1.当设备摇动时,系统会算出加速计的值,并告知是否发生了摇动手势。系统只会运动开始和结束时通知你,并不会在运动发生的整个过程中始终向你报告每一次运动。例如,你快速摇动设备三次,那只会收到一个摇动事件。
2,想要实现摇动手势,首先需要使视图控制器成为第一响应者,注意不是单独的控件。成为第一响应者最恰当的时机是在视图出现的时候,而在视图消失的时候释放第一响应者。
-(BOOL)canBecomeFirstResponder { return YES; } -(void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [self becomeFirstResponder]; } -(void)viewWillDisappear:(BOOL)animated { [self resignFirstResponder]; [super viewWillDisappear:animated]; }
现在,视图控制器准备处理运动事件,其中有三个方法,motionBegan,motionEnded和motionCancelled,这些与触摸方法有着相似的工作原理,但没有移动方法。
- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event { if (event.type == UIEventSubtypeMotionShake) { NSLog(@"Shake Began"); } } -(void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event { if (event.type == UIEventSubtypeMotionShake) { NSLog(@"Shake End"); } } -(void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event { if (event.type == UIEventSubtypeMotionShake) { NSLog(@"Shake Cancelled"); } }
以上是转载自http://blog.csdn.net/marvindev
我的代码:
// // ocqViewController.m // shake // // Created by ocq on 14-4-29. // Copyright (c) 2014年 ocq. All rights reserved. // #import "ocqViewController.h" @interface ocqViewController () @end @implementation ocqViewController - (void)viewDidLoad { [super viewDidLoad]; NSLog(@"初始化了实例"); // Do any additional setup after loading the view, typically from a nib. } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } -(BOOL)canBecomeFirstResponder { return YES; } -(void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [self becomeFirstResponder]; } -(void)viewWillDisappear:(BOOL)animated { [self resignFirstResponder]; [super viewWillDisappear:animated]; } ////当手机移动结束时调用该方法 #pragma motion移动的类型 UIEvent事件 - (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event { //如果是摇手机类型的事件 if(motion==UIEventSubtypeMotionShake){
NSLog(@"摇动了手机");
//创建并初始化对话框 UIAlertView *show=[[UIAlertView alloc] initWithTitle:@"ocq ios 学习" message:@"恭喜,您查找到了好友" delegate:nil cancelButtonTitle:@"添加为好友" otherButtonTitles: nil]; //显示对话框 [show show]; // [show release];
}
}
@end