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  • 小游戏的制作——五子棋

                                                                                   五子棋

    package 

    {    

           import flash.display.MovieClip;

           import flash.events.MouseEvent;  

           import com.tools.Tools;    

    public class Main extends MovieClip  

    {   

               private var tools:Tools;   

               private var box:Array = new Array();   

               private var dd:Array = new Array();      

               private var step:Number = 0;   

               private var str:String = 'white';      

    public function Main()   

    {    

             tools = new Tools();    

             xunHuan();    

             addFun();   

    }   

    private function addFun():void   

    {   

     //悔棋。    

    btn_hui.addEventListener(MouseEvent.CLICK,hui);    

    //重新开始   

     restart.addEventListener(MouseEvent.CLICK,res);   

    }   

    private function xunHuan():void   

    {    

                           for (var i:uint = 0; i<=18; i++)    

                               {     box[i] = new Array();    

                          for (var j:uint = 0; j<=18; j++)     

                              {      box[i][j] = new mc();      

                                    stage.addChild(box[i][j]);      

                                    //box[i][j].stop();      

                                   tools.setStop(box[i][j]);      

                                   //box[i][j].buttonMode = true;      

                                  tools.setButtonMode(box[i][j],true);      

                                  //box[i][j].x = 30 * i;

                                  //box[i][j].y = 30 * j;            

                      tools.setMcXY(box[i][j], 30 * i,30 * j);           

                    box[i][j].addEventListener(MouseEvent.CLICK,cq);     

                               }

                            }   

    }   

    //出棋   

    private function cq(e:MouseEvent):void   

    {    

    step++;    

    //num.text = String("第"+step+"步");        

    tools.setText(num ,"第"+step+"步");                

    var t = e.currentTarget;   

     //t.gotoAndStop(str);    

    tools.setGoToAndStop(t,str);            

    str = (str == 'white') ? 'black':'white';    

    t.removeEventListener(MouseEvent.CLICK,cq);       

     //t.buttonMode = false;    

    tools.setButtonMode(t,false);        

    //dd.push(t);    

    tools.setArrayPush(dd,t);    

    //trace(typeof(dd.push(t)));   

     //trace(dd.push(t));  

     }        

     private function hui(e:MouseEvent):void   

    {    

              if (dd.length != 0)    

                     {     

                          var tmp = dd.pop();//删除数组最后 一个 元素 ,并返回这个元素。    

                          tmp.buttonMode = true;    

                          tmp.gotoAndStop('first');    

                          tmp.addEventListener(MouseEvent.CLICK,cq);    

                           step--;     

                           num.text = '第' + step.toString() + '步';    

                       }    

                     else    

                     {     

                         num.text = "悔到头了";    

                     }   

    }      

    private function res(e:MouseEvent):void   

       {    

                          for (var i:uint = 0; i<=18; i++)    

                               {     

                                      for (var j:uint = 0; j<=18; j++)     

                                           {      

                                                //把dd数组清除      

                                                  dd = null;      

                                                  box[i][j].gotoAndStop("first");      //转到第一帧。;      

                                                  box[i][j].buttonMode = true;//去掉手      

                                                  step = 0;//步骤清零      

                                                  num.text = "第" + step + "步";//显示第几步      

                                                  box[i][j].addEventListener(MouseEvent.CLICK,cq);      

                                             }    

                              }

                    }

           }

    }

    ————————————————————————————————————————————————————————————————————————————

    package  com.tools

    {

            import flash.display.MovieClip;

            import flash.text.TextField;  

            import flash.display.Sprite; 

    public class Tools extends Sprite

      {

            public function Tools()

      {   

              // constructor code

      }  

     public function setGoToAndStop(mc:MovieClip,biaoQian:String):void  

     {   

           mc.gotoAndStop(biaoQian);  

     }  

     public function setStop(mc:MovieClip):void   

    {   

           mc.stop();

    public function setButtonMode(mc:MovieClip,boo:Boolean):void  

     {    

          mc.buttonMode = boo;

    }

    public function setMcXY(mc:MovieClip,NumX:Number,NumY:Number):void   

    {    

           mc.x = NumX;   

           mc.y = NumY;

    }

    public function setText(test:TextField,str:String):void   

    {    

           test.text = str;   

    }   

    public function setArrayPush(arr:Array,mc:*):void   

    {   

           arr.push(mc);   

    }

    }

    }

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  • 原文地址:https://www.cnblogs.com/klh5211314/p/2754198.html
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