为了更好的理解ViewGroup的事件分发机制,我们在自定义一个MyLinerLayout.
public class MyLinearLayout extends LinearLayout { private static final String TAG = MyLinearLayout.class.getSimpleName(); public MyLinearLayout(Context context, AttributeSet attrs) { super(context, attrs); } @Override public boolean dispatchTouchEvent(MotionEvent ev) { int action = ev.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: Log.e(TAG, "dispatchTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.e(TAG, "dispatchTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_UP: Log.e(TAG, "dispatchTouchEvent ACTION_UP"); break; default: break; } return super.dispatchTouchEvent(ev); } @Override public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: Log.e(TAG, "onTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.e(TAG, "onTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_UP: Log.e(TAG, "onTouchEvent ACTION_UP"); break; default: break; } return super.onTouchEvent(event); } @Override public boolean onInterceptTouchEvent(MotionEvent ev) { int action = ev.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: Log.e(TAG, "onInterceptTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.e(TAG, "onInterceptTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_UP: Log.e(TAG, "onInterceptTouchEvent ACTION_UP"); break; default: break; } return super.onInterceptTouchEvent(ev); } @Override public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) { Log.e(TAG, "requestDisallowInterceptTouchEvent "); super.requestDisallowInterceptTouchEvent(disallowIntercept); } }
点击Button的时候可以看到打印信息:
E/MyLinearLayout(959): dispatchTouchEvent ACTION_DOWN
E/MyLinearLayout(959): onInterceptTouchEvent ACTION_DOWN
E/MyButton(959): dispatchTouchEvent ACTION_DOWN
E/MyButton(959): onTouchEvent ACTION_DOWN
E/MyButton(959): onTouchEvent ACTION_MOVE
E/MyLinearLayout(959): dispatchTouchEvent ACTION_MOVE
E/MyLinearLayout(959): onInterceptTouchEvent ACTION_MOVE
E/MyButton(959): dispatchTouchEvent ACTION_MOVE
E/MyButton(959): onTouchEvent ACTION_MOVE
E/MyLinearLayout(959): dispatchTouchEvent ACTION_UP
E/MyLinearLayout(959): onInterceptTouchEvent ACTION_UP
E/MyButton(959): dispatchTouchEvent ACTION_UP
E/MyButton(959): onTouchEvent ACTION_UP
可以看到大体的事件流程为:
MyLinearLayout的dispatchTouchEvent -> MyLinearLayout的onInterceptTouchEvent -> MyButton的dispatchTouchEvent ->Mybutton的onTouchEvent
可以看出,在View上触发事件,最先捕获到事件的为View所在的ViewGroup,然后才会到View自身。
下面来看下ViewGroup的dispatchTouchEvent的源码:
代码较长,先看下down事件:
public boolean dispatchTouchEvent(MotionEvent ev) { if (!onFilterTouchEventForSecurity(ev)) { return false; } final int action = ev.getAction(); final float xf = ev.getX(); final float yf = ev.getY(); final float scrolledXFloat = xf + mScrollX; final float scrolledYFloat = yf + mScrollY; final Rect frame = mTempRect; boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (action == MotionEvent.ACTION_DOWN) { if (mMotionTarget != null) { //触发down的时候把mMotionTarget重置为null mMotionTarget = null; } // 如果不允许拦截或者允许拦截了但是没有拦截就会循环遍历里面的View if (disallowIntercept || !onInterceptTouchEvent(ev)) { // reset this event's action (just to protect ourselves) ev.setAction(MotionEvent.ACTION_DOWN); // We know we want to dispatch the event down, find a child // who can handle it, start with the front-most child. final int scrolledXInt = (int) scrolledXFloat; final int scrolledYInt = (int) scrolledYFloat; final View[] children = mChildren; final int count = mChildrenCount; for (int i = count - 1; i >= 0; i--) { final View child = children[i]; if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) { child.getHitRect(frame); if (frame.contains(scrolledXInt, scrolledYInt)) { // offset the event to the view's coordinate system final float xc = scrolledXFloat - child.mLeft; final float yc = scrolledYFloat - child.mTop; ev.setLocation(xc, yc); child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
//如果找到点击的View并且返回值==true,那么mMotionTarget就会被赋值成当前的子View
//并且返回true,down事件分发结束 if (child.dispatchTouchEvent(ev)) { // Event handled, we have a target now. mMotionTarget = child; return true; } // The event didn't get handled, try the next view. // Don't reset the event's location, it's not // necessary here. } } } } }
move的源码:
@Override public boolean dispatchTouchEvent(MotionEvent ev) { final int action = ev.getAction(); final float xf = ev.getX(); final float yf = ev.getY(); final float scrolledXFloat = xf + mScrollX; final float scrolledYFloat = yf + mScrollY; final Rect frame = mTempRect; boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; //获取down事件时的mMotionTarget final View target = mMotionTarget; //允许拦截并且拦截了 if (!disallowIntercept && onInterceptTouchEvent(ev)) { //放在下面讲拦截的源码 } final float xc = scrolledXFloat - (float) target.mLeft; final float yc = scrolledYFloat - (float) target.mTop; ev.setLocation(xc, yc); //没有拦截就会调用子view的分发方法 return target.dispatchTouchEvent(ev); }
up事件同样的道理,就不贴出了。
1、ACTION_DOWN中,ViewGroup捕获到事件,然后判断是否拦截,如果没有拦截,则找到包含当前x,y坐标的子View,赋值给mMotionTarget,然后调用 mMotionTarget.dispatchTouchEvent
2、ACTION_MOVE中,ViewGroup捕获到事件,然后判断是否拦截,如果没有拦截,则直接调用mMotionTarget.dispatchTouchEvent(ev)
3、ACTION_UP中,ViewGroup捕获到事件,然后判断是否拦截,如果没有拦截,则直接调用mMotionTarget.dispatchTouchEvent(ev)
关于ViewGroup的拦截方法:
public boolean onInterceptTouchEvent(MotionEvent ev) { int action = ev.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: //如果你觉得需要拦截 return true ; case MotionEvent.ACTION_MOVE: //如果你觉得需要拦截 return true ; case MotionEvent.ACTION_UP: //如果你觉得需要拦截 return true ; } return false; }
默认是不拦截的,即返回false;如果你需要拦截,只要return true就行了,这要该事件就不会往子View传递了,并且如果你在DOWN retrun true ,
则DOWN,MOVE,UP子View都不会捕获事件;如果你在MOVE return true , 则子View在MOVE和UP都不会捕获事件
原因很简单,当onInterceptTouchEvent(ev) return true的时候,会把mMotionTarget 置为null ;
如果ViewGroup的onInterceptTouchEvent(ev) 当ACTION_MOVE时return true ,即拦截了子View的MOVE以及UP事件;
此时子View希望依然能够响应MOVE和UP时该咋办呢?
Android给我们提供了一个方法:requestDisallowInterceptTouchEvent(boolean) 用于设置是否允许拦截,我们在子View的dispatchTouchEvent中直接这么写
public boolean dispatchTouchEvent(MotionEvent event) { getParent().requestDisallowInterceptTouchEvent(true); int action = event.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: Log.e(TAG, "dispatchTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.e(TAG, "dispatchTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_UP: Log.e(TAG, "dispatchTouchEvent ACTION_UP"); break; default: break; } return super.dispatchTouchEvent(event); }
getParent().requestDisallowInterceptTouchEvent(true);
这样即使ViewGroup在MOVE的时候return true,子View依然可以捕获到MOVE以及UP事件。
看下ViewGroup的Move和Up的拦截源码:
if (!disallowIntercept && onInterceptTouchEvent(ev)) { final float xc = scrolledXFloat - (float) target.mLeft; final float yc = scrolledYFloat - (float) target.mTop; mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; ev.setAction(MotionEvent.ACTION_CANCEL); ev.setLocation(xc, yc); if (!target.dispatchTouchEvent(ev)) { // target didn't handle ACTION_CANCEL. not much we can do // but they should have. } // clear the target mMotionTarget = null; // Don't dispatch this event to our own view, because we already // saw it when intercepting; we just want to give the following // event to the normal onTouchEvent(). return true; }
我们把disallowIntercept设置为true时,!disallowIntercept直接为false,于是拦截的方法体就被跳过了,也就失效了。
上面的流程都是正常的分发流程,如果没有找到合适的子View,或者子View的dispatchTouchEvent返回false怎么办?
这是上面down事件的部分代码
if (child.dispatchTouchEvent(ev)) {
mMotionTarget = child;
return true;
}
只有在child.dispatchTouchEvent(ev)返回true了,才会认为找到了能够处理当前事件的View,即mMotionTarget = child,否则仍旧是null
final View target = mMotionTarget; if (target == null) { // We don't have a target, this means we're handling the // event as a regular view. ev.setLocation(xf, yf); if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) { ev.setAction(MotionEvent.ACTION_CANCEL); mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; } return super.dispatchTouchEvent(ev); }
我们没有一个能够处理该事件的目标元素,意味着我们需要自己处理
总结:
1.如果ViewGroup找到了能够处理该事件的View,则直接交给子View处理,自己的onTouchEvent不会被触发。
2.可以通过复写onInterceptTouchEvent(ev)方法,拦截子View的事件(即return true),把事件交给自己处理,则会执行自己对应的onTouchEvent方法
3.子View可以通过调用getParent().requestDisallowInterceptTouchEvent(true); 阻止ViewGroup对其MOVE或者UP事件进行拦截;