zoukankan      html  css  js  c++  java
  • 【AS3代码】用键盘方向键控制影片拖动

    package
    {
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.events.KeyboardEvent;
        import flash.events.TimerEvent;
        import flash.utils.Timer;
        import flash.utils.getTimer;
        
        public class Main extends Sprite
        {    
            var mascot:Bo = new Bo();
            var leftArrow:Boolean = false;
            var rightArrow:Boolean = false;
            var upArrow:Boolean = false;
            var downArrow:Boolean = false;
            
            public function Main():void
            {
                init();
            }
            private function init():void
            {
                this.addChild(mascot);
                stage.addEventListener(KeyboardEvent.KEY_DOWN,downs);
                stage.addEventListener(KeyboardEvent.KEY_UP,ups);
                stage.addEventListener(Event.ENTER_FRAME,moves);
            }
            
            public function downs(e:KeyboardEvent):void
            {
                if(e.keyCode == 37)
                {
                    leftArrow = true;
                }
                else if(e.keyCode == 38)
                {
                    upArrow = true;
                }
                else if(e.keyCode == 39)
                {
                    rightArrow = true;
                }
                else if(e.keyCode == 40)
                {
                    downArrow = true;
                }
            }
            
            public function ups(e:KeyboardEvent):void
            {
                if(e.keyCode == 37)
                {
                    leftArrow = false;
                }
                else if(e.keyCode == 38)
                {
                    upArrow = false;
                }
                else if(e.keyCode == 39)
                {
                    rightArrow = false;
                }
                else if(e.keyCode == 40)
                {
                    downArrow = false;
                }
            }
            
            public function moves(e:Event):void
            {
                var speed:Number = 15;
                
                if(leftArrow && upArrow)
                {
                    mascot.x -= speed;
                    mascot.y -= speed;
                }
                
                if(leftArrow)
                {
                    mascot.x -= speed;
                }
                else if(upArrow)
                {
                    mascot.y -= speed;
                }
                
                if(rightArrow && downArrow)
                {
                    mascot.x += speed;
                    mascot.y += speed;
                }
                
                if(rightArrow)
                {
                    mascot.x += speed;
                }
                else if(downArrow)
                {
                    mascot.y += speed;
                }
            }
            
        }
    }
  • 相关阅读:
    JSONObject处理java.util.Date
    JSON lib 里JsonConfig详解
    Android编程获取手机的IMEI
    Toast用法
    JMM内存管理
    Users is not mapped(Hibernate实体类采用注解)
    指针小结(不定期更新)
    这个博客几乎不用了,转到csdn
    2013暑期在家(1)
    用户空间与内核空间,进程上下文与中断上下文[总结]
  • 原文地址:https://www.cnblogs.com/kingfly/p/2575793.html
Copyright © 2011-2022 走看看