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  • 2种负载均衡算法

    接口定义:

        public interface ILoadBalance<T>
        {
            T Balance();
        }

    实现:

        public class WeightObject<T> where T : class
        {
            int weight;
            T activator;
            public WeightObject(T activator, int weight)
            {
                Activator = activator;
                Weight = weight;
            }
            public int Weight
            {
                get
                {
                    return weight;
                }
                private set
                {
                    if (value <= 0)
                    {
                        throw new ArgumentOutOfRangeException();
                    }
                    weight = value;
                }
            }
    
            public T Activator
            {
                get
                {
                    return activator;
                }
                private set
                {
                    if (value == null)
                    {
                        throw new ArgumentNullException();
                    }
                    activator = value;
                }
            }
        }
        public class OrderLoadBalance<T> : ILoadBalance<T>
        {
            private readonly object syncRoot = new object();
            private int gcd;
            private int currentIndex = -1;
            private int currentWeight = 0;
            private int maxWeight;
            private List<WeightObject<Func<T>>> list = new List<WeightObject<Func<T>>>();
    
            public OrderLoadBalance(IEnumerable<WeightObject<Func<T>>> weightObjects)
            {
                list.AddRange(weightObjects);
                gcd = GetGCD();
                maxWeight = list.Select(w => w.Weight).Max();
            }
    
            private int GetGCD()
            {
                int gcd = 1;
                int minWeight = list.Select(w => w.Weight).Min();
                for (int i = 1; i < minWeight; i++)
                {
                    bool isFound = true;
                    foreach (var weightObject in list)
                    {
                        if (weightObject.Weight % i != 0)
                        {
                            isFound = false;
                            break;
                        }
                    }
                    if (isFound) gcd = i;
                }
                return gcd;
            }
    
            [MethodImpl(MethodImplOptions.Synchronized)]
            public T Balance()
            {
                lock (syncRoot)
                {
                    while (true)
                    {
                        currentIndex = (currentIndex + 1) % list.Count;
                        if (0 == currentIndex)
                        {
                            currentWeight = currentWeight - gcd;
                            if (0 >= currentWeight)
                            {
                                currentWeight = maxWeight;
                                if (currentWeight == 0) return list[0].Activator();
                            }
                        }
                        if (list[currentIndex].Weight >= currentWeight)
                        {
                            return list[currentIndex].Activator();
                        }
                    }
                }
            }
        }
    
        public class RandomLoadBalance<T> : ILoadBalance<T>
        {

    private Random random; private int totalWeight; private List<WeightObject<Func<T>>> list = new List<WeightObject<Func<T>>>(); public RandomLoadBalance(IEnumerable<WeightObject<Func<T>>> weightObjects) { list.AddRange(weightObjects); totalWeight = list.Select(w => w.Weight).Sum(); random = new Random(); } public T Balance() { int r = random.Next(totalWeight) + 1; int weight = 0; foreach (var item in list) { weight += item.Weight; if (weight>=r) { return item.Activator(); } } return list[0].Activator();// } }

         以上两种方式均可以实现简单的均衡算法,第一种我参考许多前辈的写法,第二种属于自己想的.从概率论的角度出发都可以满足需求,而且两者效率相当(我原以为第二种实现方式速度更快,很遗憾的是结果证明并非如此,可能是Random对象取随机数比较慢,我理论上认为没有锁会更快的),我个人觉得方法二更好,理由是离散型更好,方法一虽然概率上不错,但是会连续密集的访问同一对象.作为一种均衡算法我觉得还是离散性高比较好,因为这样可以更好的错开密集访问!!!

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  • 原文地址:https://www.cnblogs.com/kingge/p/5557724.html
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