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  • Scene、Layer基本文件、代码结构in Cocos2d

    Scene、Layer基本文件结构

    4 Files

    1.SomeScene.h
    2.SomeScene.m
    3.SomeLayer.h
    4.SomeLayer.m

    SomeScene.h

    import <Foundation/Foundation.h>
    #import "cocos2d.h"
    @interface SomeScene : CCScene {
    }
    @end

    SomeScene.m

    #import "SomeScene.h"
    #import "SomeLayer.h"
    @implementation SomeScene
    -(id)init {
        self = [super init];
        if (self != nil) {
            SomeLayer *myLayer = [SomeLayer node];
            [self addChild:myLayer];
        }
        return self;
    }
    @end

    SomeLayer.h

    #import <Foundation/Foundation.h>
    #import "cocos2d.h"
    @interface SomeLayer : CCLayer {
    }
    @end

    SomeLayer.m

    #import "SomeLayer.h"
    @implementation SomeLayer
    -(id)init {
        self = [super init];
        if (self != nil) {
            // add what you want here
        }
        return self;
    }
    @end

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  • 原文地址:https://www.cnblogs.com/ketmales/p/2850892.html
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