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  • 模型加载类

    #ifndef __MeshH__
    #define __MeshH__
    
    #include <vector>
    using namespace std;
    struct SMesh
    {
        ID3DXMesh* Mesh;
        vector<D3DMATERIAL9> Mtrls;
        vector<IDirect3DTexture9*> Textures;
    };
    
    #include <d3d9.h>
    #include <d3dx9.h>
    
    void CreateMesh(IDirect3DDevice9* pDevice, char* sName, SMesh& Mesh)
    {
        Mesh.Mesh = NULL;
        Mesh.Mtrls.clear();
        Mesh.Textures.clear();
        ID3DXBuffer* adjBuffer = 0;
        ID3DXBuffer* mtrlBuffer = 0;
        DWORD numMtrls = 0;
        //Load FighterMan Mesh
        D3DXLoadMeshFromXA(sName, D3DXMESH_MANAGED, pDevice, &adjBuffer, &mtrlBuffer, 0, &numMtrls, &Mesh.Mesh);
        if(mtrlBuffer != 0 && numMtrls != 0)
        {
            D3DXMATERIAL* mtrls = (D3DXMATERIAL*)mtrlBuffer->GetBufferPointer();
            for(int i = 0; i < numMtrls; i++)
            {
                mtrls[i].MatD3D.Ambient = mtrls[i].MatD3D.Diffuse;
    
                Mesh.Mtrls.push_back(mtrls[i].MatD3D);
                if(mtrls[i].pTextureFilename != 0)
                {
                    IDirect3DTexture9* tex = 0;
                    D3DXCreateTextureFromFileA(pDevice, mtrls[i].pTextureFilename, &tex);
                    Mesh.Textures.push_back(tex);
                }
                else
                {
                    Mesh.Textures.push_back(0);
                }
            }
        }
        if(mtrlBuffer) mtrlBuffer->Release();
        if(Mesh.Mesh)) Mesh.Mesh->OptimizeInplace(D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_COMPACT | D3DXMESHOPT_VERTEXCACHE, (DWORD*)adjBuffer->GetBufferPointer(), 0, 0, 0);
        if(adjBuffer) adjBuffer->Release();
    }
    
    void DrawMesh(IDirect3DDevice9* pDevice, SMesh& Mesh)
    {
        for(int i = 0; i < Mesh.Mtrls.size(); i++)
        {
            pDevice->SetMaterial(&Mesh.Mtrls[i]);
            pDevice->SetTexture(0, Mesh.Textures[i]);
            Mesh.Mesh->DrawSubset(i);
        }
    }
    
    #endif
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  • 原文地址:https://www.cnblogs.com/ketmales/p/2512435.html
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