近期使用了cocos动画中的骨骼动画,这里记录使用的两种方式(3.10版):
一、cocos自带的动画编辑器导出的动画
1 ccs.armatureDataManager.addArmatureFileInfo(res.mascot_1_json); 2 var wolfAnimation = new ccs.Armature("niu"); 3 wolfAnimation.setScale(1.0); 4 wolfAnimation.setPosition(cc.p(size.width * 0.50, size.height * 0.1)); 5 //wolfAnimation.getAnimation().playWithIndex(0); 6 wolfAnimation.animation.play("Animation1"); 7 game_panel.addChild(wolfAnimation);
二、spine骨骼动画
1 var spineBoy = new sp.SkeletonAnimation(res.mascot_json, res.mascot_atlas); 2 game_panel.addChild(spineBoy, 4); 3 spineBoy.setAnchorPoint(0.5, 0.5); 4 spineBoy.setPosition(cc.p(size.width * 0.50, size.height * 0.1)); 5 spineBoy.setAnimation(0, 'niu', true); 6 spineBoy.setScale(1.0);
需要注意的是:需导入模块 extensions