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  • cocos2d-x游戏开发之烟花粒子效果

    //散烟花及“太”“棒”“了”效果

    void mygame::playfire() {

          sprite *tai = sprite::create("tai.png");  

          tai->setposition(director::getinstance()->getvisiblesize().width *0.4, 540);  

          this->addchild(tai, 4);  

          actioninterval *forwardouttai = fadeout::create(2.0f);  tai->runaction(forwardouttai);

      

          sprite *bang = sprite::create("bang.png");  

          bang->setposition(director::getinstance()->getvisiblesize().width *0.6, 540);

          this->addchild(bang, 4);  

          actioninterval *forwardoutbang = fadeout::create(2.0f);  

          bang->runaction(forwardoutbang);

          sprite *le = sprite::create("le.png");  

          le->setposition(director::getinstance()->getvisiblesize().width *0.8, 540);  

          this->addchild(le, 4);  

          actioninterval *forwardoutle = fadeout::create(2.0f);  

          le->runaction(forwardoutle);

          for (i = 1; i <= 3; i++)  {  

          log("%s", "------------playfire");   

          auto explosion = particleexplosion::create();   

          explosion->settexture(director::getinstance()->gettexturecache()->addimage("fire.png"));  

          explosion->setposition(vec2(50 + i * 280, 440));   

          explosion->settotalparticles(300);   

          explosion->setlife(8.0f);   

          this->addchild(explosion, 5);

          // 播放烟花声音  

          simpleaudioengine::getinstance()->preloadeffect("lose.mp3");   

          simpleaudioengine::getinstance()->playeffect("lose.mp3");   

          simpleaudioengine::getinstance()->setbackgroundmusicvolume(0.5);

     }

    }

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  • 原文地址:https://www.cnblogs.com/lchzls/p/5059216.html
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