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  • Unity RenderTexture 当作为 Camera.targetTexture 时,在某些安卓手机或模拟器无法显示

    Camera.clearFlags 必须为 CameraClearFlags.Depth ,CameraClearFlags.Nothing 时会不显示

    using UnityEngine;
    using UnityEngine.UI;
    
    public class Test:MonoBehaviour{
    	
    	public RawImage rawImage;
    	public Camera cam;
    
    	private RenderTexture m_renderTexture;
    	
    	private void Start(){
    		m_renderTexture=new RenderTexture(512,512,16,RenderTextureFormat.ARGB32);
    
    		rawImage.texture=m_renderTexture;
    		cam.targetTexture=m_renderTexture;
    		//必须为 CameraClearFlags.Depth ,CameraClearFlags.Nothing 时会不显示
    		cam.clearFlags=CameraClearFlags.Depth;
    	}
    }
    
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  • 原文地址:https://www.cnblogs.com/kingBook/p/14160483.html
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