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  • Message小结(一)

      一、消息版本

            为了区别消息的结构和寻址机制,W3C定制了SOAP1.1和SOAP1.2定义消息的结构,WS-Addressing 2004和WS-Addressing 1.0定义消息的寻址机制。

    它们对应的命名空间如下:

           SOAP1.1:http://schemas.xmlsoap.org/soap/envelope/

           SOAP1.2:http://www.w3.org/2003/05/soap-envelope

           WS-Addressing 2004:http://schemas.xmlsoap.org/ws/2004/08/addressing

           WS-Addressing 1.0:http://www.w3.org/2005/08/addressing

    Soap12WSAddressingAugust2004版本的消息:

    <s:Envelope xmlns:a="http://schemas.xmlsoap.org/ws/2004/08/addressing" 
    xmlns:s="http://www.w3.org/2003/05/soap-envelope">
      <s:Header>
        <a:Action s:mustUnderstand="1">http://www.cnblogs.com/</a:Action>
      </s:Header>
      <s:Body>
        <Order xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/ConsoleApplication4">
          <Name>Order</Name>
          <Price>85</Price>
        </Order>
      </s:Body>
    </s:Envelope>
    

     Soap11WSAddressing10版本消息:

    <s:Envelope xmlns:a="http://www.w3.org/2005/08/addressing" xmlns:s="http://schemas.xmlsoap.org/soap/envelope/">
      <s:Header>
        <a:Action s:mustUnderstand="1">http://www.cnblogs.com/</a:Action>
      </s:Header>
      <s:Body>
        <Order xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/ConsoleApplication4">
          <Name>Order</Name>
          <Price>85</Price>
        </Order>
      </s:Body>
    </s:Envelope>
    

       详情看MessageVersion类,可以通过CreateVersion(EnvelopeVersion envelopeVersion, AddressingVersion addressingVersion)创建对于的消息版本,以及已经定义好的Soap11WSAddressing10、Soap11WSAddressingAugust2004、Soap11、Soap12等消息版本。

    二、创建消息

          先定义如下一个将消息写入指定文本的方法。writer.Formatting = Formatting.Indented;的作用是使文本Message缩进显示。

     public static void WriteMessage(Message msg, string path)
            {
                using (XmlTextWriter writer = new XmlTextWriter(path,Encoding.UTF8))
                {
                    writer.Formatting = Formatting.Indented;
                    msg.WriteMessage(writer);
                }
            }
    

          (1)创建空白消息

              Message的静态方法:public static Message CreateMessage(MessageVersion version, string action);

     static void Main(string[] args)
            {
                Message msg = Message.CreateMessage(MessageVersion.Soap12WSAddressingAugust2004, "http://www.cnblogs.com/");
                WriteMessage(msg, @"D:1.txt");
            }
    

            空消息为:

    <s:Envelope xmlns:a="http://schemas.xmlsoap.org/ws/2004/08/addressing" 
    xmlns:s="http://www.w3.org/2003/05/soap-envelope">
      <s:Header>
        <a:Action s:mustUnderstand="1">http://www.cnblogs.com/</a:Action>
      </s:Header>
      <s:Body />
    </s:Envelope>
    

       (2)消息内容为可序列化的对象

        class Program
        {
            static void Main(string[] args)
            {
                Order order = new Order() { Name = "Order", Price = 88 };
    Message msg = Message.CreateMessage(MessageVersion.Soap12, "http://www.cnblogs.com/", order); WriteMessage(msg, @"D:1.txt"); } } [DataContract] public class Order { [DataMember] public string Name; [DataMember] public int Price; }

         1.txt中的消息为:

    <s:Envelope xmlns:s="http://www.w3.org/2003/05/soap-envelope">
      <s:Header>
        <Action s:mustUnderstand="1" xmlns="http://schemas.microsoft.com/ws/2005/05/addressing/none">http://www.cnblogs.com/</Action>
      </s:Header>
      <s:Body>
        <Order xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/ConsoleApplication4">
          <Name>Order</Name>
          <Price>85</Price>
        </Order>
      </s:Body>
    </s:Envelope>
    

     (3)通过XmlReader将文件中的内容读取到消息中

     static void Main(string[] args)
            {
                Message msg = Message.CreateMessage(MessageVersion.Soap12, "http://www.cnblogs.com/", new XmlTextReader(@"D:1.txt"));
                WriteMessage(msg, @"D:2.txt");
            }
    

    (4)通过XmlElement构造消息Body

    static void Main(string[] args)
            {
                XNamespace ns = "msdn.microsoft.com";
                XElement Body = new XElement(new XElement(ns + "Order",
                    new XElement(ns + "Name", "JDTmall"),
                    new XElement(ns + "Price", "85")
                    ));
                Message msg = Message.CreateMessage(MessageVersion.Soap12, "http://www.cnblogs.com/", Body);
                WriteMessage(msg, @"D:1.txt");
            }
    

     1.txt中的消息为:

    <s:Envelope xmlns:s="http://www.w3.org/2003/05/soap-envelope">
      <s:Header>
        <Action s:mustUnderstand="1" xmlns="http://schemas.microsoft.com/ws/2005/05/addressing/none">http://www.cnblogs.com/</Action>
      </s:Header>
      <s:Body>
        <Order xmlns="msdn.microsoft.com">
          <Name>JDTmall</Name>
          <Price>85</Price>
        </Order>
      </s:Body>
    </s:Envelope>
    

    三、消息的状态

         指定消息的状态,消息只能被操作一次,从Created到Read、Written、Copied、Closed。操作过一次的消息后无法还原,即不可能再转变成Created状态。

    public enum MessageState
        {
            //消息已创建。
            Created = 0,
            //消息正在被读取。
            Read = 1,
            //消息已写入。
            Written = 2,
            //消息已复制。
            Copied = 3,
            // 消息已关闭,无法再进行访问。
            Closed = 4,
        }
    

     (1)Created到Read

             如果消息Body是一个可序列化的对象,可以通过public T GetBody<T>();将Body内容反序列化为对象,也可以通过public T GetBody<T>(XmlObjectSerializer serializer);指定序列化器。

     static void Main(string[] args)
            {
                Order order = new Order() { Name = "Order", Price = 88 };
                Message msg = Message.CreateMessage(MessageVersion.Soap12, "http://www.cnblogs.com/", order);
                Console.WriteLine("MessageState :{0}", msg.State);
                Order o2 = msg.GetBody<Order>();
                Console.WriteLine("MessageState After Read :{0}", msg.State);
                Console.WriteLine("Message Body:{0} {1}", o2.Name, o2.Price);
            }
    

    (2)Created到Written

    WriteMessage函数内会调用public void WriteMessage(XmlWriter writer);方法。

    static void Main(string[] args)
            {
                Order order = new Order() { Name = "Order", Price = 88 };
                Message msg = Message.CreateMessage(MessageVersion.Soap12, "http://www.cnblogs.com/", order);
                Console.WriteLine("MessageState :{0}", msg.State);
                WriteMessage(msg,@"D:1.txt");
                Console.WriteLine("MessageState After Write :{0}", msg.State);
            }
    

    (3)Created到Copied

    public MessageBuffer CreateBufferedCopy(int maxBufferSize);

    static void Main(string[] args)
            {
                Order order = new Order() { Name = "Order", Price = 88 };
                Message msg = Message.CreateMessage(MessageVersion.Soap12, "http://www.cnblogs.com/", order);
                Console.WriteLine("MessageState :{0}", msg.State);
                MessageBuffer buffer = msg.CreateBufferedCopy(int.MaxValue);
                Console.WriteLine("MessageState After Copy :{0}", msg.State);
                Message msgClone = buffer.CreateMessage();
                Console.WriteLine("MessageState After Createbybuffer :{0}", msgClone.State);
            }
    

     可以将Message变为MessageBuffer,随后Message变为Copied状态。通过MessageBuffer可以无限次的复制消息。

     

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  • 原文地址:https://www.cnblogs.com/lh218/p/4513434.html
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