先上效果图:
饼图:
条形图:
通过在网上找资料,自己稍微整理下,注释配代码如下:
1、画饼图的全部代码
/// <summary>
/// 根据四率 得到扇形图
/// </summary>
/// <param name="width"></param>
/// <param name="heigh"></param>
/// <param name="r">饼图半径</param>
/// <param name="familyName"></param>
/// <param name="data"></param>
/// <returns></returns>
public Bitmap GetBitmap(int width, int heigh, int r,string familyName, Dictionary<string, double> data)
{
Bitmap bitmap = new Bitmap(width, heigh);
Graphics graphics = Graphics.FromImage(bitmap);
//用白色填充整个图片,因为默认是黑色
graphics.Clear(Color.White);
//抗锯齿
graphics.SmoothingMode = SmoothingMode.HighQuality;
//高质量的文字
graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
//像素均偏移0.5个单位,以消除锯齿
graphics.PixelOffsetMode = PixelOffsetMode.Half;
//第一个色块的原点位置
PointF basePoint = new PointF(10, 20);
//色块的大小
SizeF theSize = new SizeF(45, 16);
//第一个色块的说明文字的位置
PointF textPoint = new PointF(basePoint.X + 50, basePoint.Y);
foreach (var item in data)
{
RectangleF baseRectangle = new RectangleF(basePoint, theSize);
//画代表色块
graphics.FillRectangle(new SolidBrush(getColor(item.Key.ToString())), baseRectangle);
graphics.DrawString(item.Key.ToString(), new Font(familyName, 11), Brushes.Black, textPoint);
basePoint.Y += 30;
textPoint.Y += 30;
}
//扇形区所在边框的原点位置
Point circlePoint = new Point(Convert.ToInt32( textPoint.X+90),35);
//总比 初始值
float totalRate = 0;
//起始角度 Y周正方向
float startAngle = 30;
//当前比 初始值
float currentRate = 0;
//圆所在边框的大小
Size cicleSize=new Size(r*2,r*2);
//圆所在边框的位置
Rectangle circleRectangle=new Rectangle(circlePoint,cicleSize);
foreach (var item in data) totalRate += float.Parse(item.Value.ToString());
foreach (var item in data)
{
currentRate = float.Parse(item.Value.ToString()) / totalRate * 360;
graphics.DrawPie(Pens.White, circleRectangle, startAngle, currentRate);
graphics.FillPie(new SolidBrush(getColor(item.Key.ToString())), circleRectangle, startAngle, currentRate);
//至此 扇形图已经画完,下面是在扇形图上写上说明文字
//当前圆的圆心 相对图片边框原点的坐标
PointF cPoint = new PointF(circlePoint.X+r, circlePoint.Y+r);
//当前圆弧上的点
//cos(弧度)=X轴坐标/r
//弧度=角度*π/180
double relativeCurrentX = r * Math.Cos((360 - startAngle - currentRate / 2) * Math.PI / 180);
double relativecurrentY = r * Math.Sin((360 - startAngle - currentRate / 2) * Math.PI / 180);
double currentX = relativeCurrentX+cPoint.X;
double currentY = cPoint.Y - relativecurrentY;
//内圆上弧上的 浮点型坐标
PointF currentPoint=new PointF(float.Parse(currentX.ToString()),float.Parse(currentY.ToString()));
//外圆弧上的点
double largerR = r + 25;
double relativeLargerX = largerR * Math.Cos((360 - startAngle - currentRate / 2) * Math.PI / 180);
double relativeLargerY = largerR * Math.Sin((360 - startAngle - currentRate / 2) * Math.PI / 180);
double largerX = relativeLargerX + cPoint.X;
double largerY = cPoint.Y - relativeLargerY;
//外圆上弧上的 浮点型坐标
PointF largerPoint=new PointF(float.Parse(largerX.ToString()),float.Parse(largerY.ToString()));
//将两个点连起来
//graphics.DrawLine(Pens.Black, currentPoint, largerPoint);
//外圆上 说明文字的位置
PointF circleTextPoint = new PointF(float.Parse( largerX.ToString()),float.Parse( largerY.ToString()));
//在外圆上的点的附近合适的位置 写上说明
if (largerX >= 0 && largerY >= 0)//第1象限 实际第二象限
{
//circleTextPoint.Y -= 15;
circleTextPoint.X -= 35;
}
if (largerX <= 0 && largerY >= 0)//第2象限 实际第三象限
{
//circleTextPoint.Y -= 15;
//circleTextPoint.X -= 65;
}
if (largerX <= 0 && largerY <= 0)//第3象限 实际第四象限
{
//circleTextPoint.X -= 45;
circleTextPoint.Y += 30;
}
if (largerX >= 0 && largerY <= 0)//第4象限 实际第一象限
{
circleTextPoint.X -= 15;
//circleTextPoint.Y += 5;
}
//象限差异解释:在数学中 二维坐标轴中 右上方 全为正,在计算机处理图像时,右下方全为正。相当于顺时针移了一个象限序号
graphics.DrawString(item.Key.ToString() + " " + (currentRate/360).ToString("p2"), new Font(familyName, 11), Brushes.Black, circleTextPoint);
startAngle += currentRate;
}
return bitmap;
}
2、获得配色的代码:
Color getColor(string scoreLevel) {
Color c=Color.White;
if (scoreLevel.Contains("优秀"))
c = Color.FromArgb(57,134,155);
if (scoreLevel.Contains("良好"))
c = Color.FromArgb(70,161,185);
if (scoreLevel.Contains("一般"))
c = Color.FromArgb(124,187,207);
if (scoreLevel.Contains("不及格"))
c = Color.FromArgb(181,212,224);
return c;
}
3、画条形图的代码
/// <summary>
/// 获得柱状图
/// </summary>
/// <param name="width"></param>
/// <param name="heigh"></param>
/// <param name="familyName"></param>
/// <param name="data"></param>
/// <param name="PaperScore"></param>
/// <returns></returns>
public Bitmap GetBargraph(int width, int heigh, string familyName, Dictionary<string, double> data, int PaperScore)
{ if (data != null)
{
Bitmap bitmap = new Bitmap(width, heigh);
Graphics graphics = Graphics.FromImage(bitmap);
//用白色填充整个图片,因为默认是黑色
graphics.Clear(Color.White);
//抗锯齿
graphics.SmoothingMode = SmoothingMode.HighQuality;
//高质量的文字
graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
//像素均偏移0.5个单位,以消除锯齿
graphics.PixelOffsetMode = PixelOffsetMode.Half;
double maxCount = 0;
//以最多人数为基准
foreach (var item in data) if (Convert.ToDouble(item.Value.ToString()) > maxCount)
maxCount = Convert.ToDouble(item.Value.ToString());
//在距离底部25像素的地方 画上分数线 并标上四个分数
//该分数线的宽度是图片宽度的85%
//分数线原点位置
PointF scoreLineStartPoint = new PointF(width * 0.15f / 2f, heigh - 25f);
//分数线终点位置
PointF scoreLineEndPoint = new PointF(scoreLineStartPoint.X + width * 0.85f, scoreLineStartPoint.Y);
graphics.DrawLine(Pens.Black, scoreLineStartPoint, scoreLineEndPoint);
//定义:最多人数的那项占图片高度的85%
//每项*高度的85%/maxCount=该项的高度
float currentX = width * 0.85f * (1f / 9)//直线上的1/9处为起点
+ width * 0.15f / 2// 图片的两边 空 15% ,每边空15%的一半 ;
float perWidth = width * 0.85f * (1f / 9);
foreach (var item in data)
{
//当前等级的原点描述:Height-25-(人数*0.9/maxcount)
float currentHeight = (float)item.Value * 0.85f * heigh / (float)maxCount;
//颜色 全部用淡蓝色
graphics.FillRectangle(new SolidBrush(Color.FromArgb(70, 161, 187)), currentX, heigh - 25 - currentHeight - 1, perWidth, currentHeight);
//画当前区间的左边的线
graphics.DrawLine(Pens.Black, currentX, scoreLineStartPoint.Y, currentX, scoreLineStartPoint.Y + 3);
//在上面5像素处写上人数
graphics.DrawString(item.Value.ToString() + "(人)", new Font(familyName, 11), Brushes.Black, currentX - 4, heigh - 25 - currentHeight - 1 - 18);
graphics.DrawString(item.Key.ToString(), new Font(familyName, 11), Brushes.Black, currentX, scoreLineStartPoint.Y + 3);
currentX += perWidth;//向右移一个柱形宽度单位
//画当前区间的右边的线
graphics.DrawLine(Pens.Black, currentX, scoreLineStartPoint.Y, currentX, scoreLineStartPoint.Y + 3);
currentX += perWidth;//向右移一个柱形宽度单位 }
graphics.DrawString("(等级)", new Font(familyName, 11), Brushes.Black, currentX - perWidth + 3f, scoreLineStartPoint.Y + 3);
return bitmap; } else return null; }
4、调用柱状图的一般处理程序(饼图类似)
string datas = context.Request.QueryString["data"];
ScoreStatistics s = new ScoreStatistics();
data = s.TransferToObject<Dictionary<string, double>>(datas);
MemoryStream mem = new MemoryStream();
Bitmap chart = scoreStaticsBLL.GetBargraph(450, 280, "宋体", data, 120);
chart.Save(mem, ImageFormat.Jpeg);
context.Response.ContentType = "image/jpeg";
context.Response.BinaryWrite(mem.ToArray());
调用图片的页面代码就是一个 图片控件,src的地址为上面的一般处理程序的相对网站地址