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  • 【AS3代码】动态时钟

     //绘制刻度类

    package com
    {
        import flash.display.Shape;
        
        public class Box extends Shape
        {
            public function Box()
            {
                init();
            }
            
            private function init():void
            {
                this.graphics.beginFill(0x00ff00);
                this.graphics.drawRect(-3, -85, 6, 25);        //矩形条宽6
                this.graphics.endFill();
            }
        }
    }

     //绘制时钟的指针类

    package com
    {
        import flash.display.Shape;
        
        public class Xian extends Shape
        {
            //len长度,color颜色
            public function Xian(len:uint, color:uint):void
            {
                init(len, color);
            }
            
            private function init(len:uint, color:uint):void
            {
                this.graphics.lineStyle(2,color);
                this.graphics.moveTo(0,0);            //线条的起点(原点)
                this.graphics.lineTo(0,len * -1);    //线条的终点(乘以负数,向上画;乘以正数,向下画;)
                this.graphics.endFill();
            }
        }
    }

    文档类 

    package
    {
        import com.Box;
        import com.Xian;
        
        import flash.display.Sprite;
        import flash.events.Event;
        
        public class Main extends Sprite
        {
            //绘制三条指针
            private var shizhen:Xian = new Xian(25, 0x000000);        //时针
            private var fenzhen:Xian = new Xian(40, 0xff00ff);        //分针
            private var miaozhen:Xian = new Xian(55, 0xff0000);        //秒针
            private var shijian:Date;
            
            public function Main():void
            {
                init();
            }
            
            private function init():void
            {
                var obj:Sprite = new Sprite();
                obj.x = 250;
                obj.y = 180;
                this.addChild(obj);
                
                //绘制表盘
                for(var i:uint = 0; i < 12; i++)
                {
                    var biaoshi:Box = new Box();
                    biaoshi.rotation += i * 30;    //每生成一个,就在之前的角度上旋转30度
                    obj.addChild(biaoshi);
                }
                
                obj.addChild(shizhen);
                obj.addChild(fenzhen);
                obj.addChild(miaozhen);
                
                addEventListener(Event.ENTER_FRAME, dong);
            }
            
            //指针转动函数
            private function dong(evt:Event):void
            {
                shijian = new Date();
                
                //秒针的旋转角度算法:转一周360度,一分钟60秒,所以每一秒也就是旋转6度。
                miaozhen.rotation = shijian.seconds * 6;
                
                //分针的旋转角度算法:和秒针同理,每一分钟也是旋转6度,再加上每一条针也要转动的角度
                fenzhen.rotation = shijian.minutes *6 + shijian.seconds * 0.1;
                
                //时针旋转角度算法:
                shizhen.rotation = shijian.hours * 30 + shijian.minutes * 0.5 + shijian.seconds * 0.0083;
                
                
            }
        }

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  • 原文地址:https://www.cnblogs.com/kingfly/p/2466181.html
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