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  • linux下如何模拟按键输入和模拟鼠标

    http://blog.chinaunix.net/u3/94700/showart_2211516.html

    查看/dev/input/eventX是什么类型的事件, cat /proc/bus/input/devices
    设备有着自己特殊的按键键码,我需要将一些标准的按键,比如0-9,X-Z等模拟成标准按键,比如KEY_0,KEY-Z等,所以需要用到按键模拟,具体方法就是操作/dev/input/event1文件,向它写入个input_event结构体就可以模拟按键的输入了。
    linux/input.h中有定义,这个文件还定义了标准按键的编码等
    struct input_event {
    struct timeval time; //按键时间
    __u16 type; //类型,在下面有定义
    __u16 code; //要模拟成什么按键
    __s32 value;//是按下还是释放
    };
    code:
    事件的代码.如果事件的类型代码是EV_KEY,该代码code为设备键盘代码.代码植0~127为键盘上的按键代码,0x110~0x116 为鼠标上按键代码,其中0x110(BTN_ LEFT)为鼠标左键,0x111(BTN_RIGHT)为鼠标右键,0x112(BTN_ MIDDLE)为鼠标中键.其它代码含义请参看include/linux/input.h文件. 如果事件的类型代码是EV_REL,code值表示轨迹的类型.如指示鼠标的X轴方向REL_X(代码为0x00),指示鼠标的Y轴方向REL_Y(代码为0x01),指示鼠标中轮子方向REL_WHEEL(代码为0x08).
    type:
    EV_KEY,键盘
    EV_REL,相对坐标
    EV_ABS,绝对坐标
    value:
    事件的值.如果事件的类型代码是EV_KEY,当按键按下时值为1,松开时值为0;如果事件的类型代码是EV_ REL,value的正数值和负数值分别代表两个不同方向的值.
    /*
    * Event types
    */
    #define EV_SYN 0x00
    #define EV_KEY 0x01 //按键
    #define EV_REL 0x02 //相对坐标(轨迹球)
    #define EV_ABS 0x03 //绝对坐标
    #define EV_MSC 0x04 //其他
    #define EV_SW 0x05
    #define EV_LED 0x11 //LED
    #define EV_SND 0x12//声音
    #define EV_REP 0x14//repeat
    #define EV_FF 0x15
    #define EV_PWR 0x16
    #define EV_FF_STATUS 0x17
    #define EV_MAX 0x1f
    #define EV_CNT (EV_MAX+1)
    1。模拟按键输入
    //其中0表示释放,1按键按下,2表示一直按下
    //0 for EV_KEY for release, 1 for keypress and 2 for autorepeat.
    void simulate_key(int fd,int value)
    {
    struct input_event event;
    event.type = EV_KEY;
    //event.code = KEY_0;//要模拟成什么按键
    event.value = value;//是按下还是释放按键或者重复
    gettimeofday(&event.time,0);
    if(write(fd,&event,sizeof(event)) < 0){
    dprintk("simulate key error~~~\n");
    return ;
    }
    }
    2。模拟鼠标输入(轨迹球)
    void simulate_mouse(int fd,char buf[4])
    {
    int rel_x,rel_y;
    static struct input_event event,ev;
    //buf[0],buf[2],小于0则为左移,大于0则为右移
    //buf[1],buf[3],小于0则为下移,大于0则为上移
    dprintk("MOUSE TOUCH: x1=%d,y1=%d,x2=%d,y2=%d\n",buf[0],buf[1],buf[2],buf[3]);
    rel_x = (buf[0] + buf[2]) /2;
    rel_y = -(buf[1] + buf[3]) /2; //和我们的鼠标是相反的方向,所以取反
    event.type = EV_REL;
    event.code = REL_X;
    event.value = rel_x;
    gettimeofday(&event.time,0);
    if( write(fd,&event,sizeof(event))!=sizeof(event))
    dprintk("rel_x error~~~:%s\n",strerror(errno));
    event.code = REL_Y;
    event.value = rel_y;
    gettimeofday(&event.time,0);
    if( write(fd,&event,sizeof(event))!=sizeof(event))
    dprintk("rel_y error~~~:%s\n",strerror(errno));
    //一定要刷新空的
    write(fd,&ev,sizeof(ev));
    }
    鼠标和键盘文件打开方法:
    int fd_kbd; // /dev/input/event1
    int fd_mouse; //dev/input/mouse2
    fd_kbd = open("/dev/input/event1",O_RDWR);
    if(fd_kbd<=0){
    printf("error open keyboard:%s\n",strerror(errno));
    return -1;
    }
    fd_mouse = open("/dev/input/event3",O_RDWR); //如果不行的话,那试试/dev/input/mice
    if(fd_mouse<=0){
    printf("error open mouse:%s\n",strerror(errno));
    return -2;
    }
    }
    /dev/input/mice是鼠标的抽象,代表的是鼠标,也许是/dev/input/mouse,/dev/input/mouse1,或者空,
    这个文件一直会存在。
    这里你也许会问,我怎么知道/dev/input/eventX这些事件到底是什么事件阿,是鼠标还是键盘或者别的,
    eventX代表的是所有输入设备(input核心)的事件,比如按键按下,或者鼠标移动,或者游戏遥控器等等,
    在系统查看的方法是 cat /proc/bus/input/devices 就可以看到每个eventX是什么设备的事件了。
    PS: 在GTK中用的话,可以参考下gtk_main_do_event这个函数
    static void simulate_key(GtkWidget *window,int keyval,int press)
    {
    GdkEvent *event;
    GdkEventType type;
    if(press)
    type = GDK_KEY_PRESS;
    else
    type = GDK_KEY_RELEASE;
    event = gdk_event_new(type);
    //event->key.send_event = TRUE;
    event->key.window = window->window; //一定要设置为主窗口
    event->key.keyval = keyval;
    //FIXME:一定要加上这个,要不然容易出错
    g_object_ref(event->key.window);
    gdk_threads_enter();
    //FIXME: 记得用这个来发送事件
    gtk_main_do_event(event);
    gdk_threads_leave();
    gdk_event_free(event);
    }
    kernel里input模块
    input_dev结构:
    struct input_dev {
        void *private;
        const char *name;
        const char *phys;
        const char *uniq;
        struct input_id id;
        /*
        * 根据各种输入信号的类型来建立类型为unsigned long 的数组,
        * 数组的每1bit代表一种信号类型,
        * 内核中会对其进行置位或清位操作来表示时间的发生和被处理.
        */
        unsigned long evbit[NBITS(EV_MAX)];
        unsigned long keybit[NBITS(KEY_MAX)];
        unsigned long relbit[NBITS(REL_MAX)];
        unsigned long absbit[NBITS(ABS_MAX)];
        unsigned long mscbit[NBITS(MSC_MAX)];
        unsigned long ledbit[NBITS(LED_MAX)];
        unsigned long sndbit[NBITS(SND_MAX)];
        unsigned long ffbit[NBITS(FF_MAX)];
        unsigned long swbit[NBITS(SW_MAX)];
        .........................................
    };
    /**
    * input_set_capability - mark device as capable of a certain event
    * @dev: device that is capable of emitting or accepting event
    * @type: type of the event (EV_KEY, EV_REL, etc...)
    * @code: event code
    *
    * In addition to setting up corresponding bit in appropriate capability
    * bitmap the function also adjusts dev->evbit.
    */
    /* 记录本设备对于哪些事件感兴趣(对其进行处理)*/
    void input_set_capability(struct input_dev *dev, unsigned int type, unsigned int code)
    {
        switch (type) {
        case EV_KEY:
            __set_bit(code, dev->keybit);//比如按键,应该对哪些键值的按键进行处理(对于其它按键不予理睬)
            break;
        case EV_REL:
            __set_bit(code, dev->relbit);
            break;
        case EV_ABS:
            __set_bit(code, dev->absbit);
            break;
        case EV_MSC:
            __set_bit(code, dev->mscbit);
            break;
        case EV_SW:
            __set_bit(code, dev->swbit);
            break;
        case EV_LED:
            __set_bit(code, dev->ledbit);
            break;
        case EV_SND:
            __set_bit(code, dev->sndbit);
            break;
        case EV_FF:
            __set_bit(code, dev->ffbit);
            break;
        default:
            printk(KERN_ERR
                "input_set_capability: unknown type %u (code %u)\n",
                type, code);
            dump_stack();
            return;
        }
        __set_bit(type, dev->evbit);//感觉和前面重复了(前面一经配置过一次了)
    }
    EXPORT_SYMBOL(input_set_capability);
    static irqreturn_t gpio_keys_isr(int irq, void *dev_id)
    {
            int i;
            struct platform_device *pdev = dev_id;
            struct gpio_keys_platform_data *pdata = pdev->dev.platform_data;
            struct input_dev *input = platform_get_drvdata(pdev);
            for (i = 0; i < pdata->nbuttons; i++) {
                    struct gpio_keys_button *button = &pdata->buttons[i];
                    int gpio = button->gpio;
                    if (irq == gpio_to_irq(gpio)) {//判断哪个键被按了?
                            unsigned int type = button->type ?: EV_KEY;
                            int state = (gpio_get_value(gpio) ? 1 : 0) ^ button->active_low;//记录按键状态
                            input_event(input, type, button->code, !!state);//汇报输入事件
                            input_sync(input);//等待输入事件处理完成
                    }
            }
            return IRQ_HANDLED;
    }
    /*
    * input_event() - report new input event
    * @dev: device that generated the event
    * @type: type of the event
    * @code: event code
    * @value: value of the event
    *
    * This function should be used by drivers implementing various input devices
    * See also input_inject_event()
    */
    void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value)
    {
        struct input_handle *handle;
        if (type > EV_MAX || !test_bit(type, dev->evbit))//首先判断该事件类型是否有效且为该设备所接受
            return;
        add_input_randomness(type, code, value);
        switch (type) {
            case EV_SYN:
                switch (code) {
                    case SYN_CONFIG:
                        if (dev->event)
                            dev->event(dev, type, code, value);
                        break;
                    case SYN_REPORT:
                        if (dev->sync)
                            return;
                        dev->sync = 1;
                        break;
                }
                break;
            case EV_KEY:
                /*
                * 这里需要满足几个条件:
                * 1: 键值有效(不超出定义的键值的有效范围)
                * 2: 键值为设备所能接受(属于该设备所拥有的键值范围)
                * 3: 按键状态改变了
                */
                if (code > KEY_MAX || !test_bit(code, dev->keybit) || !!test_bit(code, dev->key) == value)
                    return;
                if (value == 2)
                    break;
                change_bit(code, dev->key);//改变对应按键的状态
                /* 如果你希望按键未释放的时候不断汇报按键事件的话需要以下这个(在简单的gpio_keys驱动中不需要这个,暂时不去分析) */
                if (test_bit(EV_REP, dev->evbit) && dev->rep[REP_PERIOD] && dev->rep[REP_DELAY] && dev->timer.data && value) {
                    dev->repeat_key = code;
                    mod_timer(&dev->timer, jiffies + msecs_to_jiffies(dev->rep[REP_DELAY]));
                }
                break;
    ........................................................
        if (type != EV_SYN)
            dev->sync = 0;
        if (dev->grab)
            dev->grab->handler->event(dev->grab, type, code, value);
        else
            /*
            * 循环调用所有处理该设备的handle(event,mouse,ts,joy等),
            * 如果有进程打开了这些handle(进行读写),则调用其对应的event接口向气汇报该输入事件.
            */
            list_for_each_entry(handle, &dev->h_list, d_node)
                if (handle->open)
                    handle->handler->event(handle, type, code, value);
    }
    EXPORT_SYMBOL(input_event);
    event层对于input层报告的这个键盘输入事件的处理:
    drivers/input/evdev.c:
    static struct input_handler evdev_handler = {
            .event =        evdev_event,
            .connect =      evdev_connect,
            .disconnect =   evdev_disconnect,
            .fops =         &evdev_fops,
            .minor =        EVDEV_MINOR_BASE,
            .name =         "evdev",
            .id_table =     evdev_ids,
    };

    Linux 有自己的 input 子系统,可以统一管理鼠标和键盘事件。
    基于输入子系统 实现的 uinput 可以方便的在用户空间模拟鼠标和键盘事件。
    当然,也可以自己造轮子, 做一个字符设备接收用户输入,根据输入,投递 input 事件。
    还有一种方式就是直接 往 evnent 里写入数据, 都可以达到控制鼠标键盘的功能。

    本篇文章就是演示直接写入 event 的方法。
    linux/input.h中有定义,这个文件还定义了标准按键的编码等

    struct input_event {
        struct timeval time;  //按键时间
        __u16 type; //类型,在下面有定义
        __u16 code; //要模拟成什么按键
        __s32 value;//是按下还是释放
    };

    code:
    事件的代码.如果事件的类型代码是EV_KEY,该代码code为设备键盘代码.代码植0~127为键盘上的按键代码, 0x110~0x116 为鼠标上按键代码,其中0x110(BTN_ LEFT)为鼠标左键,0x111(BTN_RIGHT)为鼠标右键,0x112(BTN_ MIDDLE)为鼠标中键.其它代码含义请参看include/linux /input.h文件. 如果事件的类型代码是EV_REL,code值表示轨迹的类型.如指示鼠标的X轴方向 REL_X (代码为0x00),指示鼠标的Y轴方向REL_Y(代码为0x01),指示鼠标中轮子方向REL_WHEEL(代码为0x08).

    type:
    EV_KEY,键盘
    EV_REL,相对坐标
    EV_ABS,绝对坐标

    value:
    事件的值.如果事件的类型代码是EV_KEY,当按键按下时值为1,松开时值为0;如果事件的类型代码是EV_ REL,value的正数值和负数值分别代表两个不同方向的值.
    /*
    * Event types
    */

    #define EV_SYN            0x00
    #define EV_KEY            0x01 //按键
    #define EV_REL            0x02 //相对坐标(轨迹球)
    #define EV_ABS            0x03 //绝对坐标
    #define EV_MSC            0x04 //其他
    #define EV_SW            0x05
    #define EV_LED            0x11 //LED
    #define EV_SND            0x12//声音
    #define EV_REP            0x14//repeat
    #define EV_FF            0x15
    #define EV_PWR            0x16
    #define EV_FF_STATUS        0x17
    #define EV_MAX            0x1f
    #define EV_CNT            (EV_MAX+1)

    下面是一个模拟鼠标和键盘输入的例子:

    #include <string.h>
    #include <stdio.h>
    #include <sys/types.h>
    #include <sys/stat.h>
    #include <fcntl.h>
    #include <linux/input.h>
    #include <linux/uinput.h>
    #include <stdio.h>
    #include <sys/time.h>
    #include <sys/types.h>
    #include <unistd.h>

    void simulate_key(int fd,int kval)
    {
        struct input_event event;
        event.type = EV_KEY;
        event.value = 1;
        event.code = kval;

        gettimeofday(&event.time,0);
        write(fd,&event,sizeof(event)) ;

            event.type = EV_SYN;
            event.code = SYN_REPORT;
            event.value = 0;
            write(fd, &event, sizeof(event));
            memset(&event, 0, sizeof(event));
            gettimeofday(&event.time, NULL);
            event.type = EV_KEY;
            event.code = kval;
            event.value = 0;
            write(fd, &event, sizeof(event));
            event.type = EV_SYN;
            event.code = SYN_REPORT;
            event.value = 0;
            write(fd, &event, sizeof(event));

    }

    void simulate_mouse(int fd)
    {
        struct input_event event;
            memset(&event, 0, sizeof(event));
            gettimeofday(&event.time, NULL);
            event.type = EV_REL;
            event.code = REL_X;
            event.value = 10;
            write(fd, &event, sizeof(event));

            event.type = EV_REL;
            event.code = REL_Y;
            event.value = 10;
            write(fd, &event, sizeof(event));

            event.type = EV_SYN;
            event.code = SYN_REPORT;
            event.value = 0;
            write(fd, &event, sizeof(event));
    }

    int main()
    {
        int fd_kbd;
        int fd_mouse;
        fd_kbd = open("/dev/input/event1",O_RDWR);
        if(fd_kbd<=0){
            printf("error open keyboard:\n");
            return -1;

        }

        fd_mouse = open("/dev/input/event2",O_RDWR);
        if(fd_mouse<=0){
            printf("error open mouse\n");
            return -2;
        }

        int i = 0;
        for(i=0; i< 10; i++)
        {
            simulate_key(fd_kbd, KEY_A + i);
            simulate_mouse(fd_mouse);
            sleep(1);
        }

        close(fd_kbd);
    }
    模拟了鼠标和键盘的输入事件。
    关于这里 open 哪个 event , 可以通过 cat /proc/bus/input/devices
    I: Bus=0017 Vendor=0001 Product=0001 Version=0100
    N: Name="Macintosh mouse button emulation"
    P: Phys=
    S: Sysfs=/class/input/input0
    U: Uniq=
    H: Handlers=mouse0 event0
    B: EV=7
    B: KEY=70000 0 0 0 0 0 0 0 0
    B: REL=3

    I: Bus=0011 Vendor=0001 Product=0001 Version=ab41
    N: Name="AT Translated Set 2 keyboard"
    P: Phys=isa0060/serio0/input0
    S: Sysfs=/class/input/input1
    U: Uniq=
    H: Handlers=kbd event1
    B: EV=120013
    B: KEY=4 2000000 3803078 f800d001 feffffdf ffefffff ffffffff fffffffe
    B: MSC=10
    B: LED=7

    I: Bus=0019 Vendor=0000 Product=0002 Version=0000
    N: Name="Power Button (FF)"
    P: Phys=LNXPWRBN/button/input0
    S: Sysfs=/class/input/input3
    U: Uniq=
    H: Handlers=kbd event3
    B: EV=3
    B: KEY=100000 0 0 0

    I: Bus=0019 Vendor=0000 Product=0001 Version=0000
    N: Name="Power Button (CM)"
    P: Phys=PNP0C0C/button/input0
    S: Sysfs=/class/input/input4
    U: Uniq=
    H: Handlers=kbd event4
    B: EV=3
    B: KEY=100000 0 0 0

    I: Bus=0003 Vendor=046d Product=c018 Version=0111
    N: Name="Logitech USB Optical Mouse"
    P: Phys=usb-0000:00:1d.1-2/input0
    S: Sysfs=/class/input/input24
    U: Uniq=
    H: Handlers=mouse1 event2
    B: EV=7
    B: KEY=70000 0 0 0 0 0 0 0 0
    B: REL=103

    我的鼠标是 罗技 的 Logitech USB Optical Mouse, 所以 鼠标是 event2
    下面是一个读取 鼠标和键盘事件的例子:
    #include <stdio.h>
    #include <stdlib.h>
    #include <linux/input.h>
    #include <sys/types.h>
    #include <sys/stat.h>
    #include <fcntl.h>
    #include <unistd.h>
    #include <errno.h>

    static void show_event(struct input_event* event)
    {
            printf("%d %d %d\n", event->type, event->code, event->value);

            return;
    }

    int main(int argc, char* argv[])
    {
            struct input_event event = {{0}, 0};
            const char* file_name = argc == 2 ? argv[1] : "/dev/input/event2";

            int fd = open(file_name, O_RDWR);

            if(fd > 0)
            {

                    while(1)
                    {
                            int ret = read(fd, &event, sizeof(event));
                            if(ret == sizeof(event))
                            {
                                    show_event(&event);
                            }
                            else
                            {
                                    break;
                            }
                    }
                    close(fd);
            }

            return 0;
    }

    很多人对于 如何模拟 CTRL + SPACE 感兴趣, 下面也给个例子,呵呵。
    void simulate_ctrl_space(int fd)
    {
            struct input_event event;

         //先发送一个 CTRL 按下去的事件。
            event.type = EV_KEY;
            event.value = 1;
            event.code = KEY_LEFTCTRL;
            gettimeofday(&event.time,0);
            write(fd,&event,sizeof(event)) ;

            event.type = EV_SYN;
            event.code = SYN_REPORT;
            event.value = 0;
            write(fd, &event, sizeof(event));

         //先发送一个 SPACE 按下去的事件。
            event.type = EV_KEY;
            event.value = 1;
            event.code = KEY_SPACE;
            gettimeofday(&event.time,0);
            write(fd,&event,sizeof(event)) ;

         //发送一个 释放 SPACE 的事件
            memset(&event, 0, sizeof(event));
            gettimeofday(&event.time, NULL);
            event.type = EV_KEY;
            event.code = KEY_SPACE;
            event.value = 0;
            write(fd, &event, sizeof(event));

            event.type = EV_SYN;
            event.code = SYN_REPORT;
            event.value = 0;
            write(fd, &event, sizeof(event));

         //发送一个 释放 CTRL 的事件
            memset(&event, 0, sizeof(event));
            gettimeofday(&event.time, NULL);
            event.type = EV_KEY;
            event.code = KEY_LEFTCTRL;
            event.value = 0;
            write(fd, &event, sizeof(event));

            event.type = EV_SYN;
            event.code = SYN_REPORT;
            event.value = 0;
            write(fd, &event, sizeof(event));

    }

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  • 原文地址:https://www.cnblogs.com/leaven/p/1891947.html
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