循环链表是还有一种形式的链式存贮结构。它的特点是表中最后一个结点的指针域指向头结点,整个链表形成一个环。
循环链表的操作
1,循环链表的新操作
2, 获取当前游标指向的数据元素
3, 将游标重置指向链表中的第一个数据元素
源文件:
执行结果:
如有错误,望不吝指出。
循环链表的操作
1,循环链表的新操作
2, 获取当前游标指向的数据元素
3, 将游标重置指向链表中的第一个数据元素
4,将游标移动指向到链表中的下一个数据元素
5,直接指定删除链表中的某个数据元素
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list);
头文件:
#ifndef _CIRCLE_H_
#define _CIRCLE_H_
//採用数据封装的方式。防止在主函数改动当中的属性值(有点点像面向对象中的私有属性)
typedef void CircleList;
typedef struct CircleListNode //声明指针域
{
CircleListNode * next;
}CircleListNode;
CircleList * CircleList_Create();
void CircleList_DesTroy(CircleList * list);
void CircleList_Clear(CircleList* list);
int CircleList_Length(CircleList* list);
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
CircleListNode* CircleList_Get(CircleList* list, int pos);
CircleListNode* CircleList_Delete(CircleList* list, int pos);
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list) ;
#endif
源文件:
// 循环链表.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <malloc.h>
#include <stdlib.h>
#include "CircleList.h"
typedef struct //定义头结点
{
CircleListNode header;
CircleListNode* sLider; //游标
int len;
}TCircleList;
struct Value //定义数据结构体类型
{
CircleListNode header; //指针域
int v; //数据域
};
int _tmain(int argc, _TCHAR* argv[])
{
int i = 0;
CircleList* list = CircleList_Create();
struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
struct Value v5;
struct Value v6;
struct Value v7;
struct Value v8;
v1.v = 1;
v2.v = 2;
v3.v = 3;
v4.v = 4;
v5.v = 5;
v6.v = 6;
v7.v = 7;
v8.v = 8;
CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
//插入到 5 的位置,前面的顺序为 1->2->3->4
// 下标: 0 1 2 3
// 4 5 ...
//故而插入到 5 的位置时 打印的结果应为 : 1,5,2,3,4。后面的结果也验证了其正确性
CircleList_Insert(list, (CircleListNode*)&v5, 5);
for(i=0; i<CircleList_Length(list); i++)
{
struct Value* pv = (struct Value*)CircleList_Get(list, i);
printf("%d
", pv->v);
}
while( CircleList_Length(list) > 0 )
{
struct Value* pv = (struct Value*)CircleList_Delete(list, 0);
printf("删除了:%d
", pv->v);
}
CircleList_DesTroy(list);
system("pause");
return 0;
}
//创建
CircleList * CircleList_Create()
{
TCircleList* list = (TCircleList*)malloc(sizeof(TCircleList));
if(NULL != list)
{
list->sLider = NULL;
list->header.next = NULL;
list->len = 0;
}
return list;
}
//销毁
void CircleList_DesTroy(CircleList * list)
{
free(list);
}
//清空
void CircleList_Clear(CircleList* list)
{
TCircleList * sList = (TCircleList*)list;
if(NULL != sList)
{
sList->len = 0;
sList->header.next = NULL;
sList->sLider = NULL;
}
}
//获得长度
int CircleList_Length(CircleList* list)
{
TCircleList * sList = (TCircleList*)list;
int len = -1;
if(NULL != sList)
{
len = sList->len;
}
return len;
}
//插入
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos)
{
TCircleList * sList = (TCircleList*)list;
int i = 0;
int ret = 0;
sList->len;
if((NULL != sList) && (pos>=0) && (NULL != node))
{
CircleListNode * current = (CircleListNode*)sList;
for ( i=0; i<pos && current->next != NULL; i++)
{
current = current->next;
}
node->next = current->next;
current->next = node;
if(sList->len == 0)
{
sList->sLider = node;
}
++(sList->len);
if( current == (CircleListNode*)sList )
{
CircleListNode* last = CircleList_Get(sList, sList->len - 1);
last->next = current->next;
}
ret = 1;
}
return ret;
}
//获得结点
CircleListNode* CircleList_Get(CircleList* list, int pos)
{
TCircleList * sList = (TCircleList*)list;
CircleListNode * resNode = NULL;
int i = 0;
if((NULL != sList) && (pos>=0))
{
CircleListNode * current = (CircleListNode*)sList;
for( i=0; i<pos; i++)
{
//i=0时,current为头结点,current->next为真正的第一个结点
current = current->next;
}
resNode = current->next;
}
return resNode;
}
//删除
CircleListNode* CircleList_Delete(CircleList* list, int pos)
{
TCircleList * sList = (TCircleList*)list;
int i = 0;
CircleListNode * resnode = NULL;
CircleListNode* first = sList->header.next;
CircleListNode* last = (CircleListNode*)CircleList_Get(list,sList->len-1);
if((NULL != sList) && (pos >= 0) && (pos < sList->len))
{
CircleListNode * current = (CircleListNode*)sList;
for ( i=0; i<pos; i++)
{
//i=0时,current为头结点,current->next为真正的第一个结点
current = current->next;
}
resnode = current->next;
current->next = resnode->next;
if(first == resnode)
{
sList->header.next = first->next;
last->next = first->next;
}
if(sList->sLider == resnode)
{
sList->sLider = resnode->next;
}
if(sList->len == 0)
{
sList->header.next = NULL;
sList->sLider = NULL;
}
}
sList->len--;
return resnode;
}
//依据结点来删除
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node)
{
TCircleList * sList = (TCircleList*)list;
CircleListNode* resnode = NULL;
int i = 0;
if(NULL != sList)
{
CircleListNode* current = (CircleListNode*)sList;
for ( i=0; i<sList->len; i++)
{
if(node == current->next)
{
resnode = current->next;
break;
}
current = current->next;
}
if(NULL != resnode)
{
CircleList_Delete(sList,i);
}
}
return resnode;
}
//将游标重置回第一个元素
CircleListNode* CircleList_Reset(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if( sList != NULL )
{
sList->sLider= sList->header.next;
ret = sList->sLider;
}
return ret;
}
//获得当前游标下的结点
CircleListNode* CircleList_Current(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
sList->len;
sList->header;
sList->sLider;
if( sList != NULL )
{
ret = sList->sLider;
}
return ret;
}
//将游标移到下一个结点并获得当前移动前的结点
CircleListNode* CircleList_Next(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if( (sList != NULL) && (sList->sLider != NULL) )
{
ret = sList->sLider;
sList->sLider = ret->next;
}
return ret;
}
执行结果:
1
5
2
3
4
删除了:1
删除了:5
删除了:2
删除了:3
删除了:4
请按随意键继续. . .
如有错误,望不吝指出。