目录
BUG2:修复当用户拥有2个宠物时,如果第1个宠物挂了,会出现第二个宠物变成第1个宠物的情况,会导致数据发生混乱出现bug
BUG1:修复宠物喂食饱食度未增加的BUG
原因:喂养宠物成功后,只保存了hp,没有保存hp_time
methods:{ feed(pet_key){ // 我的背包 this.game.save({"pet_key":pet_key}); // 记录本次喂养的宠物下标 this.game.goFrame("package","package.html", this.current,null,{ type:"push", subType:"from_top", duration:300 }); api.addEventListener({ name: 'pet_feed_success' }, (ret, err)=>{ if( ret ){ this.pet_list[ret.value.pet_key].hp = Math.ceil( ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100 ) // ***喂养成功之后,hp和hp_time都要保存到前端*** this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time; this.game.save({"pet_list":this.pet_list}) } }); },
BUG2:修复当用户拥有2个宠物时,如果第1个宠物挂了,会出现第二个宠物变成第1个宠物的情况,会导致数据发生混乱出现bug
在第一个宠物挂了以后, 因为当初保存宠物数据的时候使用列表保存,所以在第一个成员被清理的时候,肯定会出现数据成员往前调整的现象
所以可以把保存宠物的数据格式从列表改成字典.
如果当前用户有2个宠物,而第1个宠物挂了以后,则不直接删除第一个宠物,而是暂时保留数据并对数据进行状态改动.
2.1 在宠物死亡的时候,判断如果是第一个宠物,则添加一个is_die=true的标记
2.2 在宠物显示的时候,如果当前宠物出现is_die的标记,则不显示. ????
2.3 用户在背包使用宠物道具时, 判断第一个宠物是否有is_die的标记,如果有,则进行替换
from application import socketio from flask import request from application.apps.users.models import User from flask_socketio import join_room, leave_room from application import mongo from .models import Goods,Setting,db from status import APIStatus as status from message import ErrorMessage as errmsg # 建立socket通信 # @socketio.on("connect", namespace="/mofang") # def user_connect(): # """用户连接""" # print("用户%s连接过来了!" % request.sid) # # 主动响应数据给客户端 # socketio.emit("server_response","hello",namespace="/mofang") # 断开socket通信 @socketio.on("disconnect", namespace="/mofang") def user_disconnect(): print("用户%s退出了种植园" % request.sid ) @socketio.on("login", namespace="/mofang") def user_login(data): # 分配房间 room = data["uid"] join_room(room) # 保存当前用户和sid的绑定关系 # 判断当前用户是否在mongo中有记录 query = { "_id": data["uid"] } ret = mongo.db.user_info_list.find_one(query) if ret: mongo.db.user_info_list.update_one(query,{"$set":{"sid": request.sid}}) else: mongo.db.user_info_list.insert_one({ "_id": data["uid"], "sid": request.sid, }) # 返回种植园的相关配置参数 orchard_settings = {} setting_list = Setting.query.filter(Setting.is_deleted==False, Setting.status==True).all() """ 现在的格式: [<Setting package_number_base>, <Setting package_number_max>, <Setting package_unlock_price_1>] 需要返回的格式: { package_number_base:4, package_number_max: 32, ... } """ for item in setting_list: orchard_settings[item.name] = item.value # 返回当前用户相关的配置参数 user_settings = {} # 从mongo中查找用户信息,判断用户是否激活了背包格子 user_dict = mongo.db.user_info_list.find_one({"sid":request.sid}) # 背包格子 if user_dict.get("package_number") is None: user_settings["package_number"] = orchard_settings.get("package_number_base",4) mongo.db.user_info_list.update_one({"sid":request.sid},{"$set":{"package_number": user_settings["package_number"]}}) else: user_settings["package_number"] = user_dict.get("package_number") """种植园植物信息""" # 总树桩数量 setting = Setting.query.filter(Setting.name == "user_total_tree").first() if setting is None: tree_total = 9 else: tree_total = int(setting.value) # 用户已经激活的树桩 setting = Setting.query.filter(Setting.name == "user_active_tree").first() if setting is None: user_tree_number = 3 else: user_tree_number = int(setting.value) user_tree_number = user_dict.get("user_tree_number",user_tree_number) # 种植的植物列表 user_tree_list = user_dict.get("user_tree_list", []) key = 0 for tree_item in user_tree_list: tree_item["status"] = "tree_status_%s" % int(tree_item["status"]) # 植物状态 tree_item["water_time"] = redis.ttl("user_tree_water_%s_%s" % (data["uid"],key)) tree_item["growup_time"] = redis.ttl("user_tree_growup_%s_%s" % (data["uid"],key)) key+=1 # 植物状态信息 status_list = [ "tree_status_0", "tree_status_1", "tree_status_2", "tree_status_3", "tree_status_4", ] setting_list = Setting.query.filter(Setting.name.in_(status_list)).all() tree_status = {} for item in setting_list: tree_status[item.name] = item.value """显示植物相关道具""" # 获取背包中的化肥和宠物粮 fertilizer_num,pet_food_num = get_package_prop_list(user_dict) # 获取剪刀和浇水 # 只有植物处于成长期才会允许裁剪 # 只有植物处于幼苗期才会允许浇水 waters = 0 shears = 0 user_tree_list = user_dict.get("user_tree_list",[]) if len(user_tree_list) > 0: key = 0 for tree in user_tree_list: if (tree["status"] == "tree_status_%s" % 2) and int(tree.get("waters",0)) == 0: """处于幼苗期""" # 判断只有种植指定时间以后的幼苗才可以浇水 interval_time = redis.ttl("user_tree_water_%s_%s" % (user_dict.get("_id"), key) ) if interval_time==-2: waters+=1 elif (tree["status"] == "tree_status_%s" % 3) and int(tree.get("shears",0)) == 0: """处于成长期""" interval_time = redis.ttl("user_tree_shears_%s_%s" % (user_dict.get("_id"), key)) if interval_time==-2: shears+=1 key+=1 message = { "errno":status.CODE_OK, "errmsg":errmsg.ok, "orchard_settings":orchard_settings, "user_settings":user_settings, "tree_total":tree_total, "user_tree_number":user_tree_number, "user_tree_list":user_tree_list, "fertilizer_num":fertilizer_num, "pet_food_num":pet_food_num, "tree_status":tree_status, "waters":waters, "shears":shears, } socketio.emit("login_response", message, namespace="/mofang", room=room) def get_package_prop_list(user_dict): fertilizer_num = 0 pet_food_num = 0 prop_list = user_dict.get("prop_list", {}) for prop_item, num in prop_list.items(): pid = prop_item.split("_")[-1] num = int(num) prop_obj = Goods.query.get(pid) if prop_obj.prop_type == 2: # 提取化肥 fertilizer_num += num elif prop_obj.prop_type == 3: # 提取宠物粮 pet_food_num += num return fertilizer_num,pet_food_num @socketio.on("user_buy_prop", namespace="/mofang") def user_buy_prop(data): """用户购买道具""" room = request.sid # 从mongo中获取当前用户信息 user_info = mongo.db.user_info_list.find_one({"sid":request.sid}) user = User.query.get(user_info.get("_id")) if user is None: socketio.emit("user_buy_prop_response", {"errno":status.CODE_NO_USER,"errmsg":errmsg.user_not_exists}, namespace="/mofang", room=room) return # 判断背包物品存储是否达到上限 use_package_number = int(user_info.get("use_package_number",0)) # 当前诗经使用的格子数量 package_number = int(user_info.get("package_number",0)) # 当前用户已经解锁的格子数量 # 本次购买道具需要使用的格子数量 setting = Setting.query.filter(Setting.name == "td_prop_max").first() if setting is None: td_prop_max = 10 else: td_prop_max = int(setting.value) # 计算购买道具以后需要额外占用的格子数量 if ("prop_%s" % data["pid"]) in user_info.get("prop_list",{}): """曾经购买过当前道具""" prop_num = int( user_info.get("prop_list")["prop_%s" % data["pid"]]) # 购买前的道具数量 new_prop_num = prop_num+int(data["num"]) # 如果成功购买道具以后的数量 old_td_num = prop_num // td_prop_max if prop_num % td_prop_max > 0: old_td_num+=1 new_td_num = new_prop_num // td_prop_max if new_prop_num % td_prop_max > 0: new_td_num+=1 td_num = new_td_num - old_td_num else: """新增购买的道具""" # 计算本次购买道具需要占用的格子数量 if int(data["num"]) > td_prop_max: """需要多个格子""" td_num = int(data["num"]) // td_prop_max if int(data["num"]) % td_prop_max > 0: td_num+=1 else: """需要一个格子""" td_num = 1 if use_package_number+td_num > package_number: """超出存储上限""" socketio.emit("user_buy_prop_response", {"errno": status.CODE_NO_PACKAGE, "errmsg": errmsg.no_package}, namespace="/mofang", room=room) return # 从mysql中获取商品价格 prop = Goods.query.get(data["pid"]) if user.money > 0: # 当前商品需要通过RMB购买 if float(user.money) < float(prop.price) * int(data["num"]): socketio.emit("user_buy_prop_response", {"errno":status.CODE_NO_MONEY,"errmsg":errmsg.money_no_enough}, namespace="/mofang", room=room) return else: """当前通过果子进行购买""" if int(user.credit) < int(prop.credit) * int(data["num"]): socketio.emit("user_buy_prop_response", {"errno": status.CODE_NO_CREDIT, "errmsg": errmsg.credit_no_enough}, namespace="/mofang", room=room) return # 从mongo中获取用户列表信息,提取购买的商品数量进行累加和余额 query = {"sid": request.sid} if user_info.get("prop_list") is None: """此前没有购买任何道具""" message = {"$set":{"prop_list":{"prop_%s" % prop.id:int(data["num"])}}} mongo.db.user_info_list.update_one(query,message) else: """此前有购买了道具""" prop_list = user_info.get("prop_list") # 道具列表 if ("prop_%s" % prop.id) in prop_list: """如果再次同一款道具""" prop_list[("prop_%s" % prop.id)] = prop_list[("prop_%s" % prop.id)] + int(data["num"]) else: """此前没有购买过这种道具""" prop_list[("prop_%s" % prop.id)] = int(data["num"]) mongo.db.user_info_list.update_one(query, {"$set":{"prop_list":prop_list}}) # 扣除余额或果子 if prop.price > 0: user.money = float(user.money) - float(prop.price) * int(data["num"]) else: user.credit = int(user.credit) - int(prop.credit) * int(data["num"]) db.session.commit() # 返回购买成功的信息 socketio.emit("user_buy_prop_response", {"errno":status.CODE_OK,"errmsg":errmsg.ok}, namespace="/mofang", room=room) # 返回最新的用户道具列表 user_prop() @socketio.on("user_prop", namespace="/mofang") def user_prop(): """用户道具""" userinfo = mongo.db.user_info_list.find_one({"sid":request.sid}) prop_list = userinfo.get("prop_list",{}) prop_id_list = [] for prop_str,num in prop_list.items(): pid = int(prop_str[5:]) prop_id_list.append(pid) data = [] prop_list_data = Goods.query.filter(Goods.id.in_(prop_id_list)).all() setting = Setting.query.filter(Setting.name == "td_prop_max").first() if setting is None: td_prop_max = 10 else: td_prop_max = int(setting.value) for prop_data in prop_list_data: num = int( prop_list[("prop_%s" % prop_data.id)]) if td_prop_max > num: data.append({ "num": num, "image": prop_data.image, "pid": prop_data.id, "pty": prop_data.prop_type, }) else: padding_time = num // td_prop_max padding_last = num % td_prop_max arr = [{ "num": td_prop_max, "image": prop_data.image, "pid": prop_data.id, "pty": prop_data.prop_type, }] * padding_time if padding_last != 0: arr.append({ "num": padding_last, "image": prop_data.image, "pid": prop_data.id, "pty": prop_data.prop_type, }) data = data + arr mongo.db.user_info_list.update_one({"sid":request.sid},{"$set":{"use_package_number":len(data)}}) room = request.sid fertilizer_num,pet_food_num = get_package_prop_list(userinfo) socketio.emit("user_prop_response", { "errno": status.CODE_OK, "errmsg": errmsg.ok, "data":data, "fertilizer_num":fertilizer_num, "pet_food_num":pet_food_num, }, namespace="/mofang", room=room) @socketio.on("unlock_package", namespace="/mofang") def unlock_package(): """解锁背包""" # 从mongo获取当前用户解锁的格子数量 user_info = mongo.db.user_info_list.find_one({"sid":request.sid}) user = User.query.get(user_info.get("_id")) if user is None: socketio.emit("unlock_package_response", {"errno":status.CODE_NO_USER,"errmsg":errmsg.user_not_exists}, namespace="/mofang", room=room) return package_number = int(user_info.get("package_number")) num = 7 - (32 - package_number) // 4 # 没有解锁的格子 # 从数据库中获取解锁背包的价格 setting = Setting.query.filter(Setting.name == "package_unlock_price_%s" % num).first() if setting is None: unlock_price = 0 else: unlock_price = int(setting.value) # 判断是否有足够的积分或者价格 room = request.sid if user.money < unlock_price: socketio.emit("unlock_package_response", {"errno": status.CODE_NO_MONEY, "errmsg": errmsg.money_no_enough}, namespace="/mofang", room=room) return # 解锁成功 user.money = float(user.money) - float(unlock_price) db.session.commit() # mongo中调整数量 mongo.db.user_info_list.update_one({"sid":request.sid},{"$set":{"package_number": package_number+1}}) # 返回解锁的结果 socketio.emit("unlock_package_response", { "errno": status.CODE_OK, "errmsg": errmsg.ok}, namespace="/mofang", room=room) import math from application import redis @socketio.on("pet_show", namespace="/mofang") def pet_show(): """显示宠物""" room = request.sid user_info = mongo.db.user_info_list.find_one({"sid":request.sid}) user = User.query.get(user_info.get("_id")) if user is None: socketio.emit("pet_show_response", {"errno":status.CODE_NO_USER,"errmsg":errmsg.user_not_exists}, namespace="/mofang", room=room) return # 获取宠物列表 pet_list = user_info.get("pet_list", []) """ pet_list: [ { "pid":11, "image":"pet.png", "hp":100%, "created_time":xxxx-xx-xx xx:xx:xx, "skill":"70%", "has_time":30天 }, ] """ # 从redis中提取当前宠物的饱食度和有效期 # 初始化宠物的生命周期 pet_hp_max = 10000 for key,pet in enumerate(pet_list): setting = Setting.query.filter(Setting.name == "pet_hp_max_%s" % pet["pid"]).first() if setting is None: pet_hp_max = 7200 else: pet_hp_max = int(setting.value) pet["hp"] = math.ceil( redis.ttl("pet_%s_%s_hp" % (user.id,key+1)) / pet_hp_max * 100 ) pet["has_time"] = redis.ttl("pet_%s_%s_expire" % (user.id,key+1)) pet["hp_time"] = redis.ttl("pet_%s_%s_hp" % (user.id,key+1)) pet["pet_hp_max"] = pet_hp_max # 在饱食度低于0时,给当前宠物进行标记 if pet["hp"] <=0: pet["is_die"] = 1 redis.delete("pet_%s_%s_expire" % (user.id,key+1)) mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":pet_list}}) pet_number = user_info.get("pet_number", 1) print(pet_list) socketio.emit( "pet_show_response", { "errno": status.CODE_OK, "errmsg": errmsg.ok, "pet_list": pet_list, "pet_number": pet_number, }, namespace="/mofang", room=room ) from datetime import datetime @socketio.on("use_prop", namespace="/mofang") def use_prop(data): """使用道具""" pid = data.get("pid") pet_key = data.get("pet_key",0) room = request.sid # 获取mongo中的用户信息 user_info = mongo.db.user_info_list.find_one({"sid": request.sid}) # 获取mysql中的用户信息 user = User.query.get(user_info.get("_id")) if user is None: socketio.emit("pet_use_response", {"errno": status.CODE_NO_USER, "errmsg": errmsg.user_not_exists}, namespace="/mofang", room=room) return # 获取道具 prop_data = Goods.query.get(pid) if prop_data is None: socketio.emit("pet_use_response", {"errno":status.CODE_NO_SUCH_PROP,"errmsg":errmsg.not_such_prop}, namespace="/mofang", room=room) return if int(prop_data.prop_type) == 0: """使用植物道具""" # 1. 判断当前的植物数量是否有空余 tree_list = user_info.get("user_tree_list", []) # 当前用户最多可种植的数量 setting = Setting.query.filter(Setting.name == "user_active_tree").first() if setting is None: user_tree_number = 3 else: user_tree_number = int(setting.value) user_tree_number = user_info.get("user_tree_number", user_tree_number) if len(tree_list) >= user_tree_number: socketio.emit("prop_use_response", {"errno": status.CODE_NO_EMPTY, "errmsg": errmsg.prop_not_empty}, namespace="/mofang", room=room) return # 使用道具 mongo.db.user_info_list.update_one({"sid":room},{"$push":{"user_tree_list": { # 植物状态 "time": int(datetime.now().timestamp()), # 种植时间 "status": 2, # 植物状态,2表示幼苗状态 "waters": 0, # 浇水次数 "shears": 0, # 使用剪刀次数 } }}) # 从种下去到浇水的时间 pipe = redis.pipeline() pipe.multi() setting = Setting.query.filter(Setting.name == "tree_water_time").first() if setting is None: tree_water_time = 3600 else: tree_water_time = int(setting.value) # 必须等时间到了才可以浇水 pipe.setex("user_tree_water_%s_%s" % (user.id,len(tree_list)),int(tree_water_time),"_") # 必须等时间到了才可以到成长期 setting = Setting.query.filter(Setting.name == "tree_growup_time").first() if setting is None: tree_growup_time = 3600 else: tree_growup_time = int(setting.value) pipe.setex("user_tree_growup_%s_%s" % (user.id,len(tree_list)),tree_growup_time, "_") pipe.execute() user_login({"uid": user.id}) if int(prop_data.prop_type) == 1: """使用宠物道具""" # 1. 判断当前的宠物数量 # 获取宠物列表 pet_list = user_info.get("pet_list", []) if len(pet_list) > 1 and pet_list[0]['is_die'] == 0 and pet_list[1]['is_die'] == 0: socketio.emit("pet_use_response", {"errno":status.CODE_NO_EMPTY,"errmsg":errmsg.pet_not_empty}, namespace="/mofang", room=room) return # 2. 是否有空余的宠物栏位 pet_number = user_info.get("pet_number",1) length = len(pet_list) if length == 2: live_leng = 0 if pet_list[0]['is_die'] == 0: live_leng += 1 if pet_list[1]['is_die'] == 0: live_leng += 1 elif length == 1 and pet_list[0]['is_die'] == 0: live_leng = 1 else: live_leng = 0 if live_leng >= pet_number: socketio.emit("pet_use_response", {"errno":status.CODE_NO_EMPTY,"errmsg":errmsg.pet_not_empty}, namespace="/mofang", room=room) return # 3. 初始化当前宠物信息 # 获取有效期和防御值 exp_data = Setting.query.filter(Setting.name=="pet_expire_%s" % pid).first() ski_data = Setting.query.filter(Setting.name=="pet_skill_%s" % pid).first() if exp_data is None: # 默认7天有效期 expire = 7 else: expire = exp_data.value if ski_data is None: skill = 10 else: skill = ski_data.value # 在redis中设置当前宠物的饱食度 pipe = redis.pipeline() pipe.multi() setting = Setting.query.filter(Setting.name == ("pet_hp_max_%s" % pid)).first() if setting is None: pet_hp_max = 7200 else: pet_hp_max = int(setting.value) # 基本保存到mongo # 判断是否有挂了的宠物在列表中 pet_data = { "pid": pid, "image": prop_data.image, "created_time": int( datetime.now().timestamp() ), "skill": skill, "is_die": 0, } # 如果第一个宠物是挂了的 if len(pet_list) == 0: mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":[pet_data]}}) pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_") pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_") elif len(pet_list) == 1 and int(pet_list[0]["is_die"]) == 1: """只有一个挂了的宠物""" mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":[pet_data]}}) pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_") pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_") elif len(pet_list) == 1 and int(pet_list[0]["is_die"]) == 0: """只有一个活着的宠物""" mongo.db.user_info_list.update_one({"sid": room}, {"$push": {"pet_list": pet_data}}) pipe.setex("pet_%s_%s_hp" % (user.id, 2), pet_hp_max, "_") pipe.setex("pet_%s_%s_expire" % (user.id, 2), int(expire) * 24 * 60 * 60, "_") elif len(pet_list) == 2 and int(pet_list[0]["is_die"]) == 1: """有2个宠物,但是第1个挂了""" pet_list[0] = pet_data mongo.db.user_info_list.update_one({"sid": room}, {"$set": {"pet_list": pet_list}}) pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_") pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_") elif len(pet_list) == 2 and int(pet_list[1]["is_die"]) == 1: """有2个宠物,但是第2个挂了""" pet_list[1] = pet_data pipe.setex("pet_%s_%s_hp" % (user.id, 2), pet_hp_max, "_") pipe.setex("pet_%s_%s_expire" % (user.id, 2), int(expire) * 24 * 60 * 60, "_") mongo.db.user_info_list.update_one({"sid": room}, {"$set": {"pet_list": pet_list}}) pipe.execute() pet_show() if int(prop_data.prop_type) == 3: """宠物喂食""" pet_list = user_info.get("pet_list") if len(pet_list) < 1: socketio.emit("pet_use_response", {"errno": status.CODE_NO_PET, "errmsg": errmsg.not_pet}, namespace="/mofang", room=room) return current_hp_time = redis.ttl("pet_%s_%s_hp" % (user.id,pet_key+1)) setting = Setting.query.filter(Setting.name== ("pet_hp_max_%s" % (pet_list[pet_key]["pid"]))).first() if setting is None: pet_hp_max = 7200 else: pet_hp_max = int(setting.value) current_pet_hp = math.ceil(current_hp_time / pet_hp_max * 100) if current_pet_hp > 90: """饱食度高于90%无法喂养""" socketio.emit("pet_use_response", {"errno": status.CODE_NO_FEED, "errmsg": errmsg.no_feed}, namespace="/mofang", room=room) return if current_pet_hp <= 0: socketio.emit("pet_use_response", {"errno": status.CODE_NO_PET, "errmsg": errmsg.not_pet}, namespace="/mofang", room=room) return setting = Setting.query.filter(Setting.name == "pet_feed_number").first() if setting is None: pet_feed_number = 0.1 else: pet_feed_number = float(setting.value) prop_time = pet_hp_max * pet_feed_number time = int( current_hp_time + prop_time ) redis.expire("pet_%s_%s_hp" % (user.id,pet_key+1),time) socketio.emit("pet_feed_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok,"pet_key":pet_key,"hp_time":time}, namespace="/mofang", room=room) # 扣除背包中的道具数量 prop_list = user_info.get("prop_list",{}) for key,value in prop_list.items(): if key == ("prop_%s" % pid): if int(value) > 1: prop_list[key] = int(value) - 1 else: prop_list.pop(key) break mongo.db.user_info_list.update_one({"sid":room},{"$set":{"prop_list":prop_list}}) user_prop() socketio.emit("prop_use_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok}, namespace="/mofang", room=room) @socketio.on("active_tree", namespace="/mofang") def active_tree(): """激活树桩""" room = request.sid # 获取mongo中的用户信息 user_info = mongo.db.user_info_list.find_one({"sid": request.sid}) # 获取mysql中的用户信息 user = User.query.get(user_info.get("_id")) if user is None: socketio.emit("active_tree_response", {"errno": status.CODE_NO_USER, "errmsg": errmsg.user_not_exists}, namespace="/mofang", room=room) return # 判断树桩是否达到上限 tree_number_data = Setting.query.filter(Setting.name == "user_active_tree").first() total_tree_data = Setting.query.filter(Setting.name == "user_total_tree").first() if tree_number_data is None: tree_number = 1 else: tree_number = tree_number_data.value if total_tree_data is None: total_tree = 9 else: total_tree = int(total_tree_data.value) user_tree_number = int(user_info.get("user_tree_number",tree_number)) if user_tree_number >= total_tree: socketio.emit("active_tree_response", {"errno": status.CODE_NO_EMPTY, "errmsg": errmsg.prop_not_empty}, namespace="/mofang", room=room) return # 扣除激活的果子数量 ret = Setting.query.filter(Setting.name == "active_tree_price").first() if ret is None: active_tree_price = 100 * user_tree_number else: active_tree_price = int(ret.value) * user_tree_number if active_tree_price > int(user.credit): socketio.emit("active_tree_response", {"errno": status.CODE_NO_CREDIT, "errmsg": errmsg.credit_no_enough}, namespace="/mofang", room=room) return user.credit = int(user.credit) - active_tree_price db.session.commit() mongo.db.user_info_list.update_one({"sid":room},{"$set":{"user_tree_number":user_tree_number+1}}) socketio.emit("active_tree_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok}, namespace="/mofang", room=room) return
2.前端
<!DOCTYPE html> <html> <head> <title>用户中心</title> <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no"> <meta charset="utf-8"> <link rel="stylesheet" href="../static/css/main.css"> <script src="../static/js/vue.js"></script> <script src="../static/js/axios.js"></script> <script src="../static/js/main.js"></script> <script src="../static/js/uuid.js"></script> <script src="../static/js/settings.js"></script> <script src="../static/js/socket.io.js"></script> </head> <body> <div class="app orchard orchard-frame" id="app"> <div class="background"> <img class="grassland2" src="../static/images/grassland2.png" alt=""> <img class="mushroom1" src="../static/images/mushroom1.png" alt=""> <img class="stake1" src="../static/images/stake1.png" alt=""> <img class="stake2" src="../static/images/stake2.png" alt=""> </div> <div class="pet-box"> <div class="pet"> <span @click="feed(0)" class="popped" v-if="pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0"> <img class="pet-prop" src="../static/images/prop4.png" alt=""> </span> <img v-if="pet_list.length > 0 && pet_list[0].hp>0" class="pet-item" :src="settings.static_url+pet_list[0].image" alt=""> </div> <div class="pet" v-if="pet_number > 1"> <span @click="feed(1)" class="popped" v-if="pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0"> <img class="pet-prop" src="../static/images/prop4.png" alt=""> </span> <img v-if="pet_list.length > 1 && pet_list[1].hp>0" class="pet-item" :src="settings.static_url+pet_list[1].image" alt=""> </div> <div class="pet turned_off" v-if="pet_number==1"> <img class="turned_image" src="../static/images/turned_off.png" alt=""> <p>请购买宠物</p> </div> </div> <div class="tree-list"> <div class="tree-box"> <div class="tree" v-for="tree in user_tree_data.user_tree_list"> <img :src="tree_img(tree.status)" alt=""> </div> <!-- 已激活但是未种植的树桩列表 --> <div class="tree" v-for="i in active_tree"> <img src="../static/images/tree1.png" alt=""> </div> <!-- 未激活树桩列表 --> <div @click="unlock_tree" class="tree" v-for="i in lock_tree"> <img src="../static/images/tree0.png" alt=""> </div> </div> </div> <div class="prop-list"> <div class="prop"> <img src="../static/images/prop1.png" alt=""> <span>{{fertilizer_num}}</span> <p>化肥</p> </div> <div class="prop"> <img src="../static/images/prop2.png" alt=""> <span>{{shears}}</span> <p>修剪</p> </div> <div class="prop"> <img src="../static/images/prop3.png" alt=""> <span>{{waters}}</span> <p>浇水</p> </div> <div class="prop"> <img src="../static/images/prop4.png" alt=""> <span>{{pet_food_num}}</span> <p>宠物粮</p> </div> </div> <div class="pet-hp-list"> <div class="pet-hp" v-for="pet,key in pet_list"> <p>宠物{{key+1}} 饱食度</p> <div class="hp"> <div :style="{ pet.hp+'%',backgroundColor:bg(pet.hp)}" class="process">{{pet.hp}}%</div> </div> </div> </div> </div> <script> apiready = function(){ init(); new Vue({ el:"#app", data(){ return { namespace: '/mofang', token:"", socket: null, pet_food_num:0, // 宠物粮数量 fertilizer_num:0, // 化肥数量 waters:0, // 浇水次数 shears:0, // 剪刀次数 pet_list:[], user_tree_data:{ "total_tree": 9, // 总树桩数量 "user_tree_number": 0, // 当前用户激活树桩数量 "user_tree_list":[ // 当前种植的树桩列表状态 ], }, tree_status:{ }, // user_tree_data:{ // "total_tree":9, // 总树桩数量 // "user_tree_number": 5, // 当前用户激活树桩数量 // "user_tree_list":[ // 当前种植的树桩列表状态 // { // 树桩状态 // "time":1609808084, // 种植时间 // "status":4, // 植物状态 // "has_time": 300, // 状态时间 // }, // ], // }, // tree_status:{ // "tree_status_0": "tree0.png", // 树桩 // "tree_status_1": "tree1.png", // 空桩 // "tree_status_2": "tree2.png", // 幼苗 // "tree_status_3": "tree3.png", // 成长 // "tree_status_4": "tree4.png", // 成熟 // }, pet_number:[], timeout: 0, prev:{name:"",url:"",params:{}}, current:{name:"orchard",url:"orchard.html",params:{}}, } }, computed:{ // 已激活但是未使用的树桩 active_tree(){ return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length); }, // 未激活的剩余树桩 lock_tree(){ return parseInt( this.user_tree_data.total_tree-this.user_tree_data.user_tree_number); }, }, created(){ this.show_pet_list(); this.show_tree_list(); this.get_prop_list(); }, methods:{ feed(pet_key){ // 我的背包 this.game.save({"pet_key":pet_key}); // 记录本次喂养的宠物下标 this.game.goFrame("package","package.html", this.current,null,{ type:"push", subType:"from_top", duration:300 }); api.addEventListener({ name: 'pet_feed_success' }, (ret, err)=>{ if( ret ){ this.pet_list[ret.value.pet_key].hp = Math.ceil( ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100 ) this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time; this.game.save({"pet_list":this.pet_list}) } }); }, bg(hp){ if(hp>90){ return "#f00"; }else if(hp>60){ return "#a00"; }else if(hp>30){ return "#600"; }else{ return "#300"; } }, get_prop_list(){ // 更新道具列表信息 api.addEventListener({ name: 'update_prop_data' }, (ret, err)=>{ if( ret ){ this.pet_food_num = this.game.get("pet_food_num"); this.fertilizer_num = this.game.get("fertilizer_num"); } }); }, tree_img(status){ return '../static/images/'+this.tree_status[status]; }, show_pet_list(){ api.addEventListener({ name: 'pet_show_success' }, (ret, err)=>{ if( ret ){ // 显示宠物相关 this.pet_list = this.game.get("pet_list"); this.pet_number = parseInt(this.game.get("pet_number")); var timer = null; setInterval(()=>{ // 保证定时器中每次读取的都是最新的宠物信息 this.pet_list = this.game.get("pet_list"); for( let i in this.pet_list){ if(this.pet_list[i].hp_time<1 && this.pet_list[i].is_die==0){ // 宠物挂了 api.sendEvent({ name: 'pet_die', extra: { } }); } if(this.pet_list[i].hp_time>0){ this.pet_list[i].hp_time-=0.5; this.pet_list[i].hp = Math.ceil( this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100 ) } } this.game.save({"pet_list":this.pet_list}); },500); } }); }, show_tree_list(){ api.addEventListener({ name: 'user_tree_data' }, (ret, err)=>{ if( ret ){ // 用户种植植物信息 this.user_tree_data.tree_total = parseInt(this.game.get("tree_total")); this.user_tree_data.user_tree_number = parseInt(this.game.get("user_tree_number")); this.user_tree_data.user_tree_list = this.game.get("user_tree_list"); this.tree_status = this.game.get("tree_status"); this.pet_food_num = this.game.get("pet_food_num"); this.fertilizer_num = this.game.get("fertilizer_num"); this.waters = this.game.get("waters"); this.shears = this.game.get("shears"); } }); }, unlock_tree(){ // 激活树桩通知 api.confirm({ title: '提示', msg: '是否激活树桩?', buttons: ['确定', '取消'] }, (ret, err)=>{ if( ret.buttonIndex == 1 ){ api.sendEvent({ name: 'active_tree', extra: { } }); } }); // 激活成功! api.addEventListener({ name: 'active_tree_success' }, (ret, err)=>{ if( ret ){ // 新增树桩的数量 this.user_tree_data.user_tree_number+=1; this.game.save({"user_tree_number": this.user_tree_data.user_tree_number}); } }); } } }); } </script> </body> </html>