==========onBall文档类========== package { import flash.display.Sprite; import flash.events.Event; import flash.display.StageScaleMode; public class onBall extends Sprite { private var left:uint=43;//黑球的半径为43 private var right:uint=458;//舞台宽度-43 private var top:uint=43;//黑球的半径为43 private var bottom:uint=245;//舞台高度-43 public function onBall():void { stage.scaleMode=StageScaleMode.NO_SCALE; //设置即使播放器窗口拉大,舞台大小也不拉伸 init(); addEventListener(Event.ENTER_FRAME,blackdong); } private function init():void { for (var i:int=0; i<5; i++) { var blackball:Ball=new Ball(0x000000,43); addChildAt(blackball,i);//黑色小球在显示列表的索引号0-5 } for (var t:int=0; t<5; t++) { var whiteball:Ball=new Ball(0xffffff,40); whiteball.x=55*(t+1); whiteball.y=143; whiteball.yspeed=t+5; whiteball.xspeed=Math.random()*5+1; addChildAt(whiteball,t+5);//白色小球在显示列表的索引号5-9 whiteball.addEventListener(Event.ENTER_FRAME,whitedong); } } private function whitedong(evt:Event):void { evt.target.x+=evt.target.xspeed; evt.target.y+=evt.target.yspeed; if (evt.target.x<=left||evt.target.x>=right) { evt.target.xspeed*=-1; } if (evt.target.y<=top||evt.target.y>=bottom) { evt.target.yspeed*=-1; } } private function blackdong(evt:Event):void { for (var h:int=0; h<5; h++) { getChildAt(h).x=getChildAt(h+5).x; getChildAt(h).y=getChildAt(h+5).y; } } } } ==========Ball小球类========== package { import flash.display.Shape; public class Ball extends Shape { private var _xspeed:int; private var _yspeed:int; //创建小球类,传入2个参数:颜色和半径,这是为了定义2种小球:黑色和白色 public function Ball(_color:uint,_r:uint):void { init(_color,_r); } private function init(_color:uint,_r:uint):void { this.graphics.beginFill(_color); this.graphics.drawCircle(0,0,_r); this.graphics.endFill(); } public function get xspeed():int { return _xspeed; } public function set xspeed(xp:int):void { _xspeed=xp; } public function get yspeed():int { return _yspeed; } public function set yspeed(yp:int):void { _yspeed=yp; } } }