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  • unity3d 打包Xcode工程自动添加framework

    以前,在Unity生成Xcode工程之后,都是手动添加需要的库。如果是工程小花不了太多时间,但是如果项目很大,很可能折腾一次就要十来分钟,而且是每一次导出都需要手动添加,严重影响了工作效率,最近想了一下看有没有导出自动添加库的方法。于是在网上找到了方法:

    using UnityEngine;
    using System.Collections;
    using UnityEditor.Callbacks;
    using UnityEditor;
    using UnityEditor.iOS.Xcode;
    using System.IO;

    /// <summary>
    /// Unity3d 打包Xcode工程自动添加framework
    /// </summary>
    public class PBXProjectConfig : MonoBehaviour {

    //该属性是在build完成后,被调用的callback
    [PostProcessBuildAttribute(0)]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
    {
    // BuildTarget需为iOS
    if (buildTarget != BuildTarget.iOS)
    return;

    // 初始化
    string projPath = PBXProject.GetPBXProjectPath (pathToBuiltProject);
    PBXProject pbxProject = new PBXProject();
    pbxProject.ReadFromString(File.ReadAllText(projPath));
    string targetGuid = pbxProject.TargetGuidByName("Unity-iPhone");

    // 添加framework
    pbxProject.AddFrameworkToProject(targetGuid, "AssetsLibrary.framework", false);
    pbxProject.AddFrameworkToProject(targetGuid, "AdSupport.framework", false);

    // 应用修改
    File.WriteAllText(projPath, pbxProject.WriteToString());

    }

    }

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  • 原文地址:https://www.cnblogs.com/laugher/p/6951232.html
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