zoukankan      html  css  js  c++  java
  • UNDERSTANDING ITWEEN CALLBACKS

    One of the most frequent problems I see people have with iTween is with callbacks that don’t fire.

    At it’s core iTween leverages Unity’s SendMessage method for carrying out it’s 3 callbacks: “onStart”, “onUpdate” and “onComplete”. When you add an iTween to a GameObject, iTween will throw all callbacks against the GameObject that is being animated. Where most people have difficulties is when they assign iTweens to GameObjects that don’t physically contain the methods they are attempting to call.

    For example, the following code with never execute the “ShakeComplete” method because the “target” GameObject does not have a script attachted to it containing this method:

    using UnityEngine;
    using System.Collections;
    
    public class UnderstandingCallbacks : MonoBehaviour
    {
    	public GameObject target;
    	
    	void Start ()
    	{
    		iTween.ShakePosition(target, iTween.Hash("x", 1, "onComplete", ShakeComplete));
    	}
    	
    	void ShakeComplete(){
    		Debug.Log("The shake completed!");	
    	}
    }
    

    There’s 2 ways to correct the previous script. The long route: create another script, attach it to our actual “target” GameObject and transfer the “ShakeComplete” method to that new script. The easy route: utilize iTween’s callback “target modifiers”!

    Each of iTween’s 3 callbacks have an additional “target modifier” that can be used to tell iTween to look somewhere else for the callback method: “onStartTarget”, “onUpdateTarget” and “onCompleteTarget”.

    The following corrected script will now fire the “onComplete” callback since we are now using “onCompleteTarget” to tell iTween that the “ShakeComplete” method is located on the GameObject that actually set up the iTween:

    using UnityEngine;
    using System.Collections;
    
    public class UnderstandingCallbacks : MonoBehaviour
    {
    	public GameObject target;
    	
    	void Start ()
    	{
    		iTween.ShakePosition(target, iTween.Hash("x", 1, "onComplete", "ShakeComplete", "onCompleteTarget", gameObject));
    	}
    	
    	void ShakeComplete(){
    		Debug.Log("The shake completed!");	
    	}
    }
    

    I hope this helps clear up unsuccessful callbacks in iTween.

查看全文
  • 相关阅读:
    Linux基础知识第九讲,linux中的解压缩,以及软件安装命令
    Linux基础知识第八讲,系统相关操作命令
    Linux基础知识第七讲,用户权限以及用户操作命令
    Linux基础知识第六讲,远程管理ssh操作
    【Android】21.4 图片动画缩放示例
    【Android】21.3 动画
    【Android】21.2 2D图形图像处理(Canvas和Paint)
    【Android】21.1 画板资源
    【Android】第21章 2D图形和动画
    【Android】Java堆栈溢出的解决办法
  • 原文地址:https://www.cnblogs.com/ldxsuanfa/p/10776195.html
  • Copyright © 2011-2022 走看看