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  • React 16.13.1触发两次render

    一段很普通的代码,出发了两次render

    import React, { useState, useEffect } from 'react'
    
    const MouseTracker: React.FC = () => {
      const [ positions, setPositions ] = useState({x: 0, y: 0})
      useEffect(() => {
        console.log('add effect', positions.x)
        const updateMouse= (e: MouseEvent) => {
          console.log('inner')
          setPositions({ x: e.clientX, y: e.clientY })
        }
        document.addEventListener('click', updateMouse)
        return () => {
          console.log('remove effect', positions.x)
          document.removeEventListener('click', updateMouse)
        }
      },[])
      console.log('before render', positions.x) // 执行了两次
      return (
        <>
        <p>X: {positions.x}, Y : {positions.y}</p>
        </>
      )
    }
    
    export default MouseTracker
    

    原因:

    最近的react版本,dev模式下render使用的是strict mode,strict mode的通过两次调用constructor和render函数来更好的检测不符合预期的side effects

    文档中有表明

    Strict mode can’t automatically detect side effects for you, but it can help you spot them by making them a little more deterministic. This is done by intentionally double-invoking the following functions:

    • Class component constructor, render, and shouldComponentUpdate methods
    • Class component static getDerivedStateFromProps method
    • Function component bodies
    • State updater functions (the first argument to setState)
    • Functions passed to useState, useMemo, or useReducer

    下列函数会执行两次

    • 类组件的constructor,render和shouldComponentUpdate方法
    • 类组建的静态方法getDerivedStateFromProps
    • 函数组件方法体
    • 状态更新函数(setState的第一个参数)
    • 传入useState,useMemo或useReducer的函数

    在production环境下不会这样,所以不用担心

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  • 原文地址:https://www.cnblogs.com/krcys/p/12811560.html
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