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  • pop动画

    #import "ViewController.h"
    #import "POP.h"
    
    @interface ViewController ()
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        
    //    CADisplayLink *link = [CADisplayLink displayLinkWithTarget:self selector:@selector(log)];
    //    [link addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
        return;
        
        UILabel *label = [[UILabel alloc]initWithFrame:CGRectMake(50, 50, 50, 50)];
        label.backgroundColor = [UIColor redColor];
        [self.view addSubview:label];
        
        //核心动画
        CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
        //keypath类型要和fromValue、toValue类型匹配
    //    ani.fromValue
    //    ani.toValue = [NSValue valueWithCGRect:CGRectMake(200, 300, 50, 50)];
        //动画目标值
        ani.toValue = @(3);
        //动画时长
        ani.duration = 3;
        //动画结束是否移除
        ani.removedOnCompletion = NO;
        ani.fillMode = kCAFillModeForwards;
        
        //自动变回去
        ani.autoreverses = YES;
        //添加动画
        
        [label.layer addAnimation:ani forKey:@"qwe"];
        
        //通过key值取到animation
    //    label.layer animationForKey:<#(NSString *)#>
        
        //延时触发方法
    //    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(4 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    //        NSLog(@"%@",NSStringFromCGRect(label.layer.frame));
    //    });
        
    //    [self performSelector:@selector(log) withObject:nil afterDelay:4];
    }
    
    - (void)log
    {
        NSLog(@"delay!");
    }
    
    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }
    
    - (IBAction)spring:(id)sender {
        //弹性动画
        
        //iOS7.0后新出的弹性动画,Damping阻尼,Velocity速度
    //    [UIView animateWithDuration:3 delay:0 usingSpringWithDamping:0.1 initialSpringVelocity:2.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
    //        [sender setFrame:CGRectMake(200, 100, 80, 40)];
    //    } completion:nil];
        
        //frame变化
        POPSpringAnimation *spring = [POPSpringAnimation animationWithPropertyNamed:kPOPViewFrame];
        spring.toValue = [NSValue valueWithCGRect:CGRectMake(230, 40, 80, 40)];
    //动画代理(代理函数包括:动画开始,动画结束,动画到达目标值、动画应用到控件上)
    //    spring.delegate = self;
        //缩放
    //    POPSpringAnimation *spring = [POPSpringAnimation animationWithPropertyNamed:kPOPViewScaleXY];
    ////    spring.fromValue默认从当前位置开始
    //    spring.fromValue = [NSValue valueWithCGSize:CGSizeMake(1, 1)];
    //    spring.toValue = [NSValue valueWithCGSize:CGSizeMake(3, 3)];
     
        //背景色变化
    //    POPSpringAnimation *spring = [POPSpringAnimation animationWithPropertyNamed:kPOPViewBackgroundColor];
    //    spring.toValue = [NSValue valueWithCGRect:CGRectMake(0.1, 0.2, 0.3, 1.0)];
        
        //设置振幅
        spring.springBounciness = 20;
        //振幅速度
        spring.springSpeed = 20;
    //    spring.dynamicsMass = 100;
    //    spring.dynamicsTension = 100;
    //    spring.dynamicsFriction = 100;
        [sender pop_addAnimation:spring forKey:@"spring"];
    }
    
    //减速动画
    - (IBAction)decay:(id)sender {
    //    POPDecayAnimation *decay = [POPDecayAnimation animationWithPropertyNamed:kPOPViewCenter];
        //减速不能设置toValue
    //    decay.toValue = [NSValue valueWithCGPoint:CGPointMake(200, 100)];
    //    decay.fromValue = [NSValue valueWithCGPoint:CGPointMake(50, 50)];
    //    decay.velocity = [NSValue valueWithCGPoint:CGPointMake(200, 100)];
        
        //缩放
        POPDecayAnimation *decay = [POPDecayAnimation animationWithPropertyNamed:kPOPViewScaleXY];
        decay.velocity = [NSValue valueWithCGSize:CGSizeMake(4, 4)];
        [sender pop_addAnimation:decay forKey:@"decay"];
    }
    
    - (IBAction)basic:(id)sender {
    //    [POPBasicAnimation animationWithPropertyNamed:kPOPViewFrame];
        POPBasicAnimation *basic =
        [POPBasicAnimation animation];
        basic.property = [POPAnimatableProperty propertyWithName:kPOPViewFrame];
        
        basic.fromValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 80, 40)];
        basic.toValue = [NSValue valueWithCGRect:CGRectMake(200, 200, 80, 40)];
        //动画时长
        basic.duration = 2;
        [sender pop_addAnimation:basic forKey:@"basic"];
    }
    
    //自定义
    - (IBAction)Custom:(id)sender {
        
        //block返回值为yes代表动画一直执行(block会继续执行),返回值no代表动画结束(block不会继续被执行)。
    //    POPCustomAnimation *cus = [POPCustomAnimation animationWithBlock:^BOOL(id target, POPCustomAnimation *animation) {
    //        
    //        //修改alpha值
    //        CGFloat alpha = [target alpha];
    //        alpha -= 0.005;
    //        [target setAlpha:alpha];
    //        
    //        //每次向右移动1
    //        CGRect frame = [target frame];
    //        frame.origin.x += 1;
    //        [target setFrame:frame];
    //        //如果x坐标大于等于200,则结束动画,否则继续动画
    //        if (frame.origin.x >= 200) {
    //            return NO;
    //        }
    //        return YES;
    //    }];
    //    [sender pop_addAnimation:cus forKey:@"custom"];
        
        
        //贝塞尔曲线创建圆路径(参数顺序:圆心、半径、起始角度、结束角度、是否顺时针绘制)
        UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(200, 200) radius:80 startAngle:M_PI endAngle:M_PI*(7/2) clockwise:YES];
        //移动到某个点
        [path moveToPoint:CGPointMake(120, 200)];
        //添加到另外一个点之间的线
        [path addLineToPoint:CGPointMake(180, 250)];
        //再次移动到某个点
        [path moveToPoint:CGPointMake(180, 250)];
        [path addLineToPoint:CGPointMake(250, 140)];
        
        //渲染路径的特殊layer
        CAShapeLayer *layer = [CAShapeLayer layer];
        //设置渲染路径
        layer.path = path.CGPath;
        //线条颜色
        layer.strokeColor = [[UIColor redColor]CGColor];
        //填充颜色
        layer.fillColor = [[UIColor whiteColor]CGColor];
        //线条宽度
        layer.lineWidth = 5;
        //添加到当前页面的layer上
        [self.view.layer addSublayer:layer];
        
        //核心动画
    //    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    //    animation.toValue = @(layer.strokeEnd);
    //    animation.fromValue = @(layer.strokeStart);
    //    animation.duration = 2;
    //    [layer addAnimation:animation forKey:@"coreAnimation"];
    //    return;
        
        //popcustom动画
        POPCustomAnimation *layCus = [POPCustomAnimation animationWithBlock:^BOOL(id target, POPCustomAnimation *animation) {
            
            CAShapeLayer *shapeLayer = target;
            shapeLayer.strokeEnd += 0.01;
            if (shapeLayer.strokeEnd >= 1) {
                return NO;
            }
            return YES;
        }];
        layer.strokeEnd = 0;
        [layer pop_addAnimation:layCus forKey:@"custom"];
    }
    
    - (IBAction)property:(id)sender {
        
        //自定义property
        POPBasicAnimation *animation = [POPBasicAnimation animation];
        //设置动画规则
        animation.property = [POPAnimatableProperty propertyWithName:@"customProperty" initializer:^(POPMutableAnimatableProperty *prop) {
            //从values数组中取值显示到target上
            [prop setWriteBlock:^(id target, const CGFloat *values) {
                [target setAlpha:values[0]];
            }];
            
            //从target取值赋值到values数组中
            [prop setReadBlock:^(id target, CGFloat *values) {
                values[0] = [target alpha];
            }];
        }];
    //    //让button变成透明
    //    animation.toValue = @(0);
    //    animation.property = [POPAnimatableProperty propertyWithName:@"increase" initializer:^(POPMutableAnimatableProperty *prop) {
    //        
    //        [prop setWriteBlock:^(id target, const CGFloat *values) {
    //            [target setTitle:[NSString stringWithFormat:@"%.f",values[0]] forState:UIControlStateNormal];
    //        }];
    //        
    //        [prop setReadBlock:^(id target, CGFloat *values) {
    //            values[0] = [target titleLabel].text.floatValue;
    //        }];
    //    }];
    //    animation.toValue = @(1000);
        
    //    animation.property = [POPAnimatableProperty propertyWithName:@"size" initializer:^(POPMutableAnimatableProperty *prop) {
    //       //writeblock和readblock正好是相反的两个过程
    //        [prop setWriteBlock:^(id target, const CGFloat *values) {
    //            
    //            CGRect frame = [target frame];
    //            frame.size.width = values[0];
    //            frame.size.height = values[1];
    //            [target setFrame:frame];
    //            
    //        }];
    //        
    //        [prop setReadBlock:^(id target, CGFloat *values) {
    //            CGRect frame = [target frame];
    //            values[0] = frame.size.width;
    //            values[1] = frame.size.height;
    //        }];
    //    }];
    //    animation.fromValue = [NSValue valueWithCGSize:CGSizeMake(80, 40)];
    //    animation.toValue = [NSValue valueWithCGSize:CGSizeMake(200, 200)];
    
    //    animation.property = [POPAnimatableProperty propertyWithName:@"qwer" initializer:^(POPMutableAnimatableProperty *prop) {
    //       [prop setReadBlock:^(id target, CGFloat *values) {
    //           CGRect frame = [target frame];
    //           values[0] = frame.origin.x;
    //           values[1] = frame.origin.y;
    //           values[2] = [target titleLabel].text.floatValue;
    //           values[3] = 0;
    //       }];
    //        
    //        [prop setWriteBlock:^(id target, const CGFloat *values) {
    //            CGRect frame = [target frame];
    //            NSLog(@"%f-%f-%f-%f",values[0],values[1],values[2],values[3]);
    //            frame.origin.x = values[0];
    //            frame.origin.y = values[1];
    //            [target setFrame:frame];
    //            [target setTitle:[NSString stringWithFormat:@"%.f",values[2]] forState:UIControlStateNormal];
    //        }];
    //    }];
    //    animation.fromValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 0, 0)];
    //    animation.toValue = [NSValue valueWithCGRect:CGRectMake(300, 300, 1000, 0)];
        //设置动画时长
        animation.duration = 2;
        [sender pop_addAnimation:animation forKey:@"animation"];
    }
    
    
    @end
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  • 原文地址:https://www.cnblogs.com/liaods/p/4805579.html
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