在使用React进行构建应用时,我们总会有一个步骤将组建或者虚拟DOM元素渲染到真实的DOM上,将任务交给浏览器,进而进行layout和paint等步骤,这个函数就是React.render()。首先看下该函数的接口定义:
ReactComponent render( ReactElement element, DOMElement container, [function callback] )
接收2-3个参数,并返回ReactComponent类型的对象,当组件被添加到DOM中后,执行回调。在这里涉及到了两个React类型--ReactComponent和ReactElement,着重分析。
ReactElement类型解读
ReactElement类型通过函数React.createElement()创建,接口定义如下:
ReactElement createElement( string/ReactClass type, [object props], [children ...] )
第一个参数可以接受字符串(如“p”,“div”等HTML的tag)或ReactClass,第二个参数为传递的参数,第三个为子元素,可以为字符串和ReactElement。
下面着重分析createElement的具体实现:
ReactElement.createElement = function(type, config, children) { var propName; // Reserved names are extractedvar props = {}; var key = null; var ref = null; if (config != null) { ref = config.ref === undefined ? null : config.ref; key = config.key === undefined ? null : '' + config.key; // Remaining properties are added to a new props object for (propName in config) { if (config.hasOwnProperty(propName) && !RESERVED_PROPS.hasOwnProperty(propName)) { props[propName] = config[propName]; } } } // Children can be more than one argument, and those are transferred onto // // the newly allocated props object. var childrenLength = arguments.length - 2; if (childrenLength === 1) { props.children = children; } else if (childrenLength > 1) { var childArray = Array(childrenLength); for (var i = 0; i < childrenLength; i++) { childArray[i] = arguments[i + 2]; } props.children = childArray; } // Resolve default props if (type && type.defaultProps) { var defaultProps = type.defaultProps; for (propName in defaultProps) { if (typeof props[propName] === 'undefined') { props[propName] = defaultProps[propName]; } } } return new ReactElement(type, key, ref, ReactCurrentOwner.current, ReactContext.current, props); }; var ReactElement = function(type, key, ref, owner, context, props) { // Built-in properties that belong on the element this.type = type; this.key = key; this.ref = ref; // Record the component responsible for creating this element. this._owner = owner; // TODO: Deprecate withContext, and then the context becomes accessible // through the owner. this._context = context; if ("production" !== process.env.NODE_ENV) { // The validation flag and props are currently mutative. We put them on // an external backing store so that we can freeze the whole object. // This can be replaced with a WeakMap once they are implemented in // commonly used development environments. this._store = { props: props, originalProps: assign({}, props) }; // To make comparing ReactElements easier for testing purposes, we make // the validation flag non-enumerable (where possible, which should // include every environment we run tests in), so the test framework // ignores it. try { Object.defineProperty(this._store, 'validated', { configurable: false, enumerable: false, writable: true }); } catch (x) {} this._store.validated = false; // We're not allowed to set props directly on the object so we early // return and rely on the prototype membrane to forward to the backing store. if (useMutationMembrane) { Object.freeze(this); return; } } this.props = props; };
在ReactElement.js中实现了该方法,首先保存传入的参数,其中ref和key这两个参数比较特别,ref用于父组件引用子组件的真实DOM,key用于调和算法,判断该组件是否update或remove;保存children到props中,并根据type是否有defaultProps属性对props进行mixin;最后创建ReactElement实例。其中reactElement有个实例属性_owner,用于保存所属的组件。
ReactElement的原型对象只有一个简单的方法用于判断是否是ReactElement对象,没有额外的方法。
综上,我们可以看出ReactElement有4个属性:type,ref,key,props,并且轻量,没有状态,是一个虚拟化的DOM元素。
ReactClass类型解读
React的核心是ReactElement类型,但是精髓确实ReactComponent,即组件。但是组件的创建却并不简单,我们通过React.createClass创建ReactClass类,它是ReactComponent的构造函数,不同于正常的对象创建,组件的创建由React接管,即我们无须对其实例化(new MyComponent())。相对于ReactElement的无状态,ReactComponent是有状态的,先看接口定义:
ReactClass createClass(object specification)
传入的spec参数必须包含render方法,用于渲染虚拟DOM,render返回ReactElement类型;另外还有一些getInitialState和生命周期方法,可以根据需要定义。
下面根据createClass的实现来深入分析:
createClass: function(spec) { var Constructor = function(props, context) { // Wire up auto-binding if (this.__reactAutoBindMap) { bindAutoBindMethods(this); } this.props = props; this.context = context; this.state = null; // ReactClasses doesn't have constructors. Instead, they use the // getInitialState and componentWillMount methods for initialization. var initialState = this.getInitialState ? this.getInitialState() : null; this.state = initialState; }; Constructor.prototype = new ReactClassComponent(); Constructor.prototype.constructor = Constructor; injectedMixins.forEach(mixSpecIntoComponent.bind(null, Constructor)); mixSpecIntoComponent(Constructor, spec); // Initialize the defaultProps property after all mixins have been merged if (Constructor.getDefaultProps) { Constructor.defaultProps = Constructor.getDefaultProps(); } // Reduce time spent doing lookups by setting these on the prototype. for (var methodName in ReactClassInterface) { if (!Constructor.prototype[methodName]) { Constructor.prototype[methodName] = null; } } // Legacy hookConstructor. type = Constructor; return Constructor; } // Constructor的原型 var ReactClassComponent = function() {}; // assign类似于mixinassign(ReactClassComponent.prototype,ReactComponent.prototype,ReactClassMixin); // mixin到Constructor的原型上 function mixSpecIntoComponent(Constructor, spec) { if (!spec) { return; } var proto = Constructor.prototype; // By handling mixins before any other properties, we ensure the same // chaining order is applied to methods with DEFINE_MANY policy, whether // mixins are listed before or after these methods in the spec. if (spec.hasOwnProperty(MIXINS_KEY)) { RESERVED_SPEC_KEYS.mixins(Constructor, spec.mixins); } for (var name in spec) { if (!spec.hasOwnProperty(name)) { continue; } if (name === MIXINS_KEY) { // We have already handled mixins in a special case abovecontinue;} var property = spec[name]; validateMethodOverride(proto, name); if (RESERVED_SPEC_KEYS.hasOwnProperty(name)) { RESERVED_SPEC_KEYS[name](Constructor, property); } else { // Setup methods on prototype: // The following member methods should not be automatically bound: // 1. Expected ReactClass methods (in the "interface"). // 2. Overridden methods (that were mixed in). var isReactClassMethod = ReactClassInterface.hasOwnProperty(name); var isAlreadyDefined = proto.hasOwnProperty(name); var markedDontBind = property && property.__reactDontBind; var isFunction = typeof property === 'function'; var shouldAutoBind = isFunction && !isReactClassMethod && !isAlreadyDefined && !markedDontBind; if (shouldAutoBind) { if (!proto.__reactAutoBindMap) { proto.__reactAutoBindMap = {}; } proto.__reactAutoBindMap[name] = property; proto[name] = property; } else { if (isAlreadyDefined) { var specPolicy = ReactClassInterface[name]; // For methods which are defined more than once, call the existing // methods before calling the new property, merging if appropriate. if (specPolicy === SpecPolicy.DEFINE_MANY_MERGED) { proto[name] = createMergedResultFunction(proto[name], property); } else if (specPolicy === SpecPolicy.DEFINE_MANY) { proto[name] = createChainedFunction(proto[name], property); } } else { proto[name] = property; if ("production" !== process.env.NODE_ENV) { // Add verbose displayName to the function, which helps when looking // at profiling tools. if (typeof property === 'function' && spec.displayName) { proto[name].displayName = spec.displayName + '_' + name; } } } } } } }
createClass返回一个Constructor构造函数,它的原型是newReactClassComponent()对象,该对象有mixin的组件的方法(在spec对象中的mixins属性的对象的方法)和ReactComponent的方法(setState和forceUpdate),并且在mixSpecIntoComponent(Constructor, spec)方法中将spec中实现的方法绑定到Constructor的原型上,在这里对于非React提供的方法(即个人实现的一些功能函数或者事件处理函数)保存在原型的__reactAutoBindMap的属性上。最后再设置Constructor的defaultProps和type(Constructor.type = Constructor)。
在上节中提到了createElement的第一个参数可以是ReactClass,因此在Constructor实现上赋予了type和defaultProps属性。
React的入口—React.render()
React.render的实现是在ReactMount中,我们通过源码进行进一步的分析。
render: function(nextElement, container, callback) { var prevComponent = instancesByReactRootID[getReactRootID(container)]; if (prevComponent) { var prevElement = prevComponent._currentElement; if (shouldUpdateReactComponent(prevElement, nextElement)) { return ReactMount._updateRootComponent(prevComponent, nextElement, container, callback).getPublicInstance(); } else { ReactMount.unmountComponentAtNode(container); } } var reactRootElement = getReactRootElementInContainer(container); var containerHasReactMarkup = reactRootElement && ReactMount.isRenderedByReact(reactRootElement); var shouldReuseMarkup = containerHasReactMarkup && !prevComponent; var component = ReactMount._renderNewRootComponent(nextElement, container, shouldReuseMarkup).getPublicInstance(); if (callback) { callback.call(component); } return component; }
如果是第一次挂载该ReactElement,直接添加即可;如果之前已挂载过,则通过instancesByReactRootID获取渲染之前container的旧组件,即prevComponent,具体通过获取container的firstChild,并根据缓存获取该对象对应的id,并根据id得到prevComponent。每个component对象都有对应的虚拟DOM,即ReactElement,通过shouldUpdateReactComponent(prevElement, nextElement)进行判断对组件进行update还是delete。
具体shouldUpdateReactComponent的比较算法是:如果prevElement类型为string或者number,那么nextElement类型为string或number时为true;如果prevElement和nextElement为object,并且key和type属性相同,则prevElement._owner == nextElement._owner相等时为true,否则为false。
如果需要更新,则调用ReactMount.._updateRootComponent函数进行Reconciliation,并返回该组件;否则删除该组件,具体操作则是删除container的所有子元素。然后判断shouldReuseMarkup,对于初次挂载的ReactElement而言,该标记为false。最后通过调用_renderNewRootComponent方法将ReactElement渲染到DOM上,并获取对应的ReactComponent对象,最后执行回调并返回组件对象。
对于_renderNewRootComponent方法,通过调用instantiateReactComponent(nextElement, null)来实例化组件,并在ReactMount的缓存中注册组件,批量执行更新ReactUpdates.batchedUpdates,最终通过_mountImageIntoNode方法将虚拟节点插入到DOM中。