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  • Airbnb JavaScript Style Guide

    转自: https://github.com/airbnb/javascript/blob/master/README.md

    Airbnb JavaScript Style Guide() {

    A mostly reasonable approach to JavaScript

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    Table of Contents

    1. Types
    2. References
    3. Objects
    4. Arrays
    5. Destructuring
    6. Strings
    7. Functions
    8. Arrow Functions
    9. Constructors
    10. Modules
    11. Iterators and Generators
    12. Properties
    13. Variables
    14. Hoisting
    15. Comparison Operators & Equality
    16. Blocks
    17. Comments
    18. Whitespace
    19. Commas
    20. Semicolons
    21. Type Casting & Coercion
    22. Naming Conventions
    23. Accessors
    24. Events
    25. jQuery
    26. ECMAScript 5 Compatibility
    27. ECMAScript 6 Styles
    28. Testing
    29. Performance
    30. Resources
    31. In the Wild
    32. Translation
    33. The JavaScript Style Guide Guide
    34. Chat With Us About JavaScript
    35. Contributors
    36. License

    Types

    • 1.1 Primitives: When you access a primitive type you work directly on its value.

      • string
      • number
      • boolean
      • null
      • undefined
      const foo = 1;
      let bar = foo;
      
      bar = 9;
      
      console.log(foo, bar); // => 1, 9
    • 1.2 Complex: When you access a complex type you work on a reference to its value.

      • object
      • array
      • function
      const foo = [1, 2];
      const bar = foo;
      
      bar[0] = 9;
      
      console.log(foo[0], bar[0]); // => 9, 9

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    References

    • 2.1 Use const for all of your references; avoid using var.

      Why? This ensures that you can't reassign your references (mutation), which can lead to bugs and difficult to comprehend code.

        // bad
        var a = 1;
        var b = 2;
      
        // good
        const a = 1;
        const b = 2;
    • 2.2 If you must mutate references, use let instead of var.

      Why? let is block-scoped rather than function-scoped like var.

        // bad
        var count = 1;
        if (true) {
          count += 1;
        }
      
        // good, use the let.
        let count = 1;
        if (true) {
          count += 1;
        }
    • 2.3 Note that both let and const are block-scoped.

      // const and let only exist in the blocks they are defined in.
      {
        let a = 1;
        const b = 1;
      }
      console.log(a); // ReferenceError
      console.log(b); // ReferenceError

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    Objects

    • 3.1 Use the literal syntax for object creation.

      // bad
      const item = new Object();
      
      // good
      const item = {};
    • 3.2 If your code will be executed in browsers in script context, don't use reserved words as keys. It won't work in IE8. More info. It’s OK to use them in ES6 modules and server-side code.

      // bad
      const superman = {
        default: { clark: 'kent' },
        private: true,
      };
      
      // good
      const superman = {
        defaults: { clark: 'kent' },
        hidden: true,
      };
    • 3.3 Use readable synonyms in place of reserved words.

      // bad
      const superman = {
        class: 'alien',
      };
      
      // bad
      const superman = {
        klass: 'alien',
      };
      
      // good
      const superman = {
        type: 'alien',
      };

    • 3.4 Use computed property names when creating objects with dynamic property names.

      Why? They allow you to define all the properties of an object in one place.

        function getKey(k) {
          return `a key named ${k}`;
        }
      
        // bad
        const obj = {
          id: 5,
          name: 'San Francisco',
        };
        obj[getKey('enabled')] = true;
      
        // good
        const obj = {
          id: 5,
          name: 'San Francisco',
          [getKey('enabled')]: true,
        };

    • 3.5 Use object method shorthand.

      // bad
      const atom = {
        value: 1,
      
        addValue: function (value) {
          return atom.value + value;
        },
      };
      
      // good
      const atom = {
        value: 1,
      
        addValue(value) {
          return atom.value + value;
        },
      };

    • 3.6 Use property value shorthand.

      Why? It is shorter to write and descriptive.

        const lukeSkywalker = 'Luke Skywalker';
      
        // bad
        const obj = {
          lukeSkywalker: lukeSkywalker,
        };
      
        // good
        const obj = {
          lukeSkywalker,
        };
    • 3.7 Group your shorthand properties at the beginning of your object declaration.

      Why? It's easier to tell which properties are using the shorthand.

        const anakinSkywalker = 'Anakin Skywalker';
        const lukeSkywalker = 'Luke Skywalker';
      
        // bad
        const obj = {
          episodeOne: 1,
          twoJediWalkIntoACantina: 2,
          lukeSkywalker,
          episodeThree: 3,
          mayTheFourth: 4,
          anakinSkywalker,
        };
      
        // good
        const obj = {
          lukeSkywalker,
          anakinSkywalker,
          episodeOne: 1,
          twoJediWalkIntoACantina: 2,
          episodeThree: 3,
          mayTheFourth: 4,
        };

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    Arrays

    • 4.1 Use the literal syntax for array creation.

      // bad
      const items = new Array();
      
      // good
      const items = [];
    • 4.2 Use Array#push instead of direct assignment to add items to an array.

      const someStack = [];
      
      // bad
      someStack[someStack.length] = 'abracadabra';
      
      // good
      someStack.push('abracadabra');

    • 4.3 Use array spreads ... to copy arrays.

      // bad
      const len = items.length;
      const itemsCopy = [];
      let i;
      
      for (i = 0; i < len; i++) {
        itemsCopy[i] = items[i];
      }
      
      // good
      const itemsCopy = [...items];
    • 4.4 To convert an array-like object to an array, use Array#from.

      const foo = document.querySelectorAll('.foo');
      const nodes = Array.from(foo);

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    Destructuring

    • 5.1 Use object destructuring when accessing and using multiple properties of an object.

      Why? Destructuring saves you from creating temporary references for those properties.

        // bad
        function getFullName(user) {
          const firstName = user.firstName;
          const lastName = user.lastName;
      
          return `${firstName} ${lastName}`;
        }
      
        // good
        function getFullName(obj) {
          const { firstName, lastName } = obj;
          return `${firstName} ${lastName}`;
        }
      
        // best
        function getFullName({ firstName, lastName }) {
          return `${firstName} ${lastName}`;
        }
    • 5.2 Use array destructuring.

      const arr = [1, 2, 3, 4];
      
      // bad
      const first = arr[0];
      const second = arr[1];
      
      // good
      const [first, second] = arr;
    • 5.3 Use object destructuring for multiple return values, not array destructuring.

      Why? You can add new properties over time or change the order of things without breaking call sites.

        // bad
        function processInput(input) {
          // then a miracle occurs
          return [left, right, top, bottom];
        }
      
        // the caller needs to think about the order of return data
        const [left, __, top] = processInput(input);
      
        // good
        function processInput(input) {
          // then a miracle occurs
          return { left, right, top, bottom };
        }
      
        // the caller selects only the data they need
        const { left, right } = processInput(input);

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    Strings

    • 6.1 Use single quotes '' for strings.

      // bad
      const name = "Capt. Janeway";
      
      // good
      const name = 'Capt. Janeway';
    • 6.2 Strings longer than 100 characters should be written across multiple lines using string concatenation.

    • 6.3 Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.

      // bad
      const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
      
      // bad
      const errorMessage = 'This is a super long error that was thrown because 
      of Batman. When you stop to think about how Batman had anything to do 
      with this, you would get nowhere 
      fast.';
      
      // good
      const errorMessage = 'This is a super long error that was thrown because ' +
        'of Batman. When you stop to think about how Batman had anything to do ' +
        'with this, you would get nowhere fast.';

    • 6.4 When programmatically building up strings, use template strings instead of concatenation.

      Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.

        // bad
        function sayHi(name) {
          return 'How are you, ' + name + '?';
        }
      
        // bad
        function sayHi(name) {
          return ['How are you, ', name, '?'].join();
        }
      
        // good
        function sayHi(name) {
          return `How are you, ${name}?`;
        }
    • 6.5 Never use eval() on a string, it opens too many vulnerabilities.

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    Functions

    • 7.1 Use function declarations instead of function expressions.

      Why? Function declarations are named, so they're easier to identify in call stacks. Also, the whole body of a function declaration is hoisted, whereas only the reference of a function expression is hoisted. This rule makes it possible to always use Arrow Functions in place of function expressions.

        // bad
        const foo = function () {
        };
      
        // good
        function foo() {
        }
    • 7.2 Function expressions:

      // immediately-invoked function expression (IIFE)
      (() => {
        console.log('Welcome to the Internet. Please follow me.');
      })();
    • 7.3 Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.

    • 7.4 Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.

      // bad
      if (currentUser) {
        function test() {
          console.log('Nope.');
        }
      }
      
      // good
      let test;
      if (currentUser) {
        test = () => {
          console.log('Yup.');
        };
      }
    • 7.5 Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.

      // bad
      function nope(name, options, arguments) {
        // ...stuff...
      }
      
      // good
      function yup(name, options, args) {
        // ...stuff...
      }

    • 7.6 Never use arguments, opt to use rest syntax ... instead.

      Why? ... is explicit about which arguments you want pulled. Plus rest arguments are a real Array and not Array-like like arguments.

        // bad
        function concatenateAll() {
          const args = Array.prototype.slice.call(arguments);
          return args.join('');
        }
      
        // good
        function concatenateAll(...args) {
          return args.join('');
        }

    • 7.7 Use default parameter syntax rather than mutating function arguments.

      // really bad
      function handleThings(opts) {
        // No! We shouldn't mutate function arguments.
        // Double bad: if opts is falsy it'll be set to an object which may
        // be what you want but it can introduce subtle bugs.
        opts = opts || {};
        // ...
      }
      
      // still bad
      function handleThings(opts) {
        if (opts === void 0) {
          opts = {};
        }
        // ...
      }
      
      // good
      function handleThings(opts = {}) {
        // ...
      }
    • 7.8 Avoid side effects with default parameters.

      Why? They are confusing to reason about.

      var b = 1;
      // bad
      function count(a = b++) {
        console.log(a);
      }
      count();  // 1
      count();  // 2
      count(3); // 3
      count();  // 3
    • 7.9 Always put default parameters last.

      // bad
      function handleThings(opts = {}, name) {
        // ...
      }
      
      // good
      function handleThings(name, opts = {}) {
        // ...
      }
    • 7.10 Never use the Function constructor to create a new function.

      Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.

      // bad
      var add = new Function('a', 'b', 'return a + b');
      
      // still bad
      var subtract = Function('a', 'b', 'return a - b');

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    Arrow Functions

    • 8.1 When you must use function expressions (as when passing an anonymous function), use arrow function notation.

      Why? It creates a version of the function that executes in the context of this, which is usually what you want, and is a more concise syntax.

      Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.

        // bad
        [1, 2, 3].map(function (x) {
          const y = x + 1;
          return x * y;
        });
      
        // good
        [1, 2, 3].map((x) => {
          const y = x + 1;
          return x * y;
        });
    • 8.2 If the function body consists of a single expression, feel free to omit the braces and use the implicit return. Otherwise use a return statement.

      Why? Syntactic sugar. It reads well when multiple functions are chained together.

      Why not? If you plan on returning an object.

        // good
        [1, 2, 3].map(number => `A string containing the ${number}.`);
      
        // bad
        [1, 2, 3].map(number => {
          const nextNumber = number + 1;
          `A string containing the ${nextNumber}.`;
        });
      
        // good
        [1, 2, 3].map(number => {
          const nextNumber = number + 1;
          return `A string containing the ${nextNumber}.`;
        });
    • 8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.

      Why? It shows clearly where the function starts and ends.

        // bad
        [1, 2, 3].map(number => 'As time went by, the string containing the ' +
          `${number} became much longer. So we needed to break it over multiple ` +
          'lines.'
        );
      
        // good
        [1, 2, 3].map(number => (
          `As time went by, the string containing the ${number} became much ` +
          'longer. So we needed to break it over multiple lines.'
        ));
    • 8.4 If your function only takes a single argument, feel free to omit the parentheses.

      Why? Less visual clutter.

        // good
        [1, 2, 3].map(x => x * x);
      
        // good
        [1, 2, 3].reduce((y, x) => x + y);

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    Constructors

    • 9.1 Always use class. Avoid manipulating prototype directly.

      Why? class syntax is more concise and easier to reason about.

        // bad
        function Queue(contents = []) {
          this._queue = [...contents];
        }
        Queue.prototype.pop = function() {
          const value = this._queue[0];
          this._queue.splice(0, 1);
          return value;
        }
      
      
        // good
        class Queue {
          constructor(contents = []) {
            this._queue = [...contents];
          }
          pop() {
            const value = this._queue[0];
            this._queue.splice(0, 1);
            return value;
          }
        }
    • 9.2 Use extends for inheritance.

      Why? It is a built-in way to inherit prototype functionality without breaking instanceof.

        // bad
        const inherits = require('inherits');
        function PeekableQueue(contents) {
          Queue.apply(this, contents);
        }
        inherits(PeekableQueue, Queue);
        PeekableQueue.prototype.peek = function() {
          return this._queue[0];
        }
      
        // good
        class PeekableQueue extends Queue {
          peek() {
            return this._queue[0];
          }
        }
    • 9.3 Methods can return this to help with method chaining.

      // bad
      Jedi.prototype.jump = function() {
        this.jumping = true;
        return true;
      };
      
      Jedi.prototype.setHeight = function(height) {
        this.height = height;
      };
      
      const luke = new Jedi();
      luke.jump(); // => true
      luke.setHeight(20); // => undefined
      
      // good
      class Jedi {
        jump() {
          this.jumping = true;
          return this;
        }
      
        setHeight(height) {
          this.height = height;
          return this;
        }
      }
      
      const luke = new Jedi();
      
      luke.jump()
        .setHeight(20);
    • 9.4 It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

      class Jedi {
        constructor(options = {}) {
          this.name = options.name || 'no name';
        }
      
        getName() {
          return this.name;
        }
      
        toString() {
          return `Jedi - ${this.getName()}`;
        }
      }

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    Modules

    • 10.1 Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.

      Why? Modules are the future, let's start using the future now.

        // bad
        const AirbnbStyleGuide = require('./AirbnbStyleGuide');
        module.exports = AirbnbStyleGuide.es6;
      
        // ok
        import AirbnbStyleGuide from './AirbnbStyleGuide';
        export default AirbnbStyleGuide.es6;
      
        // best
        import { es6 } from './AirbnbStyleGuide';
        export default es6;
    • 10.2 Do not use wildcard imports.

      Why? This makes sure you have a single default export.

        // bad
        import * as AirbnbStyleGuide from './AirbnbStyleGuide';
      
        // good
        import AirbnbStyleGuide from './AirbnbStyleGuide';
    • 10.3 And do not export directly from an import.

      Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.

        // bad
        // filename es6.js
        export { es6 as default } from './airbnbStyleGuide';
      
        // good
        // filename es6.js
        import { es6 } from './AirbnbStyleGuide';
        export default es6;

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    Iterators and Generators

    • 11.1 Don't use iterators. Prefer JavaScript's higher-order functions like map() and reduce() instead of loops like for-of.

      Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side-effects.

        const numbers = [1, 2, 3, 4, 5];
      
        // bad
        let sum = 0;
        for (let num of numbers) {
          sum += num;
        }
      
        sum === 15;
      
        // good
        let sum = 0;
        numbers.forEach((num) => sum += num);
        sum === 15;
      
        // best (use the functional force)
        const sum = numbers.reduce((total, num) => total + num, 0);
        sum === 15;
    • 11.2 Don't use generators for now.

      Why? They don't transpile well to ES5.

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    Properties

    • 12.1 Use dot notation when accessing properties.

      const luke = {
        jedi: true,
        age: 28,
      };
      
      // bad
      const isJedi = luke['jedi'];
      
      // good
      const isJedi = luke.jedi;
    • 12.2 Use subscript notation [] when accessing properties with a variable.

      const luke = {
        jedi: true,
        age: 28,
      };
      
      function getProp(prop) {
        return luke[prop];
      }
      
      const isJedi = getProp('jedi');

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    Variables

    • 13.1 Always use const to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

      // bad
      superPower = new SuperPower();
      
      // good
      const superPower = new SuperPower();
    • 13.2 Use one const declaration per variable.

      Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a ; for a , or introducing punctuation-only diffs.

      // bad
      const items = getItems(),
          goSportsTeam = true,
          dragonball = 'z';
      
      // bad
      // (compare to above, and try to spot the mistake)
      const items = getItems(),
          goSportsTeam = true;
          dragonball = 'z';
      
      // good
      const items = getItems();
      const goSportsTeam = true;
      const dragonball = 'z';
    • 13.3 Group all your consts and then group all your lets.

      Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

        // bad
        let i, len, dragonball,
            items = getItems(),
            goSportsTeam = true;
      
        // bad
        let i;
        const items = getItems();
        let dragonball;
        const goSportsTeam = true;
        let len;
      
        // good
        const goSportsTeam = true;
        const items = getItems();
        let dragonball;
        let i;
        let length;
    • 13.4 Assign variables where you need them, but place them in a reasonable place.

      Why? let and const are block scoped and not function scoped.

        // good
        function() {
          test();
          console.log('doing stuff..');
      
          //..other stuff..
      
          const name = getName();
      
          if (name === 'test') {
            return false;
          }
      
          return name;
        }
      
        // bad - unnecessary function call
        function(hasName) {
          const name = getName();
      
          if (!hasName) {
            return false;
          }
      
          this.setFirstName(name);
      
          return true;
        }
      
        // good
        function(hasName) {
          if (!hasName) {
            return false;
          }
      
          const name = getName();
          this.setFirstName(name);
      
          return true;
        }

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    Hoisting

    • 14.1 var declarations get hoisted to the top of their scope, their assignment does not. const and let declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It's important to know why typeof is no longer safe.

      // we know this wouldn't work (assuming there
      // is no notDefined global variable)
      function example() {
        console.log(notDefined); // => throws a ReferenceError
      }
      
      // creating a variable declaration after you
      // reference the variable will work due to
      // variable hoisting. Note: the assignment
      // value of `true` is not hoisted.
      function example() {
        console.log(declaredButNotAssigned); // => undefined
        var declaredButNotAssigned = true;
      }
      
      // The interpreter is hoisting the variable
      // declaration to the top of the scope,
      // which means our example could be rewritten as:
      function example() {
        let declaredButNotAssigned;
        console.log(declaredButNotAssigned); // => undefined
        declaredButNotAssigned = true;
      }
      
      // using const and let
      function example() {
        console.log(declaredButNotAssigned); // => throws a ReferenceError
        console.log(typeof declaredButNotAssigned); // => throws a ReferenceError
        const declaredButNotAssigned = true;
      }
    • 14.2 Anonymous function expressions hoist their variable name, but not the function assignment.

      function example() {
        console.log(anonymous); // => undefined
      
        anonymous(); // => TypeError anonymous is not a function
      
        var anonymous = function() {
          console.log('anonymous function expression');
        };
      }
    • 14.3 Named function expressions hoist the variable name, not the function name or the function body.

      function example() {
        console.log(named); // => undefined
      
        named(); // => TypeError named is not a function
      
        superPower(); // => ReferenceError superPower is not defined
      
        var named = function superPower() {
          console.log('Flying');
        };
      }
      
      // the same is true when the function name
      // is the same as the variable name.
      function example() {
        console.log(named); // => undefined
      
        named(); // => TypeError named is not a function
      
        var named = function named() {
          console.log('named');
        }
      }
    • 14.4 Function declarations hoist their name and the function body.

      function example() {
        superPower(); // => Flying
      
        function superPower() {
          console.log('Flying');
        }
      }
    • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.

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    Comparison Operators & Equality

    • 15.1 Use === and !== over == and !=.
    • 15.2 Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

      • Objects evaluate to true
      • Undefined evaluates to false
      • Null evaluates to false
      • Booleans evaluate to the value of the boolean
      • Numbers evaluate to false if +0, -0, or NaN, otherwise true
      • Strings evaluate to false if an empty string '', otherwise true
      if ([0]) {
        // true
        // An array is an object, objects evaluate to true
      }
    • 15.3 Use shortcuts.

      // bad
      if (name !== '') {
        // ...stuff...
      }
      
      // good
      if (name) {
        // ...stuff...
      }
      
      // bad
      if (collection.length > 0) {
        // ...stuff...
      }
      
      // good
      if (collection.length) {
        // ...stuff...
      }
    • 15.4 For more information see Truth Equality and JavaScript by Angus Croll.

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    Blocks

    • 16.1 Use braces with all multi-line blocks.

      // bad
      if (test)
        return false;
      
      // good
      if (test) return false;
      
      // good
      if (test) {
        return false;
      }
      
      // bad
      function() { return false; }
      
      // good
      function() {
        return false;
      }
    • 16.2 If you're using multi-line blocks with if and else, put else on the same line as yourif block's closing brace.

      // bad
      if (test) {
        thing1();
        thing2();
      }
      else {
        thing3();
      }
      
      // good
      if (test) {
        thing1();
        thing2();
      } else {
        thing3();
      }

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    Comments

    • 17.1 Use /** ... */ for multi-line comments. Include a description, specify types and values for all parameters and return values.

      // bad
      // make() returns a new element
      // based on the passed in tag name
      //
      // @param {String} tag
      // @return {Element} element
      function make(tag) {
      
        // ...stuff...
      
        return element;
      }
      
      // good
      /**
       * make() returns a new element
       * based on the passed in tag name
       *
       * @param {String} tag
       * @return {Element} element
       */
      function make(tag) {
      
        // ...stuff...
      
        return element;
      }
    • 17.2 Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.

      // bad
      const active = true;  // is current tab
      
      // good
      // is current tab
      const active = true;
      
      // bad
      function getType() {
        console.log('fetching type...');
        // set the default type to 'no type'
        const type = this._type || 'no type';
      
        return type;
      }
      
      // good
      function getType() {
        console.log('fetching type...');
      
        // set the default type to 'no type'
        const type = this._type || 'no type';
      
        return type;
      }
    • 17.3 Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME -- need to figure this out or TODO -- need to implement.

    • 17.4 Use // FIXME: to annotate problems.

      class Calculator extends Abacus {
        constructor() {
          super();
      
          // FIXME: shouldn't use a global here
          total = 0;
        }
      }
    • 17.5 Use // TODO: to annotate solutions to problems.

      class Calculator extends Abacus {
        constructor() {
          super();
      
          // TODO: total should be configurable by an options param
          this.total = 0;
        }
      }

    ⬆ back to top

    Whitespace

    • 18.1 Use soft tabs set to 2 spaces.

      // bad
      function() {
      ∙∙∙∙const name;
      }
      
      // bad
      function() {
      ∙const name;
      }
      
      // good
      function() {
      ∙∙const name;
      }
    • 18.2 Place 1 space before the leading brace.

      // bad
      function test(){
        console.log('test');
      }
      
      // good
      function test() {
        console.log('test');
      }
      
      // bad
      dog.set('attr',{
        age: '1 year',
        breed: 'Bernese Mountain Dog',
      });
      
      // good
      dog.set('attr', {
        age: '1 year',
        breed: 'Bernese Mountain Dog',
      });
    • 18.3 Place 1 space before the opening parenthesis in control statements (if, while etc.). Place no space before the argument list in function calls and declarations.

      // bad
      if(isJedi) {
        fight ();
      }
      
      // good
      if (isJedi) {
        fight();
      }
      
      // bad
      function fight () {
        console.log ('Swooosh!');
      }
      
      // good
      function fight() {
        console.log('Swooosh!');
      }
    • 18.4 Set off operators with spaces.

      // bad
      const x=y+5;
      
      // good
      const x = y + 5;
    • 18.5 End files with a single newline character.

      // bad
      (function(global) {
        // ...stuff...
      })(this);
      // bad
      (function(global) {
        // ...stuff...
      })(this);↵
      ↵
      // good
      (function(global) {
        // ...stuff...
      })(this);↵
    • 18.6 Use indentation when making long method chains. Use a leading dot, whichemphasizes that the line is a method call, not a new statement.

      // bad
      $('#items').find('.selected').highlight().end().find('.open').updateCount();
      
      // bad
      $('#items').
        find('.selected').
          highlight().
          end().
        find('.open').
          updateCount();
      
      // good
      $('#items')
        .find('.selected')
          .highlight()
          .end()
        .find('.open')
          .updateCount();
      
      // bad
      const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').class('led', true)
          .attr('width', (radius + margin) * 2).append('svg:g')
          .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
          .call(tron.led);
      
      // good
      const leds = stage.selectAll('.led')
          .data(data)
        .enter().append('svg:svg')
          .classed('led', true)
          .attr('width', (radius + margin) * 2)
        .append('svg:g')
          .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
          .call(tron.led);
    • 18.7 Leave a blank line after blocks and before the next statement.

      // bad
      if (foo) {
        return bar;
      }
      return baz;
      
      // good
      if (foo) {
        return bar;
      }
      
      return baz;
      
      // bad
      const obj = {
        foo() {
        },
        bar() {
        },
      };
      return obj;
      
      // good
      const obj = {
        foo() {
        },
      
        bar() {
        },
      };
      
      return obj;
      
      // bad
      const arr = [
        function foo() {
        },
        function bar() {
        },
      ];
      return arr;
      
      // good
      const arr = [
        function foo() {
        },
      
        function bar() {
        },
      ];
      
      return arr;

    ⬆ back to top

    Commas

    • 19.1 Leading commas: Nope.

      // bad
      const story = [
          once
        , upon
        , aTime
      ];
      
      // good
      const story = [
        once,
        upon,
        aTime,
      ];
      
      // bad
      const hero = {
          firstName: 'Ada'
        , lastName: 'Lovelace'
        , birthYear: 1815
        , superPower: 'computers'
      };
      
      // good
      const hero = {
        firstName: 'Ada',
        lastName: 'Lovelace',
        birthYear: 1815,
        superPower: 'computers',
      };
    • 19.2 Additional trailing comma: Yup.

      Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the trailing comma problem in legacy browsers.

        // bad - git diff without trailing comma
        const hero = {
             firstName: 'Florence',
        -    lastName: 'Nightingale'
        +    lastName: 'Nightingale',
        +    inventorOf: ['coxcomb graph', 'modern nursing']
        };
      
        // good - git diff with trailing comma
        const hero = {
             firstName: 'Florence',
             lastName: 'Nightingale',
        +    inventorOf: ['coxcomb chart', 'modern nursing'],
        };
      
        // bad
        const hero = {
          firstName: 'Dana',
          lastName: 'Scully'
        };
      
        const heroes = [
          'Batman',
          'Superman'
        ];
      
        // good
        const hero = {
          firstName: 'Dana',
          lastName: 'Scully',
        };
      
        const heroes = [
          'Batman',
          'Superman',
        ];

    ⬆ back to top

    Semicolons

    • 20.1 Yup.

      // bad
      (function() {
        const name = 'Skywalker'
        return name
      })()
      
      // good
      (() => {
        const name = 'Skywalker';
        return name;
      })();
      
      // good (guards against the function becoming an argument when two files with IIFEs are concatenated)
      ;(() => {
        const name = 'Skywalker';
        return name;
      })();

      Read more.

    ⬆ back to top

    Type Casting & Coercion

    • 21.1 Perform type coercion at the beginning of the statement.
    • 21.2 Strings:

      //  => this.reviewScore = 9;
      
      // bad
      const totalScore = this.reviewScore + '';
      
      // good
      const totalScore = String(this.reviewScore);
    • 21.3 Use parseInt for Numbers and always with a radix for type casting.

      const inputValue = '4';
      
      // bad
      const val = new Number(inputValue);
      
      // bad
      const val = +inputValue;
      
      // bad
      const val = inputValue >> 0;
      
      // bad
      const val = parseInt(inputValue);
      
      // good
      const val = Number(inputValue);
      
      // good
      const val = parseInt(inputValue, 10);
    • 21.4 If for whatever reason you are doing something wild and parseInt is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.

      // good
      /**
       * parseInt was the reason my code was slow.
       * Bitshifting the String to coerce it to a
       * Number made it a lot faster.
       */
      const val = inputValue >> 0;
    • 21.5 Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but Bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:

      2147483647 >> 0 //=> 2147483647
      2147483648 >> 0 //=> -2147483648
      2147483649 >> 0 //=> -2147483647
    • 21.6 Booleans:

      const age = 0;
      
      // bad
      const hasAge = new Boolean(age);
      
      // good
      const hasAge = Boolean(age);
      
      // good
      const hasAge = !!age;

    ⬆ back to top

    Naming Conventions

    • 22.1 Avoid single letter names. Be descriptive with your naming.

      // bad
      function q() {
        // ...stuff...
      }
      
      // good
      function query() {
        // ..stuff..
      }
    • 22.2 Use camelCase when naming objects, functions, and instances.

      // bad
      const OBJEcttsssss = {};
      const this_is_my_object = {};
      function c() {}
      
      // good
      const thisIsMyObject = {};
      function thisIsMyFunction() {}
    • 22.3 Use PascalCase when naming constructors or classes.

      // bad
      function user(options) {
        this.name = options.name;
      }
      
      const bad = new user({
        name: 'nope',
      });
      
      // good
      class User {
        constructor(options) {
          this.name = options.name;
        }
      }
      
      const good = new User({
        name: 'yup',
      });
    • 22.4 Use a leading underscore _ when naming private properties.

      // bad
      this.__firstName__ = 'Panda';
      this.firstName_ = 'Panda';
      
      // good
      this._firstName = 'Panda';
    • 22.5 Don't save references to this. Use arrow functions or Function#bind.

      // bad
      function foo() {
        const self = this;
        return function() {
          console.log(self);
        };
      }
      
      // bad
      function foo() {
        const that = this;
        return function() {
          console.log(that);
        };
      }
      
      // good
      function foo() {
        return () => {
          console.log(this);
        };
      }
    • 22.6 If your file exports a single class, your filename should be exactly the name of the class.

      // file contents
      class CheckBox {
        // ...
      }
      export default CheckBox;
      
      // in some other file
      // bad
      import CheckBox from './checkBox';
      
      // bad
      import CheckBox from './check_box';
      
      // good
      import CheckBox from './CheckBox';
    • 22.7 Use camelCase when you export-default a function. Your filename should be identical to your function's name.

      function makeStyleGuide() {
      }
      
      export default makeStyleGuide;
    • 22.8 Use PascalCase when you export a singleton / function library / bare object.

      const AirbnbStyleGuide = {
        es6: {
        }
      };
      
      export default AirbnbStyleGuide;

    ⬆ back to top

    Accessors

    • 23.1 Accessor functions for properties are not required.
    • 23.2 If you do make accessor functions use getVal() and setVal('hello').

      // bad
      dragon.age();
      
      // good
      dragon.getAge();
      
      // bad
      dragon.age(25);
      
      // good
      dragon.setAge(25);
    • 23.3 If the property is a boolean, use isVal() or hasVal().

      // bad
      if (!dragon.age()) {
        return false;
      }
      
      // good
      if (!dragon.hasAge()) {
        return false;
      }
    • 23.4 It's okay to create get() and set() functions, but be consistent.

      class Jedi {
        constructor(options = {}) {
          const lightsaber = options.lightsaber || 'blue';
          this.set('lightsaber', lightsaber);
        }
      
        set(key, val) {
          this[key] = val;
        }
      
        get(key) {
          return this[key];
        }
      }

    ⬆ back to top

    Events

    • 24.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

      // bad
      $(this).trigger('listingUpdated', listing.id);
      
      ...
      
      $(this).on('listingUpdated', function(e, listingId) {
        // do something with listingId
      });

      prefer:

      // good
      $(this).trigger('listingUpdated', { listingId: listing.id });
      
      ...
      
      $(this).on('listingUpdated', function(e, data) {
        // do something with data.listingId
      });

      ⬆ back to top

    jQuery

    • 25.1 Prefix jQuery object variables with a $.

      // bad
      const sidebar = $('.sidebar');
      
      // good
      const $sidebar = $('.sidebar');
      
      // good
      const $sidebarBtn = $('.sidebar-btn');
    • 25.2 Cache jQuery lookups.

      // bad
      function setSidebar() {
        $('.sidebar').hide();
      
        // ...stuff...
      
        $('.sidebar').css({
          'background-color': 'pink'
        });
      }
      
      // good
      function setSidebar() {
        const $sidebar = $('.sidebar');
        $sidebar.hide();
      
        // ...stuff...
      
        $sidebar.css({
          'background-color': 'pink'
        });
      }
    • 25.3 For DOM queries use Cascading $('.sidebar ul') or parent > child $('.sidebar > ul'). jsPerf

    • 25.4 Use find with scoped jQuery object queries.

      // bad
      $('ul', '.sidebar').hide();
      
      // bad
      $('.sidebar').find('ul').hide();
      
      // good
      $('.sidebar ul').hide();
      
      // good
      $('.sidebar > ul').hide();
      
      // good
      $sidebar.find('ul').hide();

    ⬆ back to top

    ECMAScript 5 Compatibility

    ⬆ back to top

    ECMAScript 6 Styles

    • 27.1 This is a collection of links to the various es6 features.
    1. Arrow Functions
    2. Classes
    3. Object Shorthand
    4. Object Concise
    5. Object Computed Properties
    6. Template Strings
    7. Destructuring
    8. Default Parameters
    9. Rest
    10. Array Spreads
    11. Let and Const
    12. Iterators and Generators
    13. Modules

    ⬆ back to top

    Testing

    • 28.1 Yup.

      function() {
        return true;
      }

    ⬆ back to top

    Performance

    ⬆ back to top

    Resources

    Learning ES6

    Read This

    Tools

    Other Style Guides

    Other Styles

    Further Reading

    Books

    Blogs

    Podcasts

    ⬆ back to top

    In the Wild

    This is a list of organizations that are using this style guide. Send us a pull request and we'll add you to the list.

    ⬆ back to top

    Translation

    This style guide is also available in other languages:

    The JavaScript Style Guide Guide

    Chat With Us About JavaScript

    Contributors

    License

    (The MIT License)

    Copyright (c) 2014 Airbnb

    Permission is hereby granted, free of charge, to any person obtaininga copy of this software and associated documentation files (the'Software'), to deal in the Software without restriction, includingwithout limitation the rights to use, copy, modify, merge, publish,distribute, sublicense, and/or sell copies of the Software, and topermit persons to whom the Software is furnished to do so, subject tothe following conditions:

    The above copyright notice and this permission notice shall beincluded in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANYCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THESOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    ⬆ back to top

    Amendments

    We encourage you to fork this guide and change the rules to fit your team's style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.

    };

    转自: https://github.com/airbnb/javascript/blob/master/README.md

    Airbnb JavaScript Style Guide() {

    A mostly reasonable approach to JavaScript

    DownloadsGitter

    Other Style Guides

    Table of Contents

    1. Types
    2. References
    3. Objects
    4. Arrays
    5. Destructuring
    6. Strings
    7. Functions
    8. Arrow Functions
    9. Constructors
    10. Modules
    11. Iterators and Generators
    12. Properties
    13. Variables
    14. Hoisting
    15. Comparison Operators & Equality
    16. Blocks
    17. Comments
    18. Whitespace
    19. Commas
    20. Semicolons
    21. Type Casting & Coercion
    22. Naming Conventions
    23. Accessors
    24. Events
    25. jQuery
    26. ECMAScript 5 Compatibility
    27. ECMAScript 6 Styles
    28. Testing
    29. Performance
    30. Resources
    31. In the Wild
    32. Translation
    33. The JavaScript Style Guide Guide
    34. Chat With Us About JavaScript
    35. Contributors
    36. License

    Types

    • 1.1 Primitives: When you access a primitive type you work directly on its value.

      • string
      • number
      • boolean
      • null
      • undefined
      const foo = 1;
      let bar = foo;
      
      bar = 9;
      
      console.log(foo, bar); // => 1, 9
    • 1.2 Complex: When you access a complex type you work on a reference to its value.

      • object
      • array
      • function
      const foo = [1, 2];
      const bar = foo;
      
      bar[0] = 9;
      
      console.log(foo[0], bar[0]); // => 9, 9

    ⬆ back to top

    References

    • 2.1 Use const for all of your references; avoid using var.

      Why? This ensures that you can't reassign your references (mutation), which can lead to bugs and difficult to comprehend code.

        // bad
        var a = 1;
        var b = 2;
      
        // good
        const a = 1;
        const b = 2;
    • 2.2 If you must mutate references, use let instead of var.

      Why? let is block-scoped rather than function-scoped like var.

        // bad
        var count = 1;
        if (true) {
          count += 1;
        }
      
        // good, use the let.
        let count = 1;
        if (true) {
          count += 1;
        }
    • 2.3 Note that both let and const are block-scoped.

      // const and let only exist in the blocks they are defined in.
      {
        let a = 1;
        const b = 1;
      }
      console.log(a); // ReferenceError
      console.log(b); // ReferenceError

    ⬆ back to top

    Objects

    • 3.1 Use the literal syntax for object creation.

      // bad
      const item = new Object();
      
      // good
      const item = {};
    • 3.2 If your code will be executed in browsers in script context, don't use reserved words as keys. It won't work in IE8. More info. It’s OK to use them in ES6 modules and server-side code.

      // bad
      const superman = {
        default: { clark: 'kent' },
        private: true,
      };
      
      // good
      const superman = {
        defaults: { clark: 'kent' },
        hidden: true,
      };
    • 3.3 Use readable synonyms in place of reserved words.

      // bad
      const superman = {
        class: 'alien',
      };
      
      // bad
      const superman = {
        klass: 'alien',
      };
      
      // good
      const superman = {
        type: 'alien',
      };

    • 3.4 Use computed property names when creating objects with dynamic property names.

      Why? They allow you to define all the properties of an object in one place.

        function getKey(k) {
          return `a key named ${k}`;
        }
      
        // bad
        const obj = {
          id: 5,
          name: 'San Francisco',
        };
        obj[getKey('enabled')] = true;
      
        // good
        const obj = {
          id: 5,
          name: 'San Francisco',
          [getKey('enabled')]: true,
        };

    • 3.5 Use object method shorthand.

      // bad
      const atom = {
        value: 1,
      
        addValue: function (value) {
          return atom.value + value;
        },
      };
      
      // good
      const atom = {
        value: 1,
      
        addValue(value) {
          return atom.value + value;
        },
      };

    • 3.6 Use property value shorthand.

      Why? It is shorter to write and descriptive.

        const lukeSkywalker = 'Luke Skywalker';
      
        // bad
        const obj = {
          lukeSkywalker: lukeSkywalker,
        };
      
        // good
        const obj = {
          lukeSkywalker,
        };
    • 3.7 Group your shorthand properties at the beginning of your object declaration.

      Why? It's easier to tell which properties are using the shorthand.

        const anakinSkywalker = 'Anakin Skywalker';
        const lukeSkywalker = 'Luke Skywalker';
      
        // bad
        const obj = {
          episodeOne: 1,
          twoJediWalkIntoACantina: 2,
          lukeSkywalker,
          episodeThree: 3,
          mayTheFourth: 4,
          anakinSkywalker,
        };
      
        // good
        const obj = {
          lukeSkywalker,
          anakinSkywalker,
          episodeOne: 1,
          twoJediWalkIntoACantina: 2,
          episodeThree: 3,
          mayTheFourth: 4,
        };

    ⬆ back to top

    Arrays

    • 4.1 Use the literal syntax for array creation.

      // bad
      const items = new Array();
      
      // good
      const items = [];
    • 4.2 Use Array#push instead of direct assignment to add items to an array.

      const someStack = [];
      
      // bad
      someStack[someStack.length] = 'abracadabra';
      
      // good
      someStack.push('abracadabra');

    • 4.3 Use array spreads ... to copy arrays.

      // bad
      const len = items.length;
      const itemsCopy = [];
      let i;
      
      for (i = 0; i < len; i++) {
        itemsCopy[i] = items[i];
      }
      
      // good
      const itemsCopy = [...items];
    • 4.4 To convert an array-like object to an array, use Array#from.

      const foo = document.querySelectorAll('.foo');
      const nodes = Array.from(foo);

    ⬆ back to top

    Destructuring

    • 5.1 Use object destructuring when accessing and using multiple properties of an object.

      Why? Destructuring saves you from creating temporary references for those properties.

        // bad
        function getFullName(user) {
          const firstName = user.firstName;
          const lastName = user.lastName;
      
          return `${firstName} ${lastName}`;
        }
      
        // good
        function getFullName(obj) {
          const { firstName, lastName } = obj;
          return `${firstName} ${lastName}`;
        }
      
        // best
        function getFullName({ firstName, lastName }) {
          return `${firstName} ${lastName}`;
        }
    • 5.2 Use array destructuring.

      const arr = [1, 2, 3, 4];
      
      // bad
      const first = arr[0];
      const second = arr[1];
      
      // good
      const [first, second] = arr;
    • 5.3 Use object destructuring for multiple return values, not array destructuring.

      Why? You can add new properties over time or change the order of things without breaking call sites.

        // bad
        function processInput(input) {
          // then a miracle occurs
          return [left, right, top, bottom];
        }
      
        // the caller needs to think about the order of return data
        const [left, __, top] = processInput(input);
      
        // good
        function processInput(input) {
          // then a miracle occurs
          return { left, right, top, bottom };
        }
      
        // the caller selects only the data they need
        const { left, right } = processInput(input);

    ⬆ back to top

    Strings

    • 6.1 Use single quotes '' for strings.

      // bad
      const name = "Capt. Janeway";
      
      // good
      const name = 'Capt. Janeway';
    • 6.2 Strings longer than 100 characters should be written across multiple lines using string concatenation.

    • 6.3 Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.

      // bad
      const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
      
      // bad
      const errorMessage = 'This is a super long error that was thrown because 
      of Batman. When you stop to think about how Batman had anything to do 
      with this, you would get nowhere 
      fast.';
      
      // good
      const errorMessage = 'This is a super long error that was thrown because ' +
        'of Batman. When you stop to think about how Batman had anything to do ' +
        'with this, you would get nowhere fast.';

    • 6.4 When programmatically building up strings, use template strings instead of concatenation.

      Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.

        // bad
        function sayHi(name) {
          return 'How are you, ' + name + '?';
        }
      
        // bad
        function sayHi(name) {
          return ['How are you, ', name, '?'].join();
        }
      
        // good
        function sayHi(name) {
          return `How are you, ${name}?`;
        }
    • 6.5 Never use eval() on a string, it opens too many vulnerabilities.

    ⬆ back to top

    Functions

    • 7.1 Use function declarations instead of function expressions.

      Why? Function declarations are named, so they're easier to identify in call stacks. Also, the whole body of a function declaration is hoisted, whereas only the reference of a function expression is hoisted. This rule makes it possible to always use Arrow Functions in place of function expressions.

        // bad
        const foo = function () {
        };
      
        // good
        function foo() {
        }
    • 7.2 Function expressions:

      // immediately-invoked function expression (IIFE)
      (() => {
        console.log('Welcome to the Internet. Please follow me.');
      })();
    • 7.3 Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.

    • 7.4 Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.

      // bad
      if (currentUser) {
        function test() {
          console.log('Nope.');
        }
      }
      
      // good
      let test;
      if (currentUser) {
        test = () => {
          console.log('Yup.');
        };
      }
    • 7.5 Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.

      // bad
      function nope(name, options, arguments) {
        // ...stuff...
      }
      
      // good
      function yup(name, options, args) {
        // ...stuff...
      }

    • 7.6 Never use arguments, opt to use rest syntax ... instead.

      Why? ... is explicit about which arguments you want pulled. Plus rest arguments are a real Array and not Array-like like arguments.

        // bad
        function concatenateAll() {
          const args = Array.prototype.slice.call(arguments);
          return args.join('');
        }
      
        // good
        function concatenateAll(...args) {
          return args.join('');
        }

    • 7.7 Use default parameter syntax rather than mutating function arguments.

      // really bad
      function handleThings(opts) {
        // No! We shouldn't mutate function arguments.
        // Double bad: if opts is falsy it'll be set to an object which may
        // be what you want but it can introduce subtle bugs.
        opts = opts || {};
        // ...
      }
      
      // still bad
      function handleThings(opts) {
        if (opts === void 0) {
          opts = {};
        }
        // ...
      }
      
      // good
      function handleThings(opts = {}) {
        // ...
      }
    • 7.8 Avoid side effects with default parameters.

      Why? They are confusing to reason about.

      var b = 1;
      // bad
      function count(a = b++) {
        console.log(a);
      }
      count();  // 1
      count();  // 2
      count(3); // 3
      count();  // 3
    • 7.9 Always put default parameters last.

      // bad
      function handleThings(opts = {}, name) {
        // ...
      }
      
      // good
      function handleThings(name, opts = {}) {
        // ...
      }
    • 7.10 Never use the Function constructor to create a new function.

      Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.

      // bad
      var add = new Function('a', 'b', 'return a + b');
      
      // still bad
      var subtract = Function('a', 'b', 'return a - b');

    ⬆ back to top

    Arrow Functions

    • 8.1 When you must use function expressions (as when passing an anonymous function), use arrow function notation.

      Why? It creates a version of the function that executes in the context of this, which is usually what you want, and is a more concise syntax.

      Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.

        // bad
        [1, 2, 3].map(function (x) {
          const y = x + 1;
          return x * y;
        });
      
        // good
        [1, 2, 3].map((x) => {
          const y = x + 1;
          return x * y;
        });
    • 8.2 If the function body consists of a single expression, feel free to omit the braces and use the implicit return. Otherwise use a return statement.

      Why? Syntactic sugar. It reads well when multiple functions are chained together.

      Why not? If you plan on returning an object.

        // good
        [1, 2, 3].map(number => `A string containing the ${number}.`);
      
        // bad
        [1, 2, 3].map(number => {
          const nextNumber = number + 1;
          `A string containing the ${nextNumber}.`;
        });
      
        // good
        [1, 2, 3].map(number => {
          const nextNumber = number + 1;
          return `A string containing the ${nextNumber}.`;
        });
    • 8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.

      Why? It shows clearly where the function starts and ends.

        // bad
        [1, 2, 3].map(number => 'As time went by, the string containing the ' +
          `${number} became much longer. So we needed to break it over multiple ` +
          'lines.'
        );
      
        // good
        [1, 2, 3].map(number => (
          `As time went by, the string containing the ${number} became much ` +
          'longer. So we needed to break it over multiple lines.'
        ));
    • 8.4 If your function only takes a single argument, feel free to omit the parentheses.

      Why? Less visual clutter.

        // good
        [1, 2, 3].map(x => x * x);
      
        // good
        [1, 2, 3].reduce((y, x) => x + y);

    ⬆ back to top

    Constructors

    • 9.1 Always use class. Avoid manipulating prototype directly.

      Why? class syntax is more concise and easier to reason about.

        // bad
        function Queue(contents = []) {
          this._queue = [...contents];
        }
        Queue.prototype.pop = function() {
          const value = this._queue[0];
          this._queue.splice(0, 1);
          return value;
        }
      
      
        // good
        class Queue {
          constructor(contents = []) {
            this._queue = [...contents];
          }
          pop() {
            const value = this._queue[0];
            this._queue.splice(0, 1);
            return value;
          }
        }
    • 9.2 Use extends for inheritance.

      Why? It is a built-in way to inherit prototype functionality without breaking instanceof.

        // bad
        const inherits = require('inherits');
        function PeekableQueue(contents) {
          Queue.apply(this, contents);
        }
        inherits(PeekableQueue, Queue);
        PeekableQueue.prototype.peek = function() {
          return this._queue[0];
        }
      
        // good
        class PeekableQueue extends Queue {
          peek() {
            return this._queue[0];
          }
        }
    • 9.3 Methods can return this to help with method chaining.

      // bad
      Jedi.prototype.jump = function() {
        this.jumping = true;
        return true;
      };
      
      Jedi.prototype.setHeight = function(height) {
        this.height = height;
      };
      
      const luke = new Jedi();
      luke.jump(); // => true
      luke.setHeight(20); // => undefined
      
      // good
      class Jedi {
        jump() {
          this.jumping = true;
          return this;
        }
      
        setHeight(height) {
          this.height = height;
          return this;
        }
      }
      
      const luke = new Jedi();
      
      luke.jump()
        .setHeight(20);
    • 9.4 It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

      class Jedi {
        constructor(options = {}) {
          this.name = options.name || 'no name';
        }
      
        getName() {
          return this.name;
        }
      
        toString() {
          return `Jedi - ${this.getName()}`;
        }
      }

    ⬆ back to top

    Modules

    • 10.1 Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.

      Why? Modules are the future, let's start using the future now.

        // bad
        const AirbnbStyleGuide = require('./AirbnbStyleGuide');
        module.exports = AirbnbStyleGuide.es6;
      
        // ok
        import AirbnbStyleGuide from './AirbnbStyleGuide';
        export default AirbnbStyleGuide.es6;
      
        // best
        import { es6 } from './AirbnbStyleGuide';
        export default es6;
    • 10.2 Do not use wildcard imports.

      Why? This makes sure you have a single default export.

        // bad
        import * as AirbnbStyleGuide from './AirbnbStyleGuide';
      
        // good
        import AirbnbStyleGuide from './AirbnbStyleGuide';
    • 10.3 And do not export directly from an import.

      Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.

        // bad
        // filename es6.js
        export { es6 as default } from './airbnbStyleGuide';
      
        // good
        // filename es6.js
        import { es6 } from './AirbnbStyleGuide';
        export default es6;

    ⬆ back to top

    Iterators and Generators

    • 11.1 Don't use iterators. Prefer JavaScript's higher-order functions like map() and reduce() instead of loops like for-of.

      Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side-effects.

        const numbers = [1, 2, 3, 4, 5];
      
        // bad
        let sum = 0;
        for (let num of numbers) {
          sum += num;
        }
      
        sum === 15;
      
        // good
        let sum = 0;
        numbers.forEach((num) => sum += num);
        sum === 15;
      
        // best (use the functional force)
        const sum = numbers.reduce((total, num) => total + num, 0);
        sum === 15;
    • 11.2 Don't use generators for now.

      Why? They don't transpile well to ES5.

    ⬆ back to top

    Properties

    • 12.1 Use dot notation when accessing properties.

      const luke = {
        jedi: true,
        age: 28,
      };
      
      // bad
      const isJedi = luke['jedi'];
      
      // good
      const isJedi = luke.jedi;
    • 12.2 Use subscript notation [] when accessing properties with a variable.

      const luke = {
        jedi: true,
        age: 28,
      };
      
      function getProp(prop) {
        return luke[prop];
      }
      
      const isJedi = getProp('jedi');

    ⬆ back to top

    Variables

    • 13.1 Always use const to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

      // bad
      superPower = new SuperPower();
      
      // good
      const superPower = new SuperPower();
    • 13.2 Use one const declaration per variable.

      Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a ; for a , or introducing punctuation-only diffs.

      // bad
      const items = getItems(),
          goSportsTeam = true,
          dragonball = 'z';
      
      // bad
      // (compare to above, and try to spot the mistake)
      const items = getItems(),
          goSportsTeam = true;
          dragonball = 'z';
      
      // good
      const items = getItems();
      const goSportsTeam = true;
      const dragonball = 'z';
    • 13.3 Group all your consts and then group all your lets.

      Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

        // bad
        let i, len, dragonball,
            items = getItems(),
            goSportsTeam = true;
      
        // bad
        let i;
        const items = getItems();
        let dragonball;
        const goSportsTeam = true;
        let len;
      
        // good
        const goSportsTeam = true;
        const items = getItems();
        let dragonball;
        let i;
        let length;
    • 13.4 Assign variables where you need them, but place them in a reasonable place.

      Why? let and const are block scoped and not function scoped.

        // good
        function() {
          test();
          console.log('doing stuff..');
      
          //..other stuff..
      
          const name = getName();
      
          if (name === 'test') {
            return false;
          }
      
          return name;
        }
      
        // bad - unnecessary function call
        function(hasName) {
          const name = getName();
      
          if (!hasName) {
            return false;
          }
      
          this.setFirstName(name);
      
          return true;
        }
      
        // good
        function(hasName) {
          if (!hasName) {
            return false;
          }
      
          const name = getName();
          this.setFirstName(name);
      
          return true;
        }

    ⬆ back to top

    Hoisting

    • 14.1 var declarations get hoisted to the top of their scope, their assignment does not. const and let declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It's important to know why typeof is no longer safe.

      // we know this wouldn't work (assuming there
      // is no notDefined global variable)
      function example() {
        console.log(notDefined); // => throws a ReferenceError
      }
      
      // creating a variable declaration after you
      // reference the variable will work due to
      // variable hoisting. Note: the assignment
      // value of `true` is not hoisted.
      function example() {
        console.log(declaredButNotAssigned); // => undefined
        var declaredButNotAssigned = true;
      }
      
      // The interpreter is hoisting the variable
      // declaration to the top of the scope,
      // which means our example could be rewritten as:
      function example() {
        let declaredButNotAssigned;
        console.log(declaredButNotAssigned); // => undefined
        declaredButNotAssigned = true;
      }
      
      // using const and let
      function example() {
        console.log(declaredButNotAssigned); // => throws a ReferenceError
        console.log(typeof declaredButNotAssigned); // => throws a ReferenceError
        const declaredButNotAssigned = true;
      }
    • 14.2 Anonymous function expressions hoist their variable name, but not the function assignment.

      function example() {
        console.log(anonymous); // => undefined
      
        anonymous(); // => TypeError anonymous is not a function
      
        var anonymous = function() {
          console.log('anonymous function expression');
        };
      }
    • 14.3 Named function expressions hoist the variable name, not the function name or the function body.

      function example() {
        console.log(named); // => undefined
      
        named(); // => TypeError named is not a function
      
        superPower(); // => ReferenceError superPower is not defined
      
        var named = function superPower() {
          console.log('Flying');
        };
      }
      
      // the same is true when the function name
      // is the same as the variable name.
      function example() {
        console.log(named); // => undefined
      
        named(); // => TypeError named is not a function
      
        var named = function named() {
          console.log('named');
        }
      }
    • 14.4 Function declarations hoist their name and the function body.

      function example() {
        superPower(); // => Flying
      
        function superPower() {
          console.log('Flying');
        }
      }
    • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.

    ⬆ back to top

    Comparison Operators & Equality

    • 15.1 Use === and !== over == and !=.
    • 15.2 Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

      • Objects evaluate to true
      • Undefined evaluates to false
      • Null evaluates to false
      • Booleans evaluate to the value of the boolean
      • Numbers evaluate to false if +0, -0, or NaN, otherwise true
      • Strings evaluate to false if an empty string '', otherwise true
      if ([0]) {
        // true
        // An array is an object, objects evaluate to true
      }
    • 15.3 Use shortcuts.

      // bad
      if (name !== '') {
        // ...stuff...
      }
      
      // good
      if (name) {
        // ...stuff...
      }
      
      // bad
      if (collection.length > 0) {
        // ...stuff...
      }
      
      // good
      if (collection.length) {
        // ...stuff...
      }
    • 15.4 For more information see Truth Equality and JavaScript by Angus Croll.

    ⬆ back to top

    Blocks

    • 16.1 Use braces with all multi-line blocks.

      // bad
      if (test)
        return false;
      
      // good
      if (test) return false;
      
      // good
      if (test) {
        return false;
      }
      
      // bad
      function() { return false; }
      
      // good
      function() {
        return false;
      }
    • 16.2 If you're using multi-line blocks with if and else, put else on the same line as yourif block's closing brace.

      // bad
      if (test) {
        thing1();
        thing2();
      }
      else {
        thing3();
      }
      
      // good
      if (test) {
        thing1();
        thing2();
      } else {
        thing3();
      }

    ⬆ back to top

    Comments

    • 17.1 Use /** ... */ for multi-line comments. Include a description, specify types and values for all parameters and return values.

      // bad
      // make() returns a new element
      // based on the passed in tag name
      //
      // @param {String} tag
      // @return {Element} element
      function make(tag) {
      
        // ...stuff...
      
        return element;
      }
      
      // good
      /**
       * make() returns a new element
       * based on the passed in tag name
       *
       * @param {String} tag
       * @return {Element} element
       */
      function make(tag) {
      
        // ...stuff...
      
        return element;
      }
    • 17.2 Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.

      // bad
      const active = true;  // is current tab
      
      // good
      // is current tab
      const active = true;
      
      // bad
      function getType() {
        console.log('fetching type...');
        // set the default type to 'no type'
        const type = this._type || 'no type';
      
        return type;
      }
      
      // good
      function getType() {
        console.log('fetching type...');
      
        // set the default type to 'no type'
        const type = this._type || 'no type';
      
        return type;
      }
    • 17.3 Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME -- need to figure this out or TODO -- need to implement.

    • 17.4 Use // FIXME: to annotate problems.

      class Calculator extends Abacus {
        constructor() {
          super();
      
          // FIXME: shouldn't use a global here
          total = 0;
        }
      }
    • 17.5 Use // TODO: to annotate solutions to problems.

      class Calculator extends Abacus {
        constructor() {
          super();
      
          // TODO: total should be configurable by an options param
          this.total = 0;
        }
      }

    ⬆ back to top

    Whitespace

    • 18.1 Use soft tabs set to 2 spaces.

      // bad
      function() {
      ∙∙∙∙const name;
      }
      
      // bad
      function() {
      ∙const name;
      }
      
      // good
      function() {
      ∙∙const name;
      }
    • 18.2 Place 1 space before the leading brace.

      // bad
      function test(){
        console.log('test');
      }
      
      // good
      function test() {
        console.log('test');
      }
      
      // bad
      dog.set('attr',{
        age: '1 year',
        breed: 'Bernese Mountain Dog',
      });
      
      // good
      dog.set('attr', {
        age: '1 year',
        breed: 'Bernese Mountain Dog',
      });
    • 18.3 Place 1 space before the opening parenthesis in control statements (if, while etc.). Place no space before the argument list in function calls and declarations.

      // bad
      if(isJedi) {
        fight ();
      }
      
      // good
      if (isJedi) {
        fight();
      }
      
      // bad
      function fight () {
        console.log ('Swooosh!');
      }
      
      // good
      function fight() {
        console.log('Swooosh!');
      }
    • 18.4 Set off operators with spaces.

      // bad
      const x=y+5;
      
      // good
      const x = y + 5;
    • 18.5 End files with a single newline character.

      // bad
      (function(global) {
        // ...stuff...
      })(this);
      // bad
      (function(global) {
        // ...stuff...
      })(this);↵
      ↵
      // good
      (function(global) {
        // ...stuff...
      })(this);↵
    • 18.6 Use indentation when making long method chains. Use a leading dot, whichemphasizes that the line is a method call, not a new statement.

      // bad
      $('#items').find('.selected').highlight().end().find('.open').updateCount();
      
      // bad
      $('#items').
        find('.selected').
          highlight().
          end().
        find('.open').
          updateCount();
      
      // good
      $('#items')
        .find('.selected')
          .highlight()
          .end()
        .find('.open')
          .updateCount();
      
      // bad
      const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').class('led', true)
          .attr('width', (radius + margin) * 2).append('svg:g')
          .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
          .call(tron.led);
      
      // good
      const leds = stage.selectAll('.led')
          .data(data)
        .enter().append('svg:svg')
          .classed('led', true)
          .attr('width', (radius + margin) * 2)
        .append('svg:g')
          .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
          .call(tron.led);
    • 18.7 Leave a blank line after blocks and before the next statement.

      // bad
      if (foo) {
        return bar;
      }
      return baz;
      
      // good
      if (foo) {
        return bar;
      }
      
      return baz;
      
      // bad
      const obj = {
        foo() {
        },
        bar() {
        },
      };
      return obj;
      
      // good
      const obj = {
        foo() {
        },
      
        bar() {
        },
      };
      
      return obj;
      
      // bad
      const arr = [
        function foo() {
        },
        function bar() {
        },
      ];
      return arr;
      
      // good
      const arr = [
        function foo() {
        },
      
        function bar() {
        },
      ];
      
      return arr;

    ⬆ back to top

    Commas

    • 19.1 Leading commas: Nope.

      // bad
      const story = [
          once
        , upon
        , aTime
      ];
      
      // good
      const story = [
        once,
        upon,
        aTime,
      ];
      
      // bad
      const hero = {
          firstName: 'Ada'
        , lastName: 'Lovelace'
        , birthYear: 1815
        , superPower: 'computers'
      };
      
      // good
      const hero = {
        firstName: 'Ada',
        lastName: 'Lovelace',
        birthYear: 1815,
        superPower: 'computers',
      };
    • 19.2 Additional trailing comma: Yup.

      Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the trailing comma problem in legacy browsers.

        // bad - git diff without trailing comma
        const hero = {
             firstName: 'Florence',
        -    lastName: 'Nightingale'
        +    lastName: 'Nightingale',
        +    inventorOf: ['coxcomb graph', 'modern nursing']
        };
      
        // good - git diff with trailing comma
        const hero = {
             firstName: 'Florence',
             lastName: 'Nightingale',
        +    inventorOf: ['coxcomb chart', 'modern nursing'],
        };
      
        // bad
        const hero = {
          firstName: 'Dana',
          lastName: 'Scully'
        };
      
        const heroes = [
          'Batman',
          'Superman'
        ];
      
        // good
        const hero = {
          firstName: 'Dana',
          lastName: 'Scully',
        };
      
        const heroes = [
          'Batman',
          'Superman',
        ];

    ⬆ back to top

    Semicolons

    • 20.1 Yup.

      // bad
      (function() {
        const name = 'Skywalker'
        return name
      })()
      
      // good
      (() => {
        const name = 'Skywalker';
        return name;
      })();
      
      // good (guards against the function becoming an argument when two files with IIFEs are concatenated)
      ;(() => {
        const name = 'Skywalker';
        return name;
      })();

      Read more.

    ⬆ back to top

    Type Casting & Coercion

    • 21.1 Perform type coercion at the beginning of the statement.
    • 21.2 Strings:

      //  => this.reviewScore = 9;
      
      // bad
      const totalScore = this.reviewScore + '';
      
      // good
      const totalScore = String(this.reviewScore);
    • 21.3 Use parseInt for Numbers and always with a radix for type casting.

      const inputValue = '4';
      
      // bad
      const val = new Number(inputValue);
      
      // bad
      const val = +inputValue;
      
      // bad
      const val = inputValue >> 0;
      
      // bad
      const val = parseInt(inputValue);
      
      // good
      const val = Number(inputValue);
      
      // good
      const val = parseInt(inputValue, 10);
    • 21.4 If for whatever reason you are doing something wild and parseInt is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.

      // good
      /**
       * parseInt was the reason my code was slow.
       * Bitshifting the String to coerce it to a
       * Number made it a lot faster.
       */
      const val = inputValue >> 0;
    • 21.5 Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but Bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:

      2147483647 >> 0 //=> 2147483647
      2147483648 >> 0 //=> -2147483648
      2147483649 >> 0 //=> -2147483647
    • 21.6 Booleans:

      const age = 0;
      
      // bad
      const hasAge = new Boolean(age);
      
      // good
      const hasAge = Boolean(age);
      
      // good
      const hasAge = !!age;

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    Naming Conventions

    • 22.1 Avoid single letter names. Be descriptive with your naming.

      // bad
      function q() {
        // ...stuff...
      }
      
      // good
      function query() {
        // ..stuff..
      }
    • 22.2 Use camelCase when naming objects, functions, and instances.

      // bad
      const OBJEcttsssss = {};
      const this_is_my_object = {};
      function c() {}
      
      // good
      const thisIsMyObject = {};
      function thisIsMyFunction() {}
    • 22.3 Use PascalCase when naming constructors or classes.

      // bad
      function user(options) {
        this.name = options.name;
      }
      
      const bad = new user({
        name: 'nope',
      });
      
      // good
      class User {
        constructor(options) {
          this.name = options.name;
        }
      }
      
      const good = new User({
        name: 'yup',
      });
    • 22.4 Use a leading underscore _ when naming private properties.

      // bad
      this.__firstName__ = 'Panda';
      this.firstName_ = 'Panda';
      
      // good
      this._firstName = 'Panda';
    • 22.5 Don't save references to this. Use arrow functions or Function#bind.

      // bad
      function foo() {
        const self = this;
        return function() {
          console.log(self);
        };
      }
      
      // bad
      function foo() {
        const that = this;
        return function() {
          console.log(that);
        };
      }
      
      // good
      function foo() {
        return () => {
          console.log(this);
        };
      }
    • 22.6 If your file exports a single class, your filename should be exactly the name of the class.

      // file contents
      class CheckBox {
        // ...
      }
      export default CheckBox;
      
      // in some other file
      // bad
      import CheckBox from './checkBox';
      
      // bad
      import CheckBox from './check_box';
      
      // good
      import CheckBox from './CheckBox';
    • 22.7 Use camelCase when you export-default a function. Your filename should be identical to your function's name.

      function makeStyleGuide() {
      }
      
      export default makeStyleGuide;
    • 22.8 Use PascalCase when you export a singleton / function library / bare object.

      const AirbnbStyleGuide = {
        es6: {
        }
      };
      
      export default AirbnbStyleGuide;

    ⬆ back to top

    Accessors

    • 23.1 Accessor functions for properties are not required.
    • 23.2 If you do make accessor functions use getVal() and setVal('hello').

      // bad
      dragon.age();
      
      // good
      dragon.getAge();
      
      // bad
      dragon.age(25);
      
      // good
      dragon.setAge(25);
    • 23.3 If the property is a boolean, use isVal() or hasVal().

      // bad
      if (!dragon.age()) {
        return false;
      }
      
      // good
      if (!dragon.hasAge()) {
        return false;
      }
    • 23.4 It's okay to create get() and set() functions, but be consistent.

      class Jedi {
        constructor(options = {}) {
          const lightsaber = options.lightsaber || 'blue';
          this.set('lightsaber', lightsaber);
        }
      
        set(key, val) {
          this[key] = val;
        }
      
        get(key) {
          return this[key];
        }
      }

    ⬆ back to top

    Events

    • 24.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

      // bad
      $(this).trigger('listingUpdated', listing.id);
      
      ...
      
      $(this).on('listingUpdated', function(e, listingId) {
        // do something with listingId
      });

      prefer:

      // good
      $(this).trigger('listingUpdated', { listingId: listing.id });
      
      ...
      
      $(this).on('listingUpdated', function(e, data) {
        // do something with data.listingId
      });

      ⬆ back to top

    jQuery

    • 25.1 Prefix jQuery object variables with a $.

      // bad
      const sidebar = $('.sidebar');
      
      // good
      const $sidebar = $('.sidebar');
      
      // good
      const $sidebarBtn = $('.sidebar-btn');
    • 25.2 Cache jQuery lookups.

      // bad
      function setSidebar() {
        $('.sidebar').hide();
      
        // ...stuff...
      
        $('.sidebar').css({
          'background-color': 'pink'
        });
      }
      
      // good
      function setSidebar() {
        const $sidebar = $('.sidebar');
        $sidebar.hide();
      
        // ...stuff...
      
        $sidebar.css({
          'background-color': 'pink'
        });
      }
    • 25.3 For DOM queries use Cascading $('.sidebar ul') or parent > child $('.sidebar > ul'). jsPerf

    • 25.4 Use find with scoped jQuery object queries.

      // bad
      $('ul', '.sidebar').hide();
      
      // bad
      $('.sidebar').find('ul').hide();
      
      // good
      $('.sidebar ul').hide();
      
      // good
      $('.sidebar > ul').hide();
      
      // good
      $sidebar.find('ul').hide();

    ⬆ back to top

    ECMAScript 5 Compatibility

    ⬆ back to top

    ECMAScript 6 Styles

    • 27.1 This is a collection of links to the various es6 features.
    1. Arrow Functions
    2. Classes
    3. Object Shorthand
    4. Object Concise
    5. Object Computed Properties
    6. Template Strings
    7. Destructuring
    8. Default Parameters
    9. Rest
    10. Array Spreads
    11. Let and Const
    12. Iterators and Generators
    13. Modules

    ⬆ back to top

    Testing

    • 28.1 Yup.

      function() {
        return true;
      }

    ⬆ back to top

    Performance

    ⬆ back to top

    Resources

    Learning ES6

    Read This

    Tools

    Other Style Guides

    Other Styles

    Further Reading

    Books

    Blogs

    Podcasts

    ⬆ back to top

    In the Wild

    This is a list of organizations that are using this style guide. Send us a pull request and we'll add you to the list.

    ⬆ back to top

    Translation

    This style guide is also available in other languages:

    The JavaScript Style Guide Guide

    Chat With Us About JavaScript

    Contributors

    License

    (The MIT License)

    Copyright (c) 2014 Airbnb

    Permission is hereby granted, free of charge, to any person obtaininga copy of this software and associated documentation files (the'Software'), to deal in the Software without restriction, includingwithout limitation the rights to use, copy, modify, merge, publish,distribute, sublicense, and/or sell copies of the Software, and topermit persons to whom the Software is furnished to do so, subject tothe following conditions:

    The above copyright notice and this permission notice shall beincluded in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANYCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THESOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    ⬆ back to top

    Amendments

    We encourage you to fork this guide and change the rules to fit your team's style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.

    };

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  • 原文地址:https://www.cnblogs.com/leoncfor/p/4837669.html
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