动画实现:
通过setInterval方法不停的调用context.clearRect()方法清理画布,然后再重新绘制页面。
此外,html5 还提供一个专门用于请求动画的API,那就是 requestAnimationFrame,顾名思义就是请求动画帧。
init(); function init(){ if(moon.x <= canvas.width) { moon.x += 20; fillMoon(ctx, 2, moon.x, moon.y, 100, 35); } else { moon.x = 0; } requestAnimationFrame(init); };
引申:伪3D引擎 zdog 官网地址:https://zzz.dog/
下面是实例:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1,maximum-scale=1,user-scalable=no"> <title></title> <style> * { padding: 0; margin: 0; } #canvas { display: block; border: 1px solid #ccc; margin: 0 auto; } </style> </head> <body> <canvas id="canvas">您的浏览器不支持</canvas> </body> <script> var moon = { x: 100, y: 120 }; var canvas = document.getElementById("canvas"); canvas.width = screen.width; canvas.height = screen.height; var ctx = canvas.getContext("2d"); var time = 2000; setInterval(function() { if(moon.x <= canvas.width) { moon.x += 50; fillMoon(ctx, 2, moon.x, moon.y, 100, 35); } else { moon.x = 0; } }, time); //对月亮进行配置 function fillMoon(ctx, d, x, y, R, rot, fillColor) //R半径,rot旋转角度 { ctx.clearRect(0, 0, canvas.width, canvas.height); var skyStyle = ctx.createRadialGradient((canvas.width / 2), canvas.height, 0, (canvas.width / 2), canvas.height - 100, 250); //(startx,starty,endx,endy); skyStyle.addColorStop(0.0, "#176293"); //第一个参数为0-1之间的浮点数。表示颜色的位置 skyStyle.addColorStop(1.0, "black"); ctx.fillStyle = skyStyle; ctx.fillRect(0, 0, canvas.width, canvas.height); ctx.save(); ctx.translate(x, y); ctx.rotate(rot * Math.PI / 180); ctx.scale(50, 50); //context.scale(scalewidth,scaleheight);放大倍数 PathMoon(ctx, d); ctx.fillStyle = fillColor || "#fb5"; ctx.fill(); ctx.restore(); //绘制星空 for(var i = 0; i < 50; i++) { var r = Math.random() * 5 + 1; //10-20 var rot = Math.random() * 360; var x = Math.random() * canvas.width + 3; var y = Math.random() * canvas.height * 0.65 + 5; drawStar(ctx, x, y, r, rot); } } //绘制月亮 function PathMoon(ctx, d) { ctx.beginPath(); ctx.arc(0, 0, 1, 0.5 * Math.PI, 1.5 * Math.PI, true); ctx.moveTo(0, -1); ctx.arcTo(d, 0, 0, 1, dis(0, -1, d, 0) / d); ctx.closePath(); } function dis(x1, y1, x2, y2) { return Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)); } //对星星状态进行设置 function drawStar(ctx, x, y, r, rot) { ctx.save(); //保存ctx状态 ctx.translate(x, y); //移动 ctx.rotate(rot / 180 * Math.PI); //旋转角度 starPath(ctx, r); ctx.fillStyle = "#fb3"; ctx.strokeStyle = "#fd5" ctx.lineWidth = 3; ctx.lineJoin = "round"; ctx.fill(); ctx.stroke(); ctx.restore(); //回到之前ctx的状态 } //封装五角星函数 function starPath(ctx, r) { ctx.beginPath(); for(var i = 0; i < 5; i++) { ctx.lineTo(Math.cos((18 + i * 72) / 180 * Math.PI) * r, -Math.sin((18 + i * 72) / 180 * Math.PI) * r); ctx.lineTo(Math.cos((54 + i * 72) / 180 * Math.PI) * (r / 2), -Math.sin((54 + i * 72) / 180 * Math.PI) * (r / 2)); } ctx.closePath(); } </script> </html>