[100] = {0}; sprintf(szName, "grossini_dance_%02d.png", i); animation->addSpriteFrameWithFile(szName); } //设置帧动画属性 animation->setDelayPerUnit(2.0f / 6); //每一帧停留的时间,2秒时间完成6幅图片显示,切记要写成2.0f形式! animation->setRestoreOriginalFrame(true); //播放完后回到第一帧 auto animate = Animate::create(animation); sprite1->runAction(RepeatForever::create(animate)); //方式二,通过一张集合的图片来创建 //创建2D纹理 auto texture = Director::getInstance()->getTextureCache()->addImage("dragon_animation.png"); //建立图片帧 auto frame0 = SpriteFrame::createWithTexture(texture, Rect(132*0, 132*0, 132, 132)); auto frame1 = SpriteFrame::createWithTexture(texture, Rect(132*1, 132*0, 132, 132)); auto frame2 = SpriteFrame::createWithTexture(texture, Rect(132*2, 132*0, 132, 132)); auto frame3 = SpriteFrame::createWithTexture(texture, Rect(132*3, 132*0, 132, 132)); auto frame4 = SpriteFrame::createWithTexture(texture, Rect(132*0, 132*1, 132, 132)); auto frame5 = SpriteFrame::createWithTexture(texture, Rect(132*1, 132*1, 132, 132)); auto sprite2 = Sprite::createWithSpriteFrame(frame0); sprite2->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2)); this->addChild(sprite2); //保存图片帧 //Vector<cocos2d::AnimationFrame *> array; Vector<cocos2d::SpriteFrame *> array; array.pushBack(frame0); array.pushBack(frame1); array.pushBack(frame2); array.pushBack(frame3); array.pushBack(frame4); array.pushBack(frame5); auto animation2 = Animation::createWithSpriteFrames(array, 0.2f); //此处createWithSpriteFrames()函数确实每帧间隔时间参数,需自行加上去!!! sprite2->runAction(RepeatForever::create(Animate::create(animation2))); //方式三,通过.plist 文件来创建 auto cache = SpriteFrameCache::getInstance(); cache->addSpriteFramesWithFile("animate.plist"); auto sprite3 = Sprite::createWithSpriteFrameName("grossini_dance_05.png"); sprite3->setPosition(Vec2(visibleSize.width*0.7, visibleSize.height/2)); this->addChild(sprite3); Vector<cocos2d::SpriteFrame *> arr; char str[100] = {0}; for (int i=1; i<15; i++) { sprintf(str, "grossini_dance_%02d.png", i); auto frame_2 = cache->SpriteFrameCache::getInstance()->getSpriteFrameByName(str); //3.2版本有改变 arr.pushBack(frame_2); } auto animation3 = Animation::createWithSpriteFrames(arr, 0.2f); //此处也不要忘记加上时间间隔参数 sprite3->runAction(RepeatForever::create(Animate::create(animation3))); return true;