//优化两图的连接处,使得拼接自然
void OptimizeSeam(Mat& img1, Mat& trans, Mat& dst)
{
int start = MIN(corners.left_top.x, corners.left_bottom.x);//开始位置,即重叠区域的左边界
double processWidth = img1.cols - start;//重叠区域的宽度
int rows = dst.rows;
int cols = img1.cols; //注意,是列数*通道数
double alpha = 1;//img1中像素的权重
for (int i = 0; i < rows; i++)
{
uchar* p = img1.ptr<uchar>(i); //获取第i行的首地址
uchar* t = trans.ptr<uchar>(i);
uchar* d = dst.ptr<uchar>(i);
for (int j = start; j < cols; j++)
{
//如果遇到图像trans中无像素的黑点,则完全拷贝img1中的数据
if (t[j * 3] == 0 && t[j * 3 + 1] == 0 && t[j * 3 + 2] == 0) {
alpha = 1; }
else {
//img1中像素的权重,与当前处理点距重叠区域左边界的距离成正比,实验证明,这种方法确实好
alpha = (processWidth - (j - start)) / processWidth; }
d[j * 3] = p[j * 3] * alpha + t[j * 3] * (1 - alpha);
d[j * 3 + 1] = p[j * 3 + 1] * alpha + t[j * 3 + 1] * (1 - alpha);
d[j * 3 + 2] = p[j * 3 + 2] * alpha + t[j * 3 + 2] * (1 - alpha);
}
}
}