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  • 基于网页版的2048游戏

    前段时间有个很火的游戏叫2048,刚好趁着暑假想练习前端,顺带就把它作为练习项目做成Web Applications

    该游戏基于HTML5+JS+CSS

    文件结构:

    index.html  游戏界面展示

    index.css  主界面的CSS样式,16方格采用绝对布局的方式

    main.js   游戏的主要逻辑

    show.js   游戏的一些动画效果

    support.js  底层支撑

    jquery.js

    页面做了响应式布局,游戏效果如下:

      

    代码如下:

    index.hml

    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
    <meta name="viewport" content="width=device-width,height=device-height,initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"/>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>New Game 2048</title>
    <script type="text/javascript" src="jquery-1.8.2.min.js"></script>
    <script type="text/javascript" src="show.js"></script>
    <script type="text/javascript" src="support.js"></script>
    <script type="text/javascript" src="main.js"></script>
    <link type="text/css" rel="stylesheet" href="index.css" />
    </head>
    <body>
        <header>
            <h1>2048</h1>
            <a href="javascript:newGame();" id="newGameButton">New Game</a>
            <p>Score:<span id="score">0</span></p>
        </header>
        
        <div id="grid-container">
            <div class="grid-cell" id="grid-cell-0-0"></div>
            <div class="grid-cell" id="grid-cell-0-1"></div>
            <div class="grid-cell" id="grid-cell-0-2"></div>
            <div class="grid-cell" id="grid-cell-0-3"></div>
            
            <div class="grid-cell" id="grid-cell-1-0"></div>
            <div class="grid-cell" id="grid-cell-1-1"></div>
            <div class="grid-cell" id="grid-cell-1-2"></div>
            <div class="grid-cell" id="grid-cell-1-3"></div>
            
            
            <div class="grid-cell" id="grid-cell-2-0"></div>
            <div class="grid-cell" id="grid-cell-2-1"></div>
            <div class="grid-cell" id="grid-cell-2-2"></div>
            <div class="grid-cell" id="grid-cell-2-3"></div>
            
            <div class="grid-cell" id="grid-cell-3-0"></div>
            <div class="grid-cell" id="grid-cell-3-1"></div>
            <div class="grid-cell" id="grid-cell-3-2"></div>
            <div class="grid-cell" id="grid-cell-3-3"></div>
            
            
        </div>
    
    </body>
    </html>

    index.css

    @charset "utf-8";
    /* CSS Document */
    header{
        display:block;
        margin:0 auto;
        width:100%;
        text-align:center;
    }
    
    header h1{
        font-family:Arial, Helvetica, sans-serif;
        font-size:40px;
        font-weight:bold;
    }
    
    header #newGameButton{
        display:block;
        margin:20px auto;
        padding:10px 10px;
        width:100px;
        background-color:#930;
        font-family:Arial, Helvetica, sans-serif;
        color:#FFF;
        border-radius:10px;
        text-decoration:none;
    }
    
    header #newGameButton:hover{
        background-color:#963;
    }
    
    header p{
        font-family:Arial, Helvetica, sans-serif;
        font-size:25px;
        margin:10px auto;
    }
    
    #grid-container{
        width:460px;
        height:460px;
        padding:20px;
        
        margin:10px auto;
        background-color:#930;
        border-radius:10px;
        position:relative;
    }
    
    .grid-cell{
        width:100px;
        height:100px;
        background-color:#96F;
        border-radius:6px;
        
        position:absolute;
    }
    
    .number-cell{
        font-family:Arial, Helvetica, sans-serif;
        border-radius:6px;
        font-size:60px;
        line-height:100px;
        font-weight:bold;
        text-align:center;
        position:absolute;
    }
        

    main.js

    // JavaScript Document
    var board=new Array();
    var score=0;
    
    sx=0;
    sy=0;
    ex=0;
    ey=0;
    
    $(document).ready(function(e) {
        newGame();
    });
    
    function newGame(){
            //初始化游戏
            forMobile();
            init();
            //随机生成2个数
            getOneNumber();
            getOneNumber();
        
        }
        
    function init(){
        for(var i=0;i<4;i++){//遍历div
            for(var j=0;j<4;j++){
                var gridCell=$("#grid-cell-"+i+"-"+j);
                gridCell.css("top",getTop(i,j));
                gridCell.css("left",getLeft(i,j));
                }
            }
            //board一维转二维
            for(var i=0;i<4;i++){
                board[i]=new Array();
                for(var j=0;j<4;j++){
                    board[i][j]=0;        
                    }
                }
            updateBoardView();
            score=0;
        }
        
    function forMobile(){
        
         if( documentWidth > 500 ){
            gridContainerWidth = 500;
            cellSpace = 20;
            cellSideLength = 100;
        }
    
        $('#grid-container').css('width',gridContainerWidth - 2*cellSpace);
        $('#grid-container').css('height',gridContainerWidth - 2*cellSpace);
        $('#grid-container').css('padding', cellSpace);
        $('#grid-container').css('border-radius',0.02*gridContainerWidth);
    
        $('.grid-cell').css('width',cellSideLength);
        $('.grid-cell').css('height',cellSideLength);
        $('.grid-cell').css('border-radius',0.02*cellSideLength);
    }
        
    function getOneNumber(){//noSpace没空间返回true
            if(noSpace(board)){
                return false;    
                }else{
                    // 随机一个位置
                    var x=parseInt(Math.floor(Math.random()*4));
                    var y=parseInt(Math.floor(Math.random()*4));
                    
                    var flag=0;
                    while(flag<40){
                        if(board[x][y]==0)break;
                        var x=parseInt(Math.floor(Math.random()*4));
                        var y=parseInt(Math.floor(Math.random()*4));
                        flag++;
                        }
                        
                    if(flag==40){
                        for(var i=0;i<4;i++){
                            for(var j=0;j<4;j++){
                                if(board[i][j]==0){
                                    x=i;
                                    y=j;
                                    }
                                }
                            }
                        }
                        
                    //随机生成一个数(2or4)
                    var number=Math.random()<0.5?2:4;
                    
                    //在随机的位置显示生成的随机数
                    board[x][y]=number;
                    showNumber(x,y,number);
                    return true;
                        
                }
        }
        
    function updateBoardView(){//显示数字
        $(".number-cell").remove();
        for(var i=0;i<4;i++){
            for(var j=0;j<4;j++){
                $("#grid-container").append('<div class="number-cell" id="number-cell-'+i+'-'+j+'"></div>');
                var numberCell=$("#number-cell-"+i+"-"+j);
                //若数字为0则不显示
                if(board[i][j]==0){
                    numberCell.css("width","0px");
                    numberCell.css("height","0px");
                    numberCell.css('top',getTop(i,j) + cellSideLength/2 );
                    numberCell.css('left',getLeft(i,j) + cellSideLength/2 );
                    }else{
                        numberCell.css('width',cellSideLength);
                        numberCell.css('height',cellSideLength);
                        numberCell.css("top",getTop(i,j));
                        numberCell.css("left",getLeft(i,j));
                        //填充div的背景颜色和前景颜色
                        numberCell.css("background-color",getNumberBackgroundColor(board[i][j]));
                        numberCell.css("color",getNumberColor(board[i][j]));
                        numberCell.text(board[i][j]);
                    }
                }
            }
                $('.number-cell').css('line-height',cellSideLength+'px');
                   $('.number-cell').css('font-size',0.6*cellSideLength+'px');
        }
        
    function isOver(){
        if(noSpace(board)&&noMove(board)){
            //alert(111);
            gameOver();
            }
        }
        
    function gameOver(){
        alert("游戏结束!");
        }
        
    //监听键盘事件
    $(document).keydown(function(event){
        
        switch(event.keyCode){
            
            case 37://left
                if(moveLeft()){
                    event.preventDefault();
                    setTimeout("getOneNumber()",200);
                    isOver();
                }
                break;
                
            case 38://up
                if(moveUp()){
                    event.preventDefault();
                    setTimeout("getOneNumber()",200);
                    isOver();
                }
                break;
                
            case 39://right
                if(moveRight()){
                    event.preventDefault();
                    setTimeout("getOneNumber()",200);
                    isOver();
                    }
                break;
                
            case 40://down
                if(moveDown()){
                    //alert(1);
                    event.preventDefault();
                    setTimeout("getOneNumber()",200);
                    isOver();
                }
                break;
                
            default:
                break;
            
            
            }
        
        });
        
        
    document.addEventListener('touchstart',function(event){//回调函数,返回信息存在event
        sx=event.touches[0].pageX;
        sy=event.touches[0].pageY;
        
        });
        
    document.addEventListener('touchend',function(event){
        ex=event.changedTouches[0].pageX;
        ey=event.changedTouches[0].pageY;
        
        dx=ex-sx;
        dy=ey-sy;
        
        if(Math.abs(dx)<documentWidth*0.3&&Math.abs(dy)<documentWidth*0.3)return;// 防误触碰
        
        if(Math.abs(dx)>=Math.abs(dy)){
            //x
            if(dx>0){
                //
                if(moveRight()){
                    setTimeout("getOneNumber()",200);
                    isOver();
                }
                }else{
                    //
                if(moveLeft()){
                    setTimeout("getOneNumber()",200);
                    isOver();
                }
                    }
            }else{
                //y
                if(dy>0){
                    //
                if(moveDown()){
                    setTimeout("getOneNumber()",200);
                    isOver();
                }
                    }else{
                        //
                    if(moveUp()){
                        setTimeout("getOneNumber()",200);
                        isOver();
                }
                        }
                }
        });
        
    document.addEventListener('touchmove',function(event){
        event.preventDefault();//安卓4.0以上会有触碰bug
        });
        
    function moveLeft(){
            if(!canMoveLeft(board))return false;
             
             for(var i=0;i<4;i++){
                 for(var j=1;j<4;j++){
                     if(board[i][j]!=0){
                         for(var k=0;k<j;k++){
                             if(board[i][k]==0&&noBlockH(i,k,j,board)){
                                     //move
                                    showMoveAnimation(i,j,i,k);
                                    board[i][k]=board[i][j];
                                    board[i][j]=0;
                                    continue;
                                 }else if(board[i][k]==board[i][j]&&noBlockH(i,k,j,board)){
                                         showMoveAnimation( i , j , i , k );
                                        //叠加
                                        board[i][k]+=board[i][j];
                                        board[i][j]=0;
                                        
                                        score+=board[i][k];
                                        updateScore(score);
                                        continue;
                                 }
                             }
                         }
                     }
                 }
            setTimeout("updateBoardView()",200);
            return true;
        }
        
    function moveRight(){
        if(!canMoveRight(board))return false;
        
        for(var i=0;i<4;i++){
            for(var j=2;j>=0;j--){//除最右列以外,遍历所有
                for(var k=3;k>j;k--){
                    if(board[i][k]==0&&noBlockH(i,k,j,board)){
                            showMoveAnimation( i , j , i , k );
                            board[i][k]=board[i][j];
                            board[i][j]=0;
                            continue;
                        }else if(board[i][k]==board[i][j]&&noBlockH(i,k,j,board)){
                                showMoveAnimation( i , j , i , k );
                                board[i][k]+=board[i][j];
                                board[i][j]=0;
                                
                                score+=board[i][k];
                                updateScore(score);
                                continue;
                            }
                    }
                }
            }
            setTimeout("updateBoardView()",200);
            return true;
        }
        
    function moveUp(){
        if(!canMoveUp(board))return false;
        
        //能移动,怎么移
        for(var j=0;j<4;j++){
            for(var i=1;i<4;i++){
                for(var k=0;k<i;k++){
                    if(board[k][j]==0&&noBlockV(j,k,i,board)){
                            showMoveAnimation( i , j , k , j );
                            board[k][j]=board[i][j];
                            board[i][j]=0;
                            continue;
                        }else if(board[k][j]==board[i][j]&&noBlockV(j,k,i,board)){
                            showMoveAnimation( i , j , k , j );
                            board[k][j]+=board[i][j];
                            board[i][j]=0
                            
                            score+=board[i][k];
                            updateScore(score);
                            continue;
                                    
                        }
                    }
                }
            }
                setTimeout("updateBoardView()",200);
                return true;
        }
        
    function moveDown(){
        //先判断是否能移动
        if(!canMoveDown(board))return false;
        
        for(var j=0;j<4;j++){
            for(var i=2;i>=0;i--){
                for(var k=3;k>i;k--){
                     if( board[k][j] == 0 && noBlockV( j , i , k , board ) ){
                            showMoveAnimation( i , j , k , j );
                            board[k][j] = board[i][j];
                            board[i][j] = 0;
                            continue;
                        }else if( board[k][j] == board[i][j] && noBlockV( j , i , k , board ) ){
                            showMoveAnimation( i , j , k , j );
                            board[k][j]+= board[i][j];
                            board[i][j] = 0;
                            
                            score+=board[i][k];
                            updateScore(score);
                            continue;
                        }
                    
                    }
            }
        }
         setTimeout("updateBoardView()",200);
         return true;
    }

    show.js

    // JavaScript Document
    function showNumber(x,y,number){
        var numberCell=$("#number-cell-"+x+"-"+y);
        //填充文字的颜色
        numberCell.css('background-color',getNumberBackgroundColor(number));
        numberCell.css('color',getNumberColor(number));
        numberCell.text(number);
        
        numberCell.animate({
            cellSideLength+"px",
            height:cellSideLength+"px",
            top:getTop(x,y),
            left:getLeft(x,y)
            },60)
        }
        
    function showMoveAnimation(fromx,fromy,tox,toy){
             var numberCell = $('#number-cell-' + fromx + '-' + fromy );
             numberCell.animate({
            top:getTop( tox , toy ),
            left:getLeft( tox , toy )
        },200);
            
    }
    
    function updateScore(score){
        $("#score").html(score+'');
        
        }

    support.js

    // JavaScript Document
    
    documentWidth = window.screen.availWidth;
    gridContainerWidth = 0.92 * documentWidth;
    cellSideLength = 0.18 * documentWidth;
    cellSpace = 0.04*documentWidth;
    
    function getTop(i,j){
         return cellSpace + i*( cellSpace + cellSideLength );
        }
        
    function getLeft(i,j){
        return cellSpace + j*( cellSpace + cellSideLength );
        }
        
    function getNumberBackgroundColor( number ){
        switch( number ){
            case 2:return "#eee4da";break;
            case 4:return "#ede0c8";break;
            case 8:return "#f2b179";break;
            case 16:return "#f59563";break;
            case 32:return "#f67c5f";break;
            case 64:return "#f65e3b";break;
            case 128:return "#edcf72";break;
            case 256:return "#edcc61";break;
            case 512:return "#9c0";break;
            case 1024:return "#33b5e5";break;
            case 2048:return "#09c";break;
            case 4096:return "#a6c";break;
            case 8192:return "#93c";break;
        }
    
        return "black";
    }
    
    function getNumberColor( number ){
        if( number <= 4 )
            return "#776e65";
    
        return "white";
    }
        
    
    function noBlockH(row,k,j,board){//row行,从k列到j列
            for(var i=k+1;i<j;i++){
                if(board[row][i]!=0){
                    return false;
                    }
                }
                return true;
        }
        
    function noBlockV(col,row1,row2,board){//j列,从k行到i行
        for(var i=row1+1;i<row2;i++){
                if(board[i][col]!=0){
                    return false;
                    }
                }
                return true;
        }    
    function canMoveLeft(board){
        for(var i=0;i<4;i++){
            for(var j=1;j<4;j++){
                if(board[i][j]!=0){
                    if(board[i][j-1]==0||board[i][j-1]==board[i][j]){
                         return true;
                        }
                    }
                }
            }
            return false;
        }
        
    function canMoveRight(board){
        for(var i=0;i<4;i++){
            for(var j=2;j>=0;j--){
                if(board[i][j]!=0){
                    if(board[i][j+1]==0||board[i][j]==board[i][j+1]){
                            return true;
                        }
                    }
                }
            }
            return false;
        }
        
    function canMoveUp(board){
            for(var j=0;j<4;j++){
                for(var i=1;i<4;i++){
                    if(board[i][j]!=0){
                        if(board[i-1][j]==0||board[i][j]==board[i-1][j]){
                            return true;
                            }
                        }
                    }
                }
                return false;
        }
        
    function canMoveDown(board){
            for(var j=0;j<4;j++){
                for(var i=2;i>=0;i--){
                    if(board[i][j]!=0){
                        if(board[i+1][j]==0||board[i][j]==board[i+1][j]){
                                return true;
                            }
                        }
                    }
                }
                return false;
        }
    
        
    function noMove(board){
        if( canMoveLeft(board)|| canMoveRight(board)|| canMoveUp(board)||canMoveDown(board)){
            return false;
            }
            alert(112);
            return true;
        }
        
    function noSpace(board){//没空间,是返回true,否返回false
        for( var i = 0 ; i < 4 ; i ++ ){
            for( var j = 0 ; j < 4 ; j ++ ){
                if(board[i][j]==0){
                    return false;
                    }
                }
            }
            //循环终止于return 不能放在上面的if判断语句
            return true;
        }
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  • 原文地址:https://www.cnblogs.com/lichenwei/p/3871402.html
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