04-掌握-GCD定时器
// ViewController.m // 04-掌握-GCD定时器 #import "ViewController.h" @interface ViewController () /** 定时器(这里不用带*,因为dispatch_source_t就是个类,内部已经包含了*) */ @property (nonatomic, strong) dispatch_source_t timer; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; // dispatch_time_t when = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)); // // dispatch_after(when, dispatch_get_main_queue(), ^{ // NSLog(@"-------"); // }); } int count = 0; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // 获得队列 // dispatch_queue_t queue = dispatch_get_global_queue(0, 0); dispatch_queue_t queue = dispatch_get_main_queue(); // 创建一个定时器(dispatch_source_t本质还是个OC对象) self.timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue); // 设置定时器的各种属性(几时开始任务,每隔多长时间执行一次) // GCD的时间参数,一般是纳秒(1秒 == 10的9次方纳秒) // 何时开始执行第一个任务 // dispatch_time(DISPATCH_TIME_NOW, 1.0 * NSEC_PER_SEC) 比当前时间晚3秒 dispatch_time_t start = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.0 * NSEC_PER_SEC)); uint64_t interval = (uint64_t)(1.0 * NSEC_PER_SEC); dispatch_source_set_timer(self.timer, start, interval, 0); // 设置回调 dispatch_source_set_event_handler(self.timer, ^{ NSLog(@"------------%@", [NSThread currentThread]); count++; // if (count == 4) { // // 取消定时器 // dispatch_cancel(self.timer); // self.timer = nil; // } }); // 启动定时器 dispatch_resume(self.timer); } @end