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  • python大法好——飞机大战

    import pygame
    from pygame.locals import *
    import time
    
    def key_control(hero_temp):
        # 获取事件,比如按键等
        for event in pygame.event.get():
            # 判断是否是点击了退出按钮
            if event.type == QUIT:
                exit()
            # 判断是否是按下了键
            elif event.type == KEYDOWN:
                # 检测按键是否是a或者left
                if event.key == K_a or event.key == K_LEFT:
                    hero_temp.move_left()
                # 检测按键是否是d或者right
                elif event.key == K_d or event.key == K_RIGHT:
                    hero_temp.move_right()
                # 检测按键是否是空格键
                elif event.key == K_SPACE:
                    hero_temp.fire()
                elif event.key == K_w or event.key == K_UP:
                    hero_temp.move_up()
                elif event.key == K_s or event.key == K_DOWN:
                    hero_temp.mocve_down()
    #飞机类
    class herofly(object):
        def __init__(self,screen_temp):
            self.x=210
            self.y=450
            self.screen=screen_temp
            self.image= pygame.image.load("./feiji/hero1.png")
            self.bullets=[] #存储发射出的子弹
            #显示
        def display(self):
            self.screen.blit(self.image,(self.x,self.y))
            for bullet in self.bullets:
                bullet.display()
                bullet.move()
    #移动
        def move_left(self):
            self.x-=10
        def move_right(self):
            self.x+=10
        def move_up(self):
            self.y-=10
        def mocve_down(self):
            self.y+=10
        def fire(self):
            self.bullets.append(bullet(self.screen,self.x,self.y))
    
    class bullet(object):
        def __init__(self,screen_temp,x,y):
            self.x = x+40
            self.y = y-20
            self.screen = screen_temp
            self.image = pygame.image.load("./feiji/bullet.png")
        def display(self):
            self.screen.blit(self.image,(self.x,self.y))
        def move(self):
            self.y-=60
    
    def main():
        # 1. 创建窗口
        screen = pygame.display.set_mode((480, 600), 0, 32)
        # 2. 创建一个背景图片
        background = pygame.image.load("./feiji/background.png")
        #创建一个飞机图片
        # hero=pygame.image.load("./feiji/hero1.png")
        hero=herofly(screen)
    
    
    
        while True:
            screen.blit(background, (0,0))
            hero.display()
            pygame.display.update()
            #调用函数
            key_control(hero)
    
    
            time.sleep(0.9)
    
    if __name__ == "__main__":
        main()
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  • 原文地址:https://www.cnblogs.com/lchh/p/9456852.html
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