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  • HTTP Made Really Easy

    HTTP Made Really Easy

    HTTP Made Really Easy

    A Practical Guide to Writing Clients and Servers

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    Footnotes


    HTTP is the network protocol of the Web. It is both simple and powerful.
    Knowing HTTP enables you to write Web browsers, Web servers,
    automatic page downloaders, link-checkers, and other useful tools.

    This tutorial explains the simple, English-based structure of HTTP
    communication, and teaches you the practical details of writing HTTP clients
    and servers. It assumes you know basic socket programming.
    HTTP is simple enough for a beginning sockets programmer, so this
    page might be a good followup to a
    sockets
    tutorial
    . This





    Sockets FAQ
    focuses on C, but the underlying concepts are language-independent.

    Since you're reading this, you probably already use CGI.
    If not, it makes sense to
    learn that first.

    The whole tutorial is about 15 printed pages long, including
    examples. The first half explains basic HTTP 1.0, and the second
    half explains the new requirements and features of HTTP 1.1. This
    tutorial doesn't cover everything about HTTP; it explains the basic
    framework, how to comply with the requirements, and where to find out
    more when you need it. If you plan to use HTTP extensively, you
    should read the specification as well-- see the
    end of this document for more details.

    Before getting started, understand the following two
    paragraphs:

    <LECTURE>

    Writing HTTP or other network programs requires more care
    than programming for a single machine.
    Of course, you have to
    follow standards, or no one will understand you. But even more important
    is the burden you place on other machines. Write a bad program for
    your own machine, and you waste your own resources (CPU time, bandwidth,
    memory). Write a bad network program, and you waste other people's
    resources. Write a really bad network program, and you waste
    many thousands of people's resources at the same time. Sloppy and
    malicious network programming forces network standards to be modified,
    made safer but less efficient. So be careful, respectful, and cooperative,
    for everyone's sake.

    In particular, don't be tempted to write programs that automatically
    follow Web links
    (called robots or spiders)
    before you really know what you're doing. They can be useful, but a
    badly-written robot is one of the worst kinds of programs on the Web,
    blindly following a rapidly increasing number of links and quickly draining
    server resources. If you plan to write anything like a robot, please
    read
    more about them
    .
    There may already be a working program to do what you want. If you really
    need to write your own, read these
    guidelines.
    Definitely support the current
    Standard
    for Robot Exclusion
    , and
    stay
    tuned
    for further developments.

    </LECTURE>

    OK, enough of that. Let's get started.


    Table of Contents

    Top of Page

    Using HTTP 1.0

    1. What is HTTP?
      1. What are "Resources"?
    2. Structure of HTTP Transactions
      1. Initial Request Line
      2. Initial Response Line (Status Line)
      3. Header Lines
      4. The Message Body
    3. Sample HTTP Exchange
    4. Other HTTP Methods, Like HEAD and POST
      1. The HEAD Method
      2. The POST Method
    5. HTTP Proxies
    6. Being Tolerant of Others
    7. Conclusion

    Upgrading to HTTP 1.1

    1. HTTP 1.1
    2. HTTP 1.1 Clients
      1. Host: Header
      2. Chunked Transfer-Encoding
      3. Persistent Connections and the
        "Connection: close" Header
      4. The "100 Continue" Response
    3. HTTP 1.1 Servers
      1. Requiring the Host: Header
      2. Accepting Absolute URL's
      3. Chunked Transfer-Encoding
      4. Persistent Connections and the
        "Connection: close" Header
      5. Using the "100 Continue" Response
      6. The Date: Header
      7. Handling Requests with If-Modified-Since: or
        If-Unmodified-Since: Headers
      8. Supporting the GET and HEAD methods
      9. Supporting HTTP 1.0 Requests

    Appendix

    1. The HTTP Specification

    Several related topics are discussed on a
    "footnotes" page:

    1. Sample HTTP Client
    2. Using GET to Submit Query or
      Form Data
    3. URL-encoding
    4. Manually Experimenting with HTTP

    What is HTTP?

    HTTP stands for Hypertext Transfer Protocol. It's the network
    protocol used to deliver virtually all files and other data (collectively
    called resources) on the World Wide Web, whether they're HTML files,
    image files, query results, or anything else. Usually, HTTP takes place
    through TCP/IP sockets (and this tutorial ignores other possibilities).

    A browser is an HTTP client because it sends requests to an
    HTTP server (Web server), which then sends responses back to
    the client. The standard (and default) port for HTTP servers
    to listen on is 80, though they can use any port.

    What are "Resources"?

    HTTP is used to transmit resources, not just files. A
    resource is some chunk of information that can be identified by a URL
    (it's the R in URL). The most common kind of resource
    is a file, but a resource may also be a dynamically-generated query
    result, the output of a CGI script, a document that is available in
    several languages, or something else.

    While learning HTTP, it may help to think of a resource as similar to
    a file, but more general. As a practical matter, almost all HTTP resources
    are currently either files or server-side script output.

    Return to Table of Contents


    Structure of HTTP Transactions

    Like most network protocols, HTTP uses the client-server model:
    An HTTP client opens a connection and sends a request message
    to an HTTP server; the server then returns a response message,
    usually containing the resource that was requested. After delivering
    the response, the server closes the connection (making HTTP a
    stateless protocol, i.e. not maintaining any connection information
    between transactions).

    The format of the request and response messages are similar, and
    English-oriented. Both kinds of messages consist of:

    • an initial line,
    • zero or more header lines,
    • a blank line (i.e. a CRLF by itself), and
    • an optional message body (e.g. a file, or query data, or query output).

    Put another way, the format of an HTTP message is:

    <initial line, different for request vs. response>
    Header1: value1
    Header2: value2
    Header3: value3
    
    <optional message body goes here, like file contents or query data;
     it can be many lines long, or even binary data $Samp;*%@!^$@>
    

    Initial lines and headers should end in CRLF, though you should
    gracefully handle lines ending in just LF. (More exactly, CR and LF
    here mean ASCII values 13 and 10, even though some platforms may use
    different characters.)

    Return to Table of Contents

    Initial Request Line

    The initial line is different for the request than for the response.
    A request line has three parts, separated by spaces: a method name,
    the local path of the requested resource, and the version of HTTP being used.
    A typical request line is:

    GET /path/to/file/index.html HTTP/1.0
    

    Notes:

    • GET is the most common HTTP method; it says "give me this resource".
      Other methods include POST and HEAD-- more on those
      later.
      Method names are always uppercase.
    • The path is the part of the URL after the host name, also called the
      request URI (a URI is like a URL, but more general).
    • The HTTP version always takes the form "HTTP/x.x",
      uppercase.

    Return to Table of Contents

    Initial Response Line (Status Line)

    The initial response line, called the status line, also has
    three parts separated by spaces: the HTTP version, a
    response status code that gives the result of the request,
    and an English reason phrase describing the status code.
    Typical status lines are:

    HTTP/1.0 200 OK
    

    or

    HTTP/1.0 404 Not Found
    

    Notes:

    • The HTTP version is in the same format as in the request line,
      "HTTP/x.x".
    • The status code is meant to be computer-readable; the reason
      phrase is meant to be human-readable, and may vary.
    • The status code is a three-digit integer, and the first digit identifies
      the general category of response:
      • 1xx indicates an informational message only
      • 2xx indicates success of some kind
      • 3xx redirects the client to another URL
      • 4xx indicates an error on the client's part
      • 5xx indicates an error on the server's part

    The most common status codes are:

    200 OK
    The request succeeded, and the resulting resource (e.g. file or script
    output) is returned in the message body.
    404 Not Found
    The requested resource doesn't exist.
    301 Moved Permanently

    302 Moved Temporarily

    303 See Other
    (HTTP 1.1 only)
    The resource has moved to another URL (given by the
    Location: response header), and should be automatically
    retrieved by the client. This is often used by a CGI script to redirect
    the browser to an existing file.
    500 Server Error
    An unexpected server error. The most common cause is a server-side
    script that has bad syntax, fails, or otherwise can't run correctly.

    A complete list of status codes is in
    the HTTP specification
    (section 9 for HTTP 1.0, and section 10 for HTTP 1.1).

    Return to Table of Contents

    Header Lines

    Header lines provide information about the request or response, or
    about the object sent in the message body.

    The header lines are in the usual text header format, which is: one line
    per header, of the form "Header-Name: value", ending
    with CRLF. It's the same format used for email and news postings, defined in
    RFC 822,
    section 3. Details about RFC 822 header lines:

    • As noted above, they should end in CRLF, but you should handle LF
      correctly.
    • The header name is not case-sensitive (though the value may be).
    • Any number of spaces or tabs may be between the ":" and the value.
    • Header lines beginning with space or tab are actually part of the
      previous header line, folded into multiple lines for easy reading.

    Thus, the following two headers are equivalent:

    Header1: some-long-value-1a, some-long-value-1b
    
    HEADER1:    some-long-value-1a,
                some-long-value-1b
    

    HTTP 1.0 defines 16 headers, though none are required.
    HTTP 1.1 defines 46 headers, and one (Host:) is required in
    requests.
    For Net-politeness, consider including these headers in your requests:

    • The From: header gives the email address of
      whoever's making the request, or running the program doing so.
      (This must be user-configurable, for privacy concerns.)
    • The User-Agent: header identifies the program that's
      making the request, in the form "Program-name/x.xx", where
      x.xx is the (mostly) alphanumeric version of the program.
      For example, Netscape 3.0 sends the header
      "User-agent: Mozilla/3.0Gold".

    These headers help webmasters troubleshoot problems. They also
    reveal information about the user. When you decide which headers to
    include, you must balance the webmasters' logging needs against your users'
    needs for privacy.

    If you're writing servers, consider including these headers in your
    responses:

    • The Server: header is analogous to the
      User-Agent: header: it identifies the server software
      in the form "Program-name/x.xx". For example, one beta version
      of Apache's server returns
      "Server: Apache/1.2b3-dev".
    • The Last-Modified: header gives the modification date
      of the resource that's being returned. It's used in caching and
      other bandwidth-saving activities. Use Greenwich Mean Time, in the format
          Last-Modified: Fri, 31 Dec 1999 23:59:59 GMT
          

    Return to Table of Contents

    The Message Body

    An HTTP message may have a body of data sent after the header
    lines. In a response, this is where the requested resource is returned
    to the client (the most common use of the message body), or perhaps
    explanatory text if there's an error. In a request, this is where
    user-entered data or uploaded files are sent to the server.

    If an HTTP message includes a body, there are usually header lines in the
    message that describe the body. In particular,

    • The Content-Type: header gives the MIME-type of the data in
      the body, such as text/html or image/gif.
    • The Content-Length: header gives the number of bytes
      in the body.

    Return to Table of Contents


    Sample HTTP Exchange

    To retrieve the file at the URL

    http://www.somehost.com/path/file.html
    

    first open a socket to the host www.somehost.com, port 80
    (use the default port of 80 because none is specified in the URL).
    Then, send something like the following through the socket:

    GET /path/file.html HTTP/1.0
    From: someuser@jmarshall.com
    User-Agent: HTTPTool/1.0
    [blank line here]
    

    The server should respond with something like the following, sent
    back through the same socket:

    HTTP/1.0 200 OK
    Date: Fri, 31 Dec 1999 23:59:59 GMT
    Content-Type: text/html
    Content-Length: 1354
    
    <html>
    <body>
    <h1>Happy New Millennium!</h1>
    (more file contents)
      .
      .
      .
    </body>
    </html>
    

    After sending the response, the server closes the socket.

    To familiarize yourself with requests and responses,
    manually experiment with HTTP
    using telnet.

    Return to Table of Contents


    Other HTTP Methods, Like HEAD and POST

    Besides GET, the two most commonly used methods are HEAD and POST.

    The HEAD Method

    A HEAD request is just like a GET request, except it asks the server
    to return the response headers only, and not the actual resource (i.e. no
    message body). This is useful to check characteristics of a resource
    without actually downloading it, thus saving bandwidth. Use HEAD when
    you don't actually need a file's contents.

    The response to a HEAD request must never contain a message body,
    just the status line and headers.

    Return to Table of Contents

    The POST Method

    A POST request is used to send data to the server to be processed
    in some way, like by a CGI script. A POST request is different from a
    GET request in the following ways:

    • There's a block of data sent with the request, in the message body.
      There are usually extra headers to describe this message body, like
      Content-Type: and Content-Length:.
    • The request URI is not a resource to retrieve; it's usually a
      program to handle the data you're sending.
    • The HTTP response is normally program output, not a static file.

    The most common use of POST, by far, is to submit HTML form data to CGI
    scripts. In this case, the Content-Type: header is usually
    application/x-www-form-urlencoded, and the
    Content-Length: header gives the length of the URL-encoded
    form data (here's a
    note on URL-encoding).
    The CGI script receives the message body through STDIN, and decodes it.
    Here's a typical form submission, using POST:

    POST /path/script.cgi HTTP/1.0
    From: frog@jmarshall.com
    User-Agent: HTTPTool/1.0
    Content-Type: application/x-www-form-urlencoded
    Content-Length: 32
    
    home=Cosby&favorite+flavor=flies
    

    You can use a POST request to send whatever data you want, not just
    form submissions. Just make sure the sender and the receiving program
    agree on the format.

    The GET method can also be used to submit forms. The form data is
    URL-encoded
    and appended to the request URI. Here are
    more details.

    If you're writing HTTP servers that support CGI scripts, you should
    read the
    NCSA's CGI definition
    if you haven't already, especially which
    environment variables
    you need to pass to the scripts.

    Return to Table of Contents


    HTTP Proxies

    An HTTP proxy is a program that acts as an intermediary between
    a client and a server. It receives requests from clients, and forwards
    those requests to the intended servers. The responses pass back through it
    in the same way. Thus, a proxy has functions of both a client and a server.

    Proxies are commonly used in firewalls, for LAN-wide caches, or in other
    situations. If you're writing proxies, read the
    HTTP specification;
    it contains details about proxies not covered in this tutorial.

    When a client uses a proxy, it typically sends all requests to
    that proxy, instead of to the servers in the URLs. Requests to a proxy
    differ from normal requests in one way: in the first line, they use the
    complete URL of the resource being requested, instead of just the path.
    For example,

    GET http://www.somehost.com/path/file.html HTTP/1.0
    

    That way, the proxy knows which server to forward the request to (though
    the proxy itself may use another proxy).

    Return to Table of Contents


    Being Tolerant of Others

    As the saying goes (in network programming, anyway), "Be strict in what
    you send and tolerant in what you receive." Other clients and servers you
    interact with may have minor flaws in their messages, but you should try to
    work gracefully with them. In particular, the
    HTTP specification suggests the
    following:

    • Even though header lines should end with CRLF, someone might use a
      single LF instead. Accept either CRLF or LF.
    • The three fields in the initial message line should be separated by
      a single space, but might instead use several spaces, or tabs. Accept
      any number of spaces or tabs between these fields.

    The specification has other suggestions too, like how to handle varying
    date formats. If your program interprets dates from other programs, read
    the "Tolerant Applications" section of the specification.

    Return to Table of Contents



    Conclusion

    That's the basic structure of HTTP. If you understand everything so far,
    you have a good overview of HTTP communication, and should be able to write
    simple HTTP 1.0 programs. See this
    example to get started.
    Again, before you do anything heavy-duty, read
    the specification.

    The rest of this document tells how to upgrade your clients and servers
    to use HTTP 1.1. There is a list of new client requirements, and a
    list of new server requirements. You can stop here if HTTP 1.0
    satisfies your current needs (though you'll probably need HTTP 1.1 in
    the future).

    Note: As of early 1997, the Web is moving from HTTP 1.0 to
    HTTP 1.1. Whenever practical, use HTTP 1.1. It's more efficient
    overall, and by using it, you'll help the Web perform better for everyone.


    HTTP 1.1

    Like many protocols, HTTP is constantly evolving. HTTP 1.1 has
    recently been defined, to address new needs and overcome shortcomings
    of HTTP 1.0. Generally speaking, it is a superset of HTTP 1.0.
    Improvements include:

    • Faster response, by allowing multiple transactions to take place
      over a single persistent connection.
    • Faster response and great bandwidth savings, by adding cache support.
    • Faster response for dynamically-generated pages, by supporting
      chunked encoding, which allows a response to be sent before
      its total length is known.
    • Efficient use of IP addresses, by allowing multiple domains to be
      served from a single IP address.

    HTTP 1.1 requires a few extra things from both clients and servers.
    The next two sections detail how to make clients
    and servers comply with HTTP 1.1. If
    you're only writing clients, you can skip the section on servers. If you're
    writing servers, read both sections.

    Only requirements for HTTP 1.1 compliance are described here.
    HTTP 1.1 has many optional features you may find useful; read
    the specification to learn more.

    Return to Table of Contents


    HTTP 1.1 Clients

    To comply with HTTP 1.1, clients must

    Return to Table of Contents

    Host: Header

    Starting with HTTP 1.1, one server at one IP address can be
    multi-homed, i.e. the home of several Web domains. For example,
    "www.host1.com" and "www.host2.com" can live on the same server.

    Several domains living on the same server is like several people
    sharing one phone: a caller knows who they're calling for, but whoever
    answers the phone doesn't. Thus, every HTTP request must specify which
    host name (and possibly port) the request is intended for, with the
    Host: header. A complete HTTP 1.1 request might be

    GET /path/file.html HTTP/1.1
    Host: www.host1.com:80
    [blank line here]
    

    except the ":80" isn't required, since that's the default HTTP port.

    Host: is the only required header in an HTTP 1.1 request.
    It's also the most urgently needed new feature in HTTP 1.1. Without it,
    each host name requires a unique IP address, and we're
    quickly running out of IP addresses with the explosion of new domains.

    Return to Table of Contents

    Chunked Transfer-Encoding

    If a server wants to start sending a response before knowing its total
    length (like with long script output), it might use the simple
    chunked transfer-encoding, which breaks the complete response into
    smaller chunks and sends them in series. You can identify such a response
    because it contains the "Transfer-Encoding: chunked" header.
    All HTTP 1.1 clients must be able to receive chunked messages.

    A chunked message body contains a series of chunks, followed by a
    line with "0" (zero), followed by optional footers (just like headers), and a
    blank line. Each chunk consists of two parts:

    • a line with the size of the chunk data, in hex, possibly followed
      by a semicolon and extra parameters you can ignore (none are currently
      standard), and ending with CRLF.
    • the data itself, followed by CRLF.

    So a chunked response might look like the following:

    HTTP/1.1 200 OK
    Date: Fri, 31 Dec 1999 23:59:59 GMT
    Content-Type: text/plain
    Transfer-Encoding: chunked
    
    1a; ignore-stuff-here
    abcdefghijklmnopqrstuvwxyz
    10
    1234567890abcdef
    0
    some-footer: some-value
    another-footer: another-value
    [blank line here]
    

    Note the blank line after the last footer. The length of the
    text data is 42 bytes (1a + 10, in hex), and the data itself is
    abcdefghijklmnopqrstuvwxyz1234567890abcdef. The footers should be
    treated like headers, as if they were at the top of the response.

    The chunks can contain any binary data, and may be much larger than the
    examples here. The size-line parameters are rarely used, but you
    should at least ignore them correctly. Footers are also rare, but might
    be appropriate for things like checksums or digital signatures.

    For comparison, here's the equivalent to the above response, without
    using chunked encoding:

    HTTP/1.1 200 OK
    Date: Fri, 31 Dec 1999 23:59:59 GMT
    Content-Type: text/plain
    Content-Length: 42
    some-footer: some-value
    another-footer: another-value
    
    abcdefghijklmnopqrstuvwxyz1234567890abcdef
    

    Return to Table of Contents

    Persistent Connections and the "Connection: close" Header

    In HTTP 1.0 and before, TCP connections are closed after each request
    and response, so each resource to be retrieved requires its own connection.
    Opening and closing TCP connections takes a substantial amount of CPU time,
    bandwidth, and memory. In practice, most Web pages consist of several
    files on the same server, so much can be saved by allowing several requests
    and responses to be sent through a single persistent connection.

    Persistent connections are the default in HTTP 1.1, so nothing special
    is required to use them. Just open a connection and send several requests
    in series (called pipelining), and read the responses in the same
    order as the requests were sent. If you do this, be very careful to read
    the correct length of each response, to separate them correctly.

    If a client includes the "Connection: close" header
    in the request, then the connection will be closed after the corresponding
    response. Use this if you don't support persistent connections,
    or if you know a request will be the last on its connection. Similarly,
    if a response contains this header, then the server will close the
    connection following that response, and the client shouldn't send any
    more requests through that connection.

    A server might close the connection before all responses are sent, so
    a client must keep track of requests and resend them as needed. When
    resending, don't pipeline the requests until you know the connection is
    persistent. Don't pipeline at all if you know the server won't support
    persistent connections (like if it uses HTTP 1.0, based on a previous
    response).

    Return to Table of Contents

    The "100 Continue" Response

    During the course of an HTTP 1.1 client sending a request to a server,
    the server might respond with an interim "100 Continue"
    response. This means the server has received the first part of the request,
    and can be used to aid communication over slow links. In any case, all
    HTTP 1.1 clients must handle the 100 response correctly (perhaps
    by just ignoring it).

    The "100 Continue" response is structured like
    any HTTP response, i.e. consists of a status line, optional headers,
    and a blank line. Unlike other responses, it is always followed by
    another complete, final response.

    So, further extending the last example, the full data that comes
    back from the server might consist of two responses in series, like

    HTTP/1.1 100 Continue
    
    HTTP/1.1 200 OK
    Date: Fri, 31 Dec 1999 23:59:59 GMT
    Content-Type: text/plain
    Content-Length: 42
    some-footer: some-value
    another-footer: another-value
    
    abcdefghijklmnoprstuvwxyz1234567890abcdef
    

    To handle this, a simple HTTP 1.1 client might read one response from the
    socket; if the status code is 100, discard the first response and read the
    next one instead.

    Return to Table of Contents


    HTTP 1.1 Servers

    To comply with HTTP 1.1, servers must:

    Return to Table of Contents

    Requiring the Host: Header

    Because of the urgency of implementing the new Host:
    header, servers are not allowed to tolerate HTTP 1.1 requests without it.
    If a server receives such a request, it must return a
    "400 Bad Request" response, like

    HTTP/1.1 400 Bad Request
    Content-Type: text/html
    Content-Length: 111
    
    <html><body>
    <h2>No Host: header received</h2>
    HTTP 1.1 requests must include the Host: header.
    </body></html>
    

    This requirement applies only to clients using HTTP 1.1, not
    any future version of HTTP.
    If the request uses an HTTP version later than 1.1, the server can
    accept an absolute URL instead of a Host: header (see
    next section).
    If the request uses HTTP 1.0, the server may accept the request without
    any host identification.

    Return to Table of Contents

    Accepting Absolute URL's

    The Host: header is actually an interim solution to
    the problem of host identification. In future versions of HTTP,
    requests will use an absolute URL instead of a pathname, like

    GET http://www.somehost.com/path/file.html HTTP/1.2
    

    To enable this protocol transition, HTTP 1.1 servers must accept this
    form of request, even though HTTP 1.1 clients won't send them. The server
    must still report an error if an HTTP 1.1 client leaves out
    the Host: header, as described in the
    previous section.

    Return to Table of Contents

    Chunked Transfer-Encoding

    Just as HTTP 1.1 clients must accept chunked responses, servers must
    accept chunked requests (an unlikely scenario, but possible). See the
    earlier section on
    HTTP 1.1 Clients
    for details of the chunked data format.

    Servers aren't required to generate chunked messages; they just have to
    be able to receive them.

    Return to Table of Contents

    Persistent Connections and the "Connection: close" Header

    If an HTTP 1.1 client sends multiple requests through a single connection,
    the server should send responses back in the same order as the requests--
    this is all it takes for a server to support persistent connections.

    If a request includes the "Connection: close" header,
    that request is the final one for the connection and the server should
    close the connection after sending the response. Also, the server should
    close an idle connection after some timeout period (can be anything;
    10 seconds is fine).

    If you don't want to support persistent connections, include the
    "Connection: close" header in the response. Use this
    header whenever you want to close the connection, even if not all requests
    have been fulfilled. The header says that the connection will be closed
    after the current response, and a valid HTTP 1.1 client will handle it
    correctly.

    Return to Table of Contents

    Using the "100 Continue" Response

    As described in the section on
    HTTP 1.1 Clients,
    this response exists to help deal with slow links.

    When an HTTP 1.1 server receives the first line of an HTTP 1.1
    (or later) request, it must respond with either
    "100 Continue" or an error. If it sends the
    "100 Continue" response, it must also send another,
    final response, once the request has been processed. The
    "100 Continue" response requires no headers, but must
    be followed by the usual blank line, like:

    HTTP/1.1 100 Continue
    [blank line here]
    [another HTTP response will go here]
    

    Don't send "100 Continue" to HTTP 1.0 clients,
    since they don't know how to handle it.

    Return to Table of Contents

    The Date: Header

    Caching is an important improvement in HTTP 1.1, and can't work
    without timestamped responses. So, servers must timestamp every response
    with a Date: header containing the current time, in the form

    Date: Fri, 31 Dec 1999 23:59:59 GMT
    

    All responses except those with 100-level status (but including error
    responses) must include the Date: header.

    All time values in HTTP use Greenwich Mean Time.

    Return to Table of Contents

    Handling Requests with If-Modified-Since: or If-Unmodified-Since:
    Headers

    To avoid sending resources that don't need to be sent, thus saving
    bandwidth, HTTP 1.1 defines the If-Modified-Since: and
    If-Unmodified-Since: request headers.
    The former says "only send the resource if it has changed since this date";
    the latter says the opposite. Clients aren't required to use them, but
    HTTP 1.1 servers are required to honor requests that do use them.

    Unfortunately, due to earlier HTTP versions,
    the date value may be in any of three possible formats:

    If-Modified-Since:  Fri, 31 Dec 1999 23:59:59 GMT
    If-Modified-Since:  Friday, 31-Dec-99 23:59:59 GMT
    If-Modified-Since:  Fri Dec 31 23:59:59 1999
    

    Again, all time values in HTTP use Greenwich Mean Time (though try to be
    tolerant of non-GMT times). If a date with a two-digit year seems to be more
    than 50 years in the future, treat it as being in the past-- this
    helps with the millennium bug. In fact, do this with any date handling in
    HTTP 1.1.

    Although servers must accept all three date formats, HTTP 1.1
    clients and servers must only generate the first kind.

    If the date in either of these headers is invalid, or is in the future,
    ignore the header.

    If, without the header, the request would result in an unsuccessful
    (non-200-level) status code, ignore the header and send the non-200-level
    response. In other words, only apply these headers when you know the
    resource would otherwise be sent.

    The If-Modified-Since: header is used with a GET
    request. If the requested resource has been modified since the given date,
    ignore the header and return the resource as you normally would.
    Otherwise, return a "304 Not Modified" response,
    including the Date: header and no message body, like

    HTTP/1.1 304 Not Modified
    Date: Fri, 31 Dec 1999 23:59:59 GMT
    [blank line here]
    

    The If-Unmodified-Since: header is similar, but can be
    used with any method. If the requested resource has not been
    modified since the given date, ignore the header and return the resource as
    you normally would. Otherwise, return a
    "412 Precondition Failed" response, like

    HTTP/1.1 412 Precondition Failed
    [blank line here]
    

    Return to Table of Contents

    Supporting the GET and HEAD methods

    To comply with HTTP 1.1, a server must support at least the GET and HEAD
    methods. If you're handling CGI scripts, you should probably support the
    POST method too.

    Four other methods (PUT, DELETE, OPTIONS, and TRACE) are defined in
    HTTP 1.1, but are rarely used. If a client requests a method you don't
    support, respond with "501 Not Implemented", like

    HTTP/1.1 501 Not Implemented
    [blank line here]
    

    Return to Table of Contents

    Supporting HTTP 1.0 Requests

    To be compatible with older browsers, HTTP 1.1 servers must support
    HTTP 1.0 requests. In particular, when a request uses HTTP 1.0
    (as identified in the initial request line),

    • don't require the Host: header, and
    • don't send the "100 Continue" response.

    Return to Table of Contents


    The HTTP Specification

    If you plan to do anything elaborate in HTTP, read the
    official specification. HTTP 1.0 was never made an official
    Internet standard, but the de facto standard is described in
    RFC 1945.
    HTTP 1.1 was developed by a
    working group of the
    IETF, openly gathering input from many
    sources before reaching an approximate consensus. The resulting specification
    is RFC 2616,
    released in June 1999.

    These documents are available in various formats:

    Download and print the version you'll be using, for reference and
    bedtime reading.

    The World Wide Web Consortium
    has a
    page devoted to HTTP
    including news and updates, and a page listing
    HTTP specifications,
    drafts, and reports
    .

    Other RFC's you might find useful:

    Return to Table of Contents


    © 1997
    James Marshall
    (comments welcome)

    Last (significantly) modified: August 15, 1997
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  • 原文地址:https://www.cnblogs.com/lexus/p/2476185.html
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