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  • fabric.js动画简单的播放器

    老规矩先上代码,

     1 <template>
     2   <div class="animate">
     3     <canvas id="canvas" width="300" height="300"></canvas>
     4     <el-button id="toggle">▷</el-button>
     5   </div>
     6 </template>
     7 
     8 <script>
     9 import { fabric } from "fabric";
    10 export default {
    11   data() {
    12     return {
    13       tempModel: [{ left: 0 }, { top: 0 }, { opacity: 0 }],
    14     };
    15   },
    16   mounted() {
    17     let playing = false;
    18     var canvas = new fabric.Canvas("canvas", { backgroundColor: "#ddd" });
    19     var rect = new fabric.Rect({  100, height: 50, left: 100, top: 100 });
    20 
    21     //animate(设置动画属性,动画结束值,可选对象)
    22     //可选对象为动画详细信息,包括持续时间、回调、缓动等
    23     //在每个动画帧上调用canvas.renderAll才能够看到实际的动画,重新渲染
    24     rect.animate("angle", 360, {
    25       duration: 2000,
    26       onChange: () => playing && canvas.renderAll(),
    27       onComplete: () => playing && setAnimate(rect),
    28       easing: fabric.util.ease.easeInOutCubic,
    29     });
    30 
    31     canvas.add(rect);
    32 
    33     // 左上方按钮
    34     document.querySelector("#toggle").addEventListener("click", (e) => {
    35       const targetEl = e.target;
    36       // When playing is true, it should save the statement.
    37       if (playing) {
    38         targetEl.innerHTML = "▷";
    39         this.tempModel.left = canvas.getObjects()[0].left;
    40         this.tempModel.top = canvas.getObjects()[0].top;
    41         this.tempModel.opacity = canvas.getObjects()[0].opacity;
    42       } else {
    43           // Else, it should load in the shape what'll move.
    44         targetEl.innerHTML = "▢";
    45         // think about the initial suitation, it should be divided.
    46         if (this.tempModel.left) {
    47           rect.set("left", this.tempModel.left);
    48           rect.set("top", this.tempModel.top);
    49           rect.set("opacity", this.tempModel.opacity);
    50         }
    51         setAnimate(rect);
    52       }
    53     // Change statement model
    54       playing = !playing;
    55     });
    56     // 取得乱数
    57     function getRandomInt(min, max) {
    58       return Math.floor(Math.random() * (max - min + 1)) + min;
    59     }
    60 
    61     // 设定动画函数
    62     function setAnimate(rect) {
    63       //   rect.animate("angle", 360, {
    64       //     duration: getRandomInt(1000, 5000),
    65       //     // easing: fabric.util.ease.easeInOutCubic,
    66       //     onChange: () => {
    67       //       canvas.renderAll();
    68       //     },
    69       //     onComplete: () => setAnimate(rect),
    70 
    71       //     // onComplete: () => playing && setAnimate(rect),
    72       //   });
    73 
    74       // 变化透明度
    75       rect.animate("opacity", getRandomInt(0.2, 1), {
    76         duration: getRandomInt(1000, 5000),
    77       });
    78       // 变化座标
    79       rect.animate("left", getRandomInt(0, 300), {
    80         easing: fabric.util.ease.easeInOutCubic,
    81         duration: getRandomInt(1000, 5000),
    82       });
    83       // 变化座标
    84       rect.animate("top", getRandomInt(0, 300), {
    85         onChange: () => {
    86           playing && canvas.renderAll();
    87         },
    88         onComplete: () => playing && setAnimate(rect),
    89         easing: fabric.util.ease.easeInOutCubic,
    90         duration: getRandomInt(1000, 5000),
    91       });
    92     }
    93   },
    94 };
    95 </script>
    96 <style>
    97 </style>
    View Code

    效果图

    第一个旋转动画不知道为什么没了,不过这个保存暂停时状态,即将运动之前取出状态再装入的思路挺好的。

    参考网页Fabric.js 动画 - 略知三二一 (321332211.com)

    人生到处知何似,应似飞鸿踏雪泥。
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  • 原文地址:https://www.cnblogs.com/lepanyou/p/15157160.html
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