public static Texture2D TextureCut(Texture2D tex,float ratio = 0.8f)
{
if (tex == null)
return null;
if (ratio <= 0)
return tex;
Color color;
int width = (int)(tex.width * ratio);
int height = (int)(tex.height * ratio);
Texture2D newTexture = new Texture2D(width,height, TextureFormat.RGB24, false);
float newWidthGap = width * ratio;
float newHieghtGap = height * ratio;
for (int i = 0; i < newTexture.height; i++)
{
for (int j = 0; j < newTexture.width; j++)
{
color = tex.GetPixel((int)(j * (1 / ratio)), (int)(i * (1 / ratio)));
newTexture.SetPixel(j, i, color);
}
}
return newTexture;
}