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  • EditorGUILayout,GUILayout

    bool active=EditorGUILayout.Toggle("active",_bodyObj.active);//bool类型
    b2BodyType type=(b2BodyType)EditorGUILayout.EnumPopup("type",_bodyObj.type);//枚举类型 enum

    RequireComponent的使用:

        当你添加的一个用了RequireComponent组件的脚本,需要的组件将会自动被添加到game object(游戏物体)。这个可以有效的避免组装错误。举个例子一个脚本可能需要刚体总是被添加在相同的game object(游戏物体)上。用RequireComponent属性的话,这个过程将被自动完成,因此你可以永远不会犯组装错误。

    [RequireComponent(typeof(Image))]

    水平布局多个对象:

    GUILayout.BeginHorizontal();
    EditorGUILayout.LabelField("Name:",GUILayout.MinWidth(30));
    EditorGUILayout.LabelField("Type:",GUILayout.MinWidth(30));
    EditorGUILayout.LabelField("Value:",GUILayout.MinWidth(30));
    GUILayout.EndHorizontal();

    public enum CustomPropertyType{
        Bool=0,
        Int=1,
        Float=2,
        String=3
    }
    public CustomPropertyType type;
    public override void OnInspectorGUI() {
        base.OnInspectorGUI();
        GUILayout.BeginHorizontal();
        EditorGUILayout.TextField("",GUILayout.MinWidth(30));
            
        type=(CustomPropertyType)EditorGUILayout.EnumPopup(type,GUILayout.MinWidth(30));
        EditorGUILayout.TextField("",GUILayout.MinWidth(30));
        GUILayout.EndHorizontal();
    
        GUILayout.BeginHorizontal();
        EditorGUILayout.Space();
        if(GUILayout.Button("",GUILayout.Width(20))){//
            Debug.Log("click add");
        }
        if(GUILayout.Button("",GUILayout.Width(20))){//
            Debug.Log("click delete");
        }
        GUILayout.EndHorizontal();
            
    }

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  • 原文地址:https://www.cnblogs.com/kingBook/p/6322046.html
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