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  • UGUI 之 控件以及按钮的监听事件系统 存档

    using UnityEngine;
    using System.Collections;
    using UnityEngine.UI;
    using UnityEngine.EventSystems;
    using UnityEngine.Events;
    public class UIMain : MonoBehaviour {
            Button        button;
            Image image;
            void Start ()
            {
                    button = transform.Find("Button").GetComponent<Button>();
                    image = transform.Find("Image").GetComponent<Image>();
                    EventTriggerListener.Get(button.gameObject).onClick =OnButtonClick;
                    EventTriggerListener.Get(image.gameObject).onClick =OnButtonClick;
            }
      
            private void OnButtonClick(GameObject go){
                    //在这里监听按钮的点击事件
                    if(go == button.gameObject){
                            Debug.Log ("DoSomeThings");
                    }
            }
    }
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  • 原文地址:https://www.cnblogs.com/kuailezoe/p/4585118.html
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