zoukankan      html  css  js  c++  java
  • OpenGL编程逐步深入(三)在窗口中显示一个三角形

    这一节教程的内容会比较少,我们仅仅是对上一节教程中的代码进行扩展,在窗口中渲染一个三角形出来。
    本节我们以下图所示正方形来讲解OpenGl中的坐标系统。当沿着Z轴负方向看时,可见顶点的坐标必须在这个正方形内,这样视口变换才可以將它们映射到窗口中的可见区域。
    这里写图片描述

    点(-1.0,-1.0)对应窗口的左下角,(-1.0,1.0)对应窗口的左上角,依此类推。如果指定一个顶点在这个正方形之外,构成的三角形在这个正方形之外的部分会被裁剪掉,将会看不到这部分。

    显示三角形代码

    /*
    
        Copyright 2010 Etay Meiri
    
        This program is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        This program is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with this program.  If not, see <http://www.gnu.org/licenses/>.
    
        Tutorial 03 - Hello triangle!
    */
    #include "stdafx.h"
    #include <stdio.h>
    #include <GL/glew.h>
    #include <GL/freeglut.h>
    GLuint VBO;
    //创建顶点结构体,用于表示OpenGL中的顶点
    struct Vector3f
    {
        float x;
        float y;
        float z;
        Vector3f(){}
        Vector3f(float _x, float _y, float _z)
        {
            x = _x;
            y = _y;
            z = _z;
        }
    };
    static void RenderSceneCB()
    {
        glClear(GL_COLOR_BUFFER_BIT);
        glEnableVertexAttribArray(0);
        glBindBuffer(GL_ARRAY_BUFFER, VBO);
        glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
        glDrawArrays(GL_TRIANGLES, 0, 3);
        glDisableVertexAttribArray(0);
        glutSwapBuffers();
    }
    
    
    static void InitializeGlutCallbacks()
    {
        glutDisplayFunc(RenderSceneCB);
    }
    static void CreateVertexBuffer()
    {
        Vector3f Vertices[3];
        Vertices[0] = Vector3f(-1.0f, -1.0f, 0.0f);
        Vertices[1] = Vector3f(1.0f, -1.0f, 0.0f);
        Vertices[2] = Vector3f(0.0f, 1.0f, 0.0f);
    
        glGenBuffers(1, &VBO);
        glBindBuffer(GL_ARRAY_BUFFER, VBO);
        glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices,GL_STATIC_DRAW);
    }
    
    int _tmain(int argc, _TCHAR* argv[])
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA);
        glutInitWindowSize(800, 600);
        glutInitWindowPosition(100, 100);
        glutCreateWindow("Tutorial 02");
    
        InitializeGlutCallbacks();
        // Must be done after glut is initialized!
        GLenum res = glewInit();
        if (res != GLEW_OK) {
            fprintf(stderr, "Error: '%s'
    ", glewGetErrorString(res));
            return 1;
        }
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
        CreateVertexBuffer();
    
        glutMainLoop();
        return 0;
    }

    代码解读

    本节代码在上节代码中稍作修改。

    Vector3f Vertices[3];
    Vertices[0] = Vector3f(-1.0f, -1.0f, 0.0f);
    Vertices[1] = Vector3f(1.0f, -1.0f, 0.0f);
    Vertices[2] = Vector3f(0.0f, 1.0f, 0.0f);

    扩展数组容量,存放三角形的三个顶点。

    glDrawArrays(GL_TRIANGLES, 0, 3);

    调用绘图函数时將绘制模式改为GL_TRIANGLES(表示绘制三角形),第三个参数改为3,表示使用3个顶点绘制。

    编译运行

    这里写图片描述

    可以看到窗口中显示一个白色的三角形。

  • 相关阅读:
    css background详解
    Javascript DOM 编程艺术:ENHANCING CONTENT
    Javascript DOM 编程艺术:创建一个简单的gallery
    js prototype
    Javascript DOM 编程艺术:优雅降级
    php solutions:创建画廊
    Javascript DOM 编程艺术: popUp
    Javascript DOM 编程艺术:Creating Markup on the Fly
    转:Node和Element的区别
    javascript语言精粹:函数
  • 原文地址:https://www.cnblogs.com/lanzhi/p/6469015.html
Copyright © 2011-2022 走看看