zoukankan      html  css  js  c++  java
  • OLED液晶屏幕(1)OLED液晶屏幕ssd1306驱动芯片 arduino运行 ESP8266-07可以 12f不可以

    OLED屏幕有各种形状和尺寸,但目前有两种非常受欢迎的屏幕尺寸。

    1)0.96“

    2)1.3“

    他们也有2种常见的颜色

    1)蓝色

    2)白色

    驱动OLED的芯片常用的有两种。这两种芯片有许多非常相似的设置命令(在大多数情况下相同),但用于显示信息的命令集是不同的,所以你不能只是改变屏幕 - 你需要更改程序/库来适合相应的芯片!

    1)SH1106

    2)SSD1306

    https://item.taobao.com/item.htm?spm=a1z09.2.0.0.91172e8dcnKcE5&id=563407725788&_u=51qf7bf556f8

    https://blog.csdn.net/ling3ye/article/details/53399305

     https://startingelectronics.org/tutorials/arduino/modules/OLED-128x64-I2C-display/

    Arduino Uno OLED接线

    下图显示了如何将Geekcreit 0.96英寸OLED I2C显示器连接到Arduino。用于将OLED显示器连接到Arduino Uno的引脚连接如下

    • OLED GND - Arduino GND
    • OLED VCC - Arduino 5V
    • OLED SCL - Arduino Uno A5
    • OLED SDA - Arduino Uno A4

    Arduino MEGA 2560 OLED接线

    用于将Arduino MEGA 2560连接到OLED显示器的引脚连接如下。

    • OLED GND - Arduino GND
    • OLED VCC - Arduino 5V
    • OLED SCL - Arduino MEGA 2560引脚21
    • OLED SDA - Arduino MEGA 2560引脚20

     ESP8266-07 连线方式

    VCC-5v

    GND-GND

    SCL-D1

    SDA-D2

    esp8266-12f死活不显示

    用于SSD1306和图形功能的ArduinoOLEDI²C库

    必须安装两个Arduino库才能开始使用显示器。SSD1306驱动程序库用于初始化显示并提供低级显示功能。GFX库提供用于显示文本,绘图线和圆圈等的图形功能。这两个库都可以从Adafruit获得。

     

     

    安装SSD1306驱动程序库

    1手动安装。下载Adafruit_SSD1306库该库将保存到您的计算机中,名为Adafruit_SSD1306-master.zip

    Adafruit_SSD1306-master文件夹从下载的压缩文件复制到Arduino 文件夹中。此文件夹通常位于Windows系统上的Documents→Arduino→库中。在Linux上,它通常位于主文件夹 →Arduino→库中。

    最后在Arduino库文件夹中,将Adafruit_SSD1306-master文件夹重命名为Adafruit_SSD1306

    2自动安装

    安装GFX库

    下载Adafruit_GFX库该库保存在您的计算机中,名为Adafruit-GFX-Library-master.zip

    Adafruit-GFX-Library-master文件夹从下载的压缩文件复制到Arduino库文件夹,如上面的SSD1306驱动程序所做。

    在Arduino库文件夹中,将Adafruit-GFX-Library-master文件夹重命名为Adafruit_GFX

     使用

    找到显示屏spi的地址,修改成 0x3C(源库代码打开可能是0x3D)

     

     源代码修改

    开启 128*64的注释(ESP8266-07使用的是这个正常工作)

    关闭源代码 128*32的注释(arduino mega 2560使用的是这个正常工作)

    直接烧录

    有报错

    参看1 

    mega 2560板子型号选择

     

    ESP8266-07板子型号选择

     

    /**************************************************************************
     This is an example for our Monochrome OLEDs based on SSD1306 drivers
    
     Pick one up today in the adafruit shop!
     ------> http://www.adafruit.com/category/63_98
    
     This example is for a 128x32 pixel display using I2C to communicate
     3 pins are required to interface (two I2C and one reset).
    
     Adafruit invests time and resources providing this open
     source code, please support Adafruit and open-source
     hardware by purchasing products from Adafruit!
    
     Written by Limor Fried/Ladyada for Adafruit Industries,
     with contributions from the open source community.
     BSD license, check license.txt for more information
     All text above, and the splash screen below must be
     included in any redistribution.
     **************************************************************************/
    
    #include <SPI.h>
    #include <Wire.h>
    #include <Adafruit_GFX.h>
    #include <Adafruit_SSD1306.h>
    
    #define SCREEN_WIDTH 128 // OLED display width, in pixels
    #define SCREEN_HEIGHT 64 // OLED display height, in pixels
    
    // Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)
    #define OLED_RESET    -1 //4  Reset pin # (or -1 if sharing Arduino reset pin)
    Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
    
    #define NUMFLAKES     10 // Number of snowflakes in the animation example
    
    #define LOGO_HEIGHT   16
    #define LOGO_WIDTH    16
    static const unsigned char PROGMEM logo_bmp[] =
    { B00000000, B11000000,
      B00000001, B11000000,
      B00000001, B11000000,
      B00000011, B11100000,
      B11110011, B11100000,
      B11111110, B11111000,
      B01111110, B11111111,
      B00110011, B10011111,
      B00011111, B11111100,
      B00001101, B01110000,
      B00011011, B10100000,
      B00111111, B11100000,
      B00111111, B11110000,
      B01111100, B11110000,
      B01110000, B01110000,
      B00000000, B00110000 };
    
    void setup() {
      Serial.begin(9600);
    
      // SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally
      if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // Address 0x3D for 128x64
        Serial.println("SSD1306 allocation failed");
        for(;;); // Don't proceed, loop forever
      }
      Serial.println("success");
      // Show initial display buffer contents on the screen --
      // the library initializes this with an Adafruit splash screen.
      display.display();
      delay(2000); // Pause for 2 seconds
    
      // Clear the buffer
      display.clearDisplay();
    
      // Draw a single pixel in white
      display.drawPixel(10, 10, WHITE);
    
      // Show the display buffer on the screen. You MUST call display() after
      // drawing commands to make them visible on screen!
      display.display();
      delay(2000);
      // display.display() is NOT necessary after every single drawing command,
      // unless that's what you want...rather, you can batch up a bunch of
      // drawing operations and then update the screen all at once by calling
      // display.display(). These examples demonstrate both approaches...
    
      testdrawline();      // Draw many lines
    
      testdrawrect();      // Draw rectangles (outlines)
    
      testfillrect();      // Draw rectangles (filled)
    
      testdrawcircle();    // Draw circles (outlines)
    
      testfillcircle();    // Draw circles (filled)
    
      testdrawroundrect(); // Draw rounded rectangles (outlines)
    
      testfillroundrect(); // Draw rounded rectangles (filled)
    
      testdrawtriangle();  // Draw triangles (outlines)
    
      testfilltriangle();  // Draw triangles (filled)
    
      testdrawchar();      // Draw characters of the default font
    
      testdrawstyles();    // Draw 'stylized' characters
    
      testscrolltext();    // Draw scrolling text
    
      testdrawbitmap();    // Draw a small bitmap image
    
      // Invert and restore display, pausing in-between
      display.invertDisplay(true);
      delay(1000);
      display.invertDisplay(false);
      delay(1000);
    
      testanimate(logo_bmp, LOGO_WIDTH, LOGO_HEIGHT); // Animate bitmaps
    }
    
    void loop() {
    }
    
    void testdrawline() {
      int16_t i;
    
      display.clearDisplay(); // Clear display buffer
    
      for(i=0; i<display.width(); i+=4) {
        display.drawLine(0, 0, i, display.height()-1, WHITE);
        display.display(); // Update screen with each newly-drawn line
        delay(1);
      }
      for(i=0; i<display.height(); i+=4) {
        display.drawLine(0, 0, display.width()-1, i, WHITE);
        display.display();
        delay(1);
      }
      delay(250);
    
      display.clearDisplay();
    
      for(i=0; i<display.width(); i+=4) {
        display.drawLine(0, display.height()-1, i, 0, WHITE);
        display.display();
        delay(1);
      }
      for(i=display.height()-1; i>=0; i-=4) {
        display.drawLine(0, display.height()-1, display.width()-1, i, WHITE);
        display.display();
        delay(1);
      }
      delay(250);
    
      display.clearDisplay();
    
      for(i=display.width()-1; i>=0; i-=4) {
        display.drawLine(display.width()-1, display.height()-1, i, 0, WHITE);
        display.display();
        delay(1);
      }
      for(i=display.height()-1; i>=0; i-=4) {
        display.drawLine(display.width()-1, display.height()-1, 0, i, WHITE);
        display.display();
        delay(1);
      }
      delay(250);
    
      display.clearDisplay();
    
      for(i=0; i<display.height(); i+=4) {
        display.drawLine(display.width()-1, 0, 0, i, WHITE);
        display.display();
        delay(1);
      }
      for(i=0; i<display.width(); i+=4) {
        display.drawLine(display.width()-1, 0, i, display.height()-1, WHITE);
        display.display();
        delay(1);
      }
    
      delay(2000); // Pause for 2 seconds
    }
    
    void testdrawrect(void) {
      display.clearDisplay();
    
      for(int16_t i=0; i<display.height()/2; i+=2) {
        display.drawRect(i, i, display.width()-2*i, display.height()-2*i, WHITE);
        display.display(); // Update screen with each newly-drawn rectangle
        delay(1);
      }
    
      delay(2000);
    }
    
    void testfillrect(void) {
      display.clearDisplay();
    
      for(int16_t i=0; i<display.height()/2; i+=3) {
        // The INVERSE color is used so rectangles alternate white/black
        display.fillRect(i, i, display.width()-i*2, display.height()-i*2, INVERSE);
        display.display(); // Update screen with each newly-drawn rectangle
        delay(1);
      }
    
      delay(2000);
    }
    
    void testdrawcircle(void) {
      display.clearDisplay();
    
      for(int16_t i=0; i<max(display.width(),display.height())/2; i+=2) {
        display.drawCircle(display.width()/2, display.height()/2, i, WHITE);
        display.display();
        delay(1);
      }
    
      delay(2000);
    }
    
    void testfillcircle(void) {
      display.clearDisplay();
    
      for(int16_t i=max(display.width(),display.height())/2; i>0; i-=3) {
        // The INVERSE color is used so circles alternate white/black
        display.fillCircle(display.width() / 2, display.height() / 2, i, INVERSE);
        display.display(); // Update screen with each newly-drawn circle
        delay(1);
      }
    
      delay(2000);
    }
    
    void testdrawroundrect(void) {
      display.clearDisplay();
    
      for(int16_t i=0; i<display.height()/2-2; i+=2) {
        display.drawRoundRect(i, i, display.width()-2*i, display.height()-2*i,
          display.height()/4, WHITE);
        display.display();
        delay(1);
      }
    
      delay(2000);
    }
    
    void testfillroundrect(void) {
      display.clearDisplay();
    
      for(int16_t i=0; i<display.height()/2-2; i+=2) {
        // The INVERSE color is used so round-rects alternate white/black
        display.fillRoundRect(i, i, display.width()-2*i, display.height()-2*i,
          display.height()/4, INVERSE);
        display.display();
        delay(1);
      }
    
      delay(2000);
    }
    
    void testdrawtriangle(void) {
      display.clearDisplay();
    
      for(int16_t i=0; i<max(display.width(),display.height())/2; i+=5) {
        display.drawTriangle(
          display.width()/2  , display.height()/2-i,
          display.width()/2-i, display.height()/2+i,
          display.width()/2+i, display.height()/2+i, WHITE);
        display.display();
        delay(1);
      }
    
      delay(2000);
    }
    
    void testfilltriangle(void) {
      display.clearDisplay();
    
      for(int16_t i=max(display.width(),display.height())/2; i>0; i-=5) {
        // The INVERSE color is used so triangles alternate white/black
        display.fillTriangle(
          display.width()/2  , display.height()/2-i,
          display.width()/2-i, display.height()/2+i,
          display.width()/2+i, display.height()/2+i, INVERSE);
        display.display();
        delay(1);
      }
    
      delay(2000);
    }
    
    void testdrawchar(void) {
      display.clearDisplay();
    
      display.setTextSize(1);      // Normal 1:1 pixel scale
      display.setTextColor(WHITE); // Draw white text
      display.setCursor(0, 0);     // Start at top-left corner
      display.cp437(true);         // Use full 256 char 'Code Page 437' font
    
      // Not all the characters will fit on the display. This is normal.
      // Library will draw what it can and the rest will be clipped.
      for(int16_t i=0; i<256; i++) {
        if(i == '
    ') display.write(' ');
        else          display.write(i);
      }
    
      display.display();
      delay(2000);
    }
    
    void testdrawstyles(void) {
      display.clearDisplay();
    
      display.setTextSize(1);             // Normal 1:1 pixel scale
      display.setTextColor(WHITE);        // Draw white text
      display.setCursor(0,0);             // Start at top-left corner
      display.println(F("Hello, world!"));
    
      display.setTextColor(BLACK, WHITE); // Draw 'inverse' text
      display.println(3.141592);
    
      display.setTextSize(2);             // Draw 2X-scale text
      display.setTextColor(WHITE);
      display.print(F("0x")); display.println(0xDEADBEEF, HEX);
    
      display.display();
      delay(2000);
    }
    
    void testscrolltext(void) {
      display.clearDisplay();
    
      display.setTextSize(2); // Draw 2X-scale text
      display.setTextColor(WHITE);
      display.setCursor(10, 0);
      display.println(F("scroll"));
      display.display();      // Show initial text
      delay(100);
    
      // Scroll in various directions, pausing in-between:
      display.startscrollright(0x00, 0x0F);
      delay(2000);
      display.stopscroll();
      delay(1000);
      display.startscrollleft(0x00, 0x0F);
      delay(2000);
      display.stopscroll();
      delay(1000);
      display.startscrolldiagright(0x00, 0x07);
      delay(2000);
      display.startscrolldiagleft(0x00, 0x07);
      delay(2000);
      display.stopscroll();
      delay(1000);
    }
    
    void testdrawbitmap(void) {
      display.clearDisplay();
    
      display.drawBitmap(
        (display.width()  - LOGO_WIDTH ) / 2,
        (display.height() - LOGO_HEIGHT) / 2,
        logo_bmp, LOGO_WIDTH, LOGO_HEIGHT, 1);
      display.display();
      delay(1000);
    }
    
    #define XPOS   0 // Indexes into the 'icons' array in function below
    #define YPOS   1
    #define DELTAY 2
    
    void testanimate(const uint8_t *bitmap, uint8_t w, uint8_t h) {
      int8_t f, icons[NUMFLAKES][3];
    
      // Initialize 'snowflake' positions
      for(f=0; f< NUMFLAKES; f++) {
        icons[f][XPOS]   = random(1 - LOGO_WIDTH, display.width());
        icons[f][YPOS]   = -LOGO_HEIGHT;
        icons[f][DELTAY] = random(1, 6);
        Serial.print(F("x: "));
        Serial.print(icons[f][XPOS], DEC);
        Serial.print(F(" y: "));
        Serial.print(icons[f][YPOS], DEC);
        Serial.print(F(" dy: "));
        Serial.println(icons[f][DELTAY], DEC);
      }
    
      for(;;) { // Loop forever...
        display.clearDisplay(); // Clear the display buffer
    
        // Draw each snowflake:
        for(f=0; f< NUMFLAKES; f++) {
          display.drawBitmap(icons[f][XPOS], icons[f][YPOS], bitmap, w, h, WHITE);
        }
    
        display.display(); // Show the display buffer on the screen
        delay(200);        // Pause for 1/10 second
    
        // Then update coordinates of each flake...
        for(f=0; f< NUMFLAKES; f++) {
          icons[f][YPOS] += icons[f][DELTAY];
          // If snowflake is off the bottom of the screen...
          if (icons[f][YPOS] >= display.height()) {
            // Reinitialize to a random position, just off the top
            icons[f][XPOS]   = random(1 - LOGO_WIDTH, display.width());
            icons[f][YPOS]   = -LOGO_HEIGHT;
            icons[f][DELTAY] = random(1, 6);
          }
        }
      }
    }
    

      

    https://item.taobao

    .com/item.htm?spm=a1z09.2.0.0.91172e8dcnKcE5&id=562158712128&_u=51qf7bf525e7

     

  • 相关阅读:
    Halcon实例转OpenCV:计算回形针方向
    OpenCV常用图像拼接方法(四):基于Stitcher类拼接
    OpenCV常用图像拼接方法(三):基于特征匹配拼接
    OpenCV常用图像拼接方法(二):基于模板匹配拼接
    OpenCV常用图像拼接方法(一) :直接拼接
    OpenCV显示图像type位深度输出
    目标检测 缺陷检测 视觉项目开发定制
    餐盘识别/菜品识别 自动计费/自动计价 视觉项目开发定制
    TensorFlow OpenCV表情识别 毕业设计 毕设
    【转载】---手写LRU缓存算法
  • 原文地址:https://www.cnblogs.com/kekeoutlook/p/10810700.html
Copyright © 2011-2022 走看看