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  • 如何使用动态链接库中的资源

    近来在论坛上很有多帖子问到如何使用DLL中的资源(包括对话框,图标等)的问题,现在笔者就来就此问题谈谈,包含在DLL内部使用资源,DLL中使用其它DLL中的资源和在应用程序中使用资源。

           我们先以图标为例说起(其它的资源与此图标的加载原理大致相同),我们要加载图标,一般是调用AfxGetApp()->LoadIcon(…);下面是CWinApp::LoadIcon的实现(afxwin2.inl):

    _AFXWIN_INLINE HICON CWinApp::LoadIcon(LPCTSTR lpszResourceName) const

    { return ::LoadIcon(AfxFindResourceHandle(lpszResourceName,

             RT_GROUP_ICON), lpszResourceName); }

    _AFXWIN_INLINE HICON CWinApp::LoadIcon(UINT nIDResource) const

    { return ::LoadIcon(AfxFindResourceHandle(MAKEINTRESOURCE(nIDResource),

             RT_GROUP_ICON), MAKEINTRESOURCE(nIDResource)); }

           可以看到CWinApp::LoadIcon实际上调用了API .LoadIcon,下面是API LoadIcon的原型:

    HICON LoadIcon(      
     
        HINSTANCE hInstance,
        LPCTSTR lpIconName
    );

     

    hInstance

    [in] Handle to an instance of the module whose executable file contains the icon to be loaded. This parameter must be NULL when a standard icon is being loaded.

    hInstance是我们要加载ICON的模块实例,这个实例从何来,当然我们可以直接传入DLL的实例,对于通过LoadLibrary动态加载的DLL我们可以很容易的得到其句柄,但对于我们直接链接的DLL得到其句柄则要费一番周折。可以看到CWinApp::LoadIcon是通过AfxFindResouceHandle找到此句柄的。下面是AfxFindResourceHandle的定义(afxwin.h):

    #ifndef _AFXDLL

    #define AfxFindResourceHandle(lpszResource, lpszType) AfxGetResourceHandle()

    #else

    HINSTANCE AFXAPI AfxFindResourceHandle(LPCTSTR lpszName, LPCTSTR lpszType);

    #endif

           我们先讨论在静态链接库中使用MFC DLL的情况。可以看到,我们如果在静态库中使用MFC DLL的话(#ifndef _AFXDLL),实际上就是调用的AfxGetResourceHandle,MSDN中的说明是

    AfxGetResourceHandle  

    This function accesses the application’s resources directly by using the HINSTANCE handle returned, for example, in calls to the Windows function FindResource.

    HINSTANCE AfxGetResourceHandle( );

    Return Value

    An HINSTANCE handle where the default resources of the application are loaded.

    函数返回的应用程序加载的缺省资源的HINSTANCE句柄,HINSTANCE相当于HMODULE,也就是资源所在的模块句柄。显然在此,我们使用的是DLL中的资源,那么我们就应该返回此DLL中的HINSTANCE了,如果让AfxGetResourceHandle返回DLL的HINSTANCE呢?答案是通过AfxSetResourceHandle设置。MSDN中AfxSetResouceHandle的说明如下:

    AfxSetResourceHandle

    This function sets the HINSTANCE handle that determines where the default resources of the application are loaded.

    void AfxSetResourceHandle(

    HINSTANCE hInstResource );

    Parameters

    hInstResource

    Specifies the instance or module handle to an .EXE or DLL file from which the application’s resources are loaded.

    我们只需将DLL的HINSTANCE传入AfxSetResouceHanle就行了。如何得到DLL的HINSTANCE呢,我们可以通过DLL声明一个接口HINSTANCE GetInstance获得,也可以通过EnumProcessMoudules找到(详细的过程见MSDN中EnumProcessModules的说明和示例)。

    我们使用完DLL中的资源要使用EXE中的资源的资源怎么办呢?我们需要在使用完成后用AfxSetResource重新将资源模块的句柄设置为原来的值,如果来保证在资源使用完成后完成这一个工作呢,即使在使用过程中发生异常了,为此我们利C++类的构造和析构机制创建了这一类:

    class CLocalResource 

    {

    public:

             CLocalResource(HINSTANCE hInstance)

    {

             m_hInstOld=AfxGetInstanceHandle();

             AfxSetInstanceHandle(hInstance);

    }

             virtual ~CLocalResource()

    {

             AfxSetInstanceHandle(m_hInstOld);

    }

    protected:

             HINSTANCE m_hInstOld;

    };

             我们只需在使用DLL的资源之前构造一个CLocalInstance就行了。

    void CXXXX::LoadResouceFromDLL(HINSTANCE hInst,UINT nResID,…)

    {

             CLocalResouce localRes(hInst);

             …

    }

    下面来讨论在动态库中使用MFC DLL的情况(也就是定义了_AFXDLL的情况)

    来看看AfxGetInstanceHandle ,AfxGetResourceHandle和AfxSetResouceHandle的实现(afxwin1.inl中):

    _AFXWIN_INLINE HINSTANCE AFXAPI AfxGetInstanceHandle()

             { ASSERT(afxCurrentInstanceHandle != NULL);

             return afxCurrentInstanceHandle; }

    _AFXWIN_INLINE HINSTANCE AFXAPI AfxGetResourceHandle()

    { ASSERT(afxCurrentResourceHandle != NULL);

    return afxCurrentResourceHandle; }

    _AFXWIN_INLINE void AFXAPI AfxSetResourceHandle(HINSTANCE hInstResource)

    { ASSERT(hInstResource != NULL); afxCurrentResourceHandle = hInstResource; }

    实际上访问的就是afxCurrentInstanceHandle,afxCurrentResourceHandle。

    /////////////////////////////////////////////////////////////////////////////

    // Global functions for access to the one and only CWinApp

    #define afxCurrentInstanceHandle    AfxGetModuleState()->m_hCurrentInstanceHandle

    #define afxCurrentResourceHandle   AfxGetModuleState()->m_hCurrentResourceHandle

    ….

    AFX_MODULE_STATE* AFXAPI AfxGetModuleState()

    {

             _AFX_THREAD_STATE* pState = _afxThreadState;

             AFX_MODULE_STATE* pResult;

             if (pState->m_pModuleState != NULL)

             {

                       // thread state's module state serves as override

                       pResult = pState->m_pModuleState;

             }

             else

             {

                       // otherwise, use global app state

                       pResult = _afxBaseModuleState.GetData();

             }

             ASSERT(pResult != NULL);

             return pResult;

    }

    其中的_AFX_THREAD_STATE在此我们就不讨论了,有兴趣的读者可以阅读(afxstat_.h和afxstate.cpp)。

             那AfxGetModuleState()->m_hCurrentResourceHandle又是在哪初始化的呢?

    我们可以在appinit.cpp中的BOOL AFXAPI AfxWinInit(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPTSTR lpCmdLine, int nCmdShow)看到

    // set resource handles

             AFX_MODULE_STATE* pModuleState = AfxGetModuleState();

             pModuleState->m_hCurrentInstanceHandle = hInstance;

             pModuleState->m_hCurrentResourceHandle = hInstance;

           和appinit.cpp中的void CWinApp::SetCurrentHandles()中看到

             AFX_MODULE_STATE* pModuleState = _AFX_CMDTARGET_GETSTATE();

             pModuleState->m_hCurrentInstanceHandle = m_hInstance;

             pModuleState->m_hCurrentResourceHandle = m_hInstance;

             CWinApp::SetCurrentHandles()也是由AfxWinInit调用的,那AfxWinInit又由谁调用呢?

    我们可以在DllMain(dllinit.cpp和dllmodul.cpp,分别对应于MFC扩展DLL和MFC规则DLL)看到

    (dllinit.cpp,MFC扩展DLL)

    static AFX_EXTENSION_MODULE coreDLL;

    ….

    extern "C"

    BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID)

    {

             if (dwReason == DLL_PROCESS_ATTACH)

             {

                       …….

                       // initialize this DLL's extension module

                       VERIFY(AfxInitExtensionModule(coreDLL, hInstance));

    #ifdef _AFX_OLE_IMPL

                       AfxWinInit(hInstance, NULL, _T(""), 0);

     

                       ….

    #endif

    ….

                       // wire up this DLL into the resource chain

                       CDynLinkLibrary* pDLL = new CDynLinkLibrary(coreDLL, TRUE);

                       ASSERT(pDLL != NULL);

                       pDLL->m_factoryList.m_pHead = NULL;

                       ….

             }

             else if (dwReason == DLL_PROCESS_DETACH)

             {

                       ….

                       // cleanup module state for this process

                       AfxTermExtensionModule(coreDLL);

                       ….

                       // cleanup module state in OLE private module state

                       AfxTermExtensionModule(coreDLL, TRUE);

                       ….

             }

             …

    }

    可以看到在提供自动化支持时,将调用AfxWinInit(但MFC的DLL向导,对于扩展DLL却不允许添加自动化支持)。

    (在dllmodul.cpp中,MFC常规DLL)

    #ifdef _AFXDLL

    static AFX_EXTENSION_MODULE controlDLL;

    ….

    #endif

     

    extern "C"

    BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)

    {

             if (dwReason == DLL_PROCESS_ATTACH)

             {

    ….

                       _AFX_THREAD_STATE* pState = AfxGetThreadState();

                       AFX_MODULE_STATE* pPrevModState = pState->m_pPrevModuleState;

     

                       // Initialize DLL's instance(/module) not the app's

                       if (!AfxWinInit(hInstance, NULL, _T(""), 0))

                       {

                                AfxWinTerm();

                                goto Cleanup;       // Init Failed

                       }

     

                       ….

    #ifdef _AFXDLL

                       // wire up this DLL into the resource chain

                       VERIFY(AfxInitExtensionModule(controlDLL, hInstance));

                       CDynLinkLibrary* pDLL; pDLL = new CDynLinkLibrary(controlDLL);

                       ASSERT(pDLL != NULL);

    #else

                       AfxInitLocalData(hInstance);

    #endif

             }

             else if (dwReason == DLL_PROCESS_DETACH)

             {

    ….

    #ifdef _AFXDLL

                       AfxTermExtensionModule(controlDLL, TRUE);

    #else

                       AfxTermLocalData(hInstance, TRUE);

    #endif

             }

             …

    }

             看到上面的代码,其实与MFC扩展DLL的代码大同小异,只过是MFC常规DLL可以支持在静态链接库全用MFC DLL,相应的初始化/反初始化函数就变为了AfxInitLocalData/ AfxTermLocalData,在此我们不对在静态链接库中使用MFC DLL的情况作更多讨论。

    以及在winmain.cpp中的int AFXAPI AfxWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPTSTR lpCmdLine, int nCmdShow),在appmodul.cpp中我们可以看到入口函数的实现:

    extern "C" int WINAPI

    _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,

             LPTSTR lpCmdLine, int nCmdShow)

    {

             // call shared/exported WinMain

             return AfxWinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow);

    }

    看看AfxInitExtensionModule , AfxTermExtensionModule CDynLinkLibrary的定义(afxdll_.h)和实现(在dllinit.cpp中)就明白了DllMain做了什么:

     

    BOOL AFXAPI AfxInitExtensionModule(AFX_EXTENSION_MODULE& state, HMODULE hModule)

    {

             // only initialize once

             if (state.bInitialized)

             {

                       AfxInitLocalData(hModule);

                       return TRUE;

             }

             state.bInitialized = TRUE;

             // save the current HMODULE information for resource loading

             ASSERT(hModule != NULL);

             state.hModule = hModule;

             state.hResource = hModule;

             // save the start of the runtime class list

             AFX_MODULE_STATE* pModuleState = AfxGetModuleState();

             state.pFirstSharedClass = pModuleState->m_classList.GetHead();

             pModuleState->m_classList.m_pHead = pModuleState->m_pClassInit;

     

    #ifndef _AFX_NO_OLE_SUPPORT

             // save the start of the class factory list

             state.pFirstSharedFactory = pModuleState->m_factoryList.GetHead();

             pModuleState->m_factoryList.m_pHead = pModuleState->m_pFactoryInit;

    #endif

             return TRUE;

    }

    void AFXAPI AfxTermExtensionModule(AFX_EXTENSION_MODULE& state, BOOL bAll)

    {

             // make sure initialized

             if (!state.bInitialized)

                       return;

     

             // search for CDynLinkLibrary matching state.hModule and delete it

             ASSERT(state.hModule != NULL);

             AFX_MODULE_STATE* pModuleState = AfxGetModuleState();

             AfxLockGlobals(CRIT_DYNLINKLIST);

             for (CDynLinkLibrary* pDLL = pModuleState->m_libraryList; pDLL != NULL; )

             {

                       CDynLinkLibrary* pNextDLL = pDLL->m_pNextDLL;

                       if (bAll || pDLL->m_hModule == state.hModule)

                                delete pDLL;    // will unwire itself

                       pDLL = pNextDLL;

             }

             AfxUnlockGlobals(CRIT_DYNLINKLIST);

             // delete any local storage attached to this module

             AfxTermLocalData(state.hModule, TRUE);

             // remove any entries from the CWnd message map cache

             AfxResetMsgCache();

    }

     

    class CDynLinkLibrary : public CCmdTarget

    {

             DECLARE_DYNAMIC(CDynLinkLibrary)

    public:

     

    // Constructor

             explicit CDynLinkLibrary(AFX_EXTENSION_MODULE& state, BOOL bSystem = FALSE);

             CDynLinkLibrary(HINSTANCE hModule, HINSTANCE hResource);

     

    // Attributes

             HMODULE m_hModule;

             HMODULE m_hResource;                // for shared resources

             ….

             BOOL m_bSystem;                     // TRUE only for MFC DLLs

    // Implementation

    public:

             CDynLinkLibrary* m_pNextDLL;        // simple singly linked list

             virtual ~CDynLinkLibrary();

    ….

    };

     

    CDynLinkLibrary::CDynLinkLibrary(AFX_EXTENSION_MODULE& state, BOOL bSystem)

    {

             // copy info from AFX_EXTENSION_MODULE struct

             ASSERT(state.hModule != NULL);

             m_hModule = state.hModule;

             m_hResource = state.hResource;

             m_classList.m_pHead = state.pFirstSharedClass;

    ….

             m_bSystem = bSystem;

            

    // insert at the head of the list (extensions will go in front of core DLL)

             DEBUG_ONLY(m_pNextDLL = NULL);

             AfxLockGlobals(CRIT_DYNLINKLIST);

             m_pModuleState->m_libraryList.AddHead(this);

             AfxUnlockGlobals(CRIT_DYNLINKLIST);

    }

     

    CDynLinkLibrary::CDynLinkLibrary(HINSTANCE hModule, HINSTANCE hResource)

    {

             m_hModule = hModule;

             m_hResource = hResource;

             m_classList.m_pHead = NULL;

             …

             m_bSystem = FALSE;

             // insert at the head of the list (extensions will go in front of core DLL)

             DEBUG_ONLY(m_pNextDLL = NULL);

             AfxLockGlobals(CRIT_DYNLINKLIST);

             m_pModuleState->m_libraryList.AddHead(this);

             AfxUnlockGlobals(CRIT_DYNLINKLIST);

    }

    CDynLinkLibrary::~CDynLinkLibrary()

    {

             // remove this frame window from the list of frame windows

             AfxLockGlobals(CRIT_DYNLINKLIST);

             m_pModuleState->m_libraryList.Remove(this);

             AfxUnlockGlobals(CRIT_DYNLINKLIST);

    }

           由此我们可以看出DLL初始化时先调AfxInitExtensionModule是为了构造一个AFX_EXTENSION_MODULE,然后将它插入插入一个AFX_MODULE_STATE链表中,同时将当前DLL的HINSTANCE插入此AFX_MODULE_STATE的CDynLinkLibrary链表中,以便稍后讲到的AfxFindResourceHandle找到。DLL从内存移出时就从此链表中删除自己。

    让我们来看看AfxFindResourceHandle的实现(dllinit.cpp):

    HINSTANCE AFXAPI AfxFindResourceHandle(LPCTSTR lpszName, LPCTSTR lpszType)

    {

             ASSERT(lpszName != NULL);

             ASSERT(lpszType != NULL);

     

             HINSTANCE hInst;

     

             // first check the main module state

             AFX_MODULE_STATE* pModuleState = AfxGetModuleState();

             if (!pModuleState->m_bSystem)

             {

                       hInst = AfxGetResourceHandle();

                       if (::FindResource(hInst, lpszName, lpszType) != NULL)

                                return hInst;

             }

     

             // check for non-system DLLs in proper order

             AfxLockGlobals(CRIT_DYNLINKLIST);

             CDynLinkLibrary* pDLL;

             for (pDLL = pModuleState->m_libraryList; pDLL != NULL;

                       pDLL = pDLL->m_pNextDLL)

             {

                       if (!pDLL->m_bSystem && pDLL->m_hResource != NULL &&

                                ::FindResource(pDLL->m_hResource, lpszName, lpszType) != NULL)

                       {

                                // found it in a DLL

                                AfxUnlockGlobals(CRIT_DYNLINKLIST);

                                return pDLL->m_hResource;

                       }

             }

             AfxUnlockGlobals(CRIT_DYNLINKLIST);

     

             // check language specific resource next

             hInst = pModuleState->m_appLangDLL;

             if (hInst != NULL && ::FindResource(hInst, lpszName, lpszType) != NULL)

                       return hInst;

     

             // check the main system module state

             if (pModuleState->m_bSystem)

             {

                       hInst = AfxGetResourceHandle();

                       if (::FindResource(hInst, lpszName, lpszType) != NULL)

                                return hInst;

             }

     

             // check for system DLLs in proper order

             AfxLockGlobals(CRIT_DYNLINKLIST);

             for (pDLL = pModuleState->m_libraryList; pDLL != NULL; pDLL = pDLL->m_pNextDLL)

             {

                       if (pDLL->m_bSystem && pDLL->m_hResource != NULL &&

                                ::FindResource(pDLL->m_hResource, lpszName, lpszType) != NULL)

                       {

                                // found it in a DLL

                                AfxUnlockGlobals(CRIT_DYNLINKLIST);

                                return pDLL->m_hResource;

                       }

             }

             AfxUnlockGlobals(CRIT_DYNLINKLIST);

     

             // if failed to find resource, return application resource

             return AfxGetResourceHandle();

    }

    上面的代码首先检查主模块的状态,通过返回的是个AFX_MODULE_STATE的类对象指针. AFX_MODULE_STATE又是个什么呢?下面看看AFX_MODULE_STATE的定义(afxstat_.h中,它的实现在afxstate.cpp中,有兴趣的读者可以读读):

    // AFX_MODULE_STATE (global data for a module)

    class AFX_MODULE_STATE : public CNoTrackObject

    {

    public:

    #ifdef _AFXDLL

             AFX_MODULE_STATE(BOOL bDLL, WNDPROC pfnAfxWndProc, DWORD dwVersion,

                       BOOL bSystem = FALSE);

    #else

             explicit AFX_MODULE_STATE(BOOL bDLL);

    #endif

             ~AFX_MODULE_STATE();

     

             CWinApp* m_pCurrentWinApp;

             HINSTANCE m_hCurrentInstanceHandle;

             HINSTANCE m_hCurrentResourceHandle;

             LPCTSTR m_lpszCurrentAppName;

             BYTE m_bDLL;    // TRUE if module is a DLL, FALSE if it is an EXE

             BYTE m_bSystem; // TRUE if module is a "system" module, FALSE if not

             …

     

    #ifdef _AFXDLL

             // CDynLinkLibrary objects (for resource chain)

             CTypedSimpleList<CDynLinkLibrary*> m_libraryList;

     

             // special case for MFC71XXX.DLL (localized MFC resources)

             HINSTANCE m_appLangDLL;

    #endif

    ….

    };

    我们来看看我们关心的属性

    CWinApp* m_pCurrentWinApp;

    HINSTANCE m_hCurrentInstanceHandle;

    HINSTANCE m_hCurrentResourceHandle;

    LPCTSTR m_lpszCurrentAppName;

     

    BYTE m_bDLL;    // TRUE if module is a DLL, FALSE if it is an EXE

    BYTE m_bSystem; // TRUE if module is a "system" module, FALSE if not

    // CDynLinkLibrary objects (for resource chain)

    CTypedSimpleList<CDynLinkLibrary*> m_libraryList;

     

    // special case for MFC71XXX.DLL (localized MFC resources)

    HINSTANCE m_appLangDLL;

    看了相关注释,也就明白什么意思了,在此就不多解释了。

     

    如果当前主模块是系统模块(通过m_bSystem标识),并且从当前模块中找到了相应的资源就返回此模块的HINSTANCE。接下来当前模块所载的DLL链表中的所有用户模块中查找,本地化的MFC资源DLL中查找,系统DLL中查找。如果都找不到则从EXE(或者通过AfxSetResouceHandle中设置的HINSTANCE)中查找。

    如果不考虑DLL链表,则需要我们每次使用DLL中的资源前调用AfxSetResouceHandle,使用后再调用AfxSetResourceHandle,就同前面讲的在静态链接库中使用MFC DLL一样。麻不麻烦?

    怎么解决呢?解决方法是用资源DLL的HINSTANCE构造一CDynLinkLibrary对象插入主模块(EXE)的AFX_MODULE_STATE的m_libraryList中。怎么做?

    看了上面DllMain的实现代码,我们可以照着做。

    static AFX_EXTENSION_MODULE ResouceDLL = { NULL, NULL }

    BOOL CXApp::InitInstance()

    {

    // Get the resource DLL instance

             if (!AfxInitExtensionModule(ResouceDLL, hResourceModule))

                      return 0;

    new CDynLinkLibrary(ResouceDLL);  

    }

    int CGenericMFCApp::ExitInstance()

    {

    AfxTermExtensionModule(ResouceDLL);

             return CWinApp::ExitInstance();

    }

    这样我们就可以在应用程序中安全的使用DLL中的资源了,就好比EXE中的一样。对于我们自己编写入口函数的DLL,如果其中涉及到资源的话,我们可以参考上述的MFC常规DLL的实现。

    对于我们在ActiveX和一些DLL中的AFX_MANAGE_STATE(AfxGetStaticModuleState());我们又怎么理解呢?看看afxstat_.h:

    #ifdef _AFXDLL

    class _AFX_THREAD_STATE;

    struct AFX_MAINTAIN_STATE2

    {

             explicit AFX_MAINTAIN_STATE2(AFX_MODULE_STATE* pModuleState);

             ~AFX_MAINTAIN_STATE2();

    protected:

             AFX_MODULE_STATE* m_pPrevModuleState;

             _AFX_THREAD_STATE* m_pThreadState;

    };

    #define AFX_MANAGE_STATE(p) AFX_MAINTAIN_STATE2 _ctlState(p);

    #else  // _AFXDLL

    #define AFX_MANAGE_STATE(p)

    #endif //!_AFXDLL

     

    对于在静态库中使用MFC DLL时它就相当于不存在,反之,它构造一个AFX_MAINTAIN_STATE2对象,在afxstate.cpp中

    #ifdef _AFXDLL

     

    AFX_MAINTAIN_STATE2::AFX_MAINTAIN_STATE2(AFX_MODULE_STATE* pNewState)

    {

             m_pThreadState = _afxThreadState;

             m_pPrevModuleState = m_pThreadState->m_pModuleState;

             m_pThreadState->m_pModuleState = pNewState;

    }

    #endif //_AFXDLL

    ,

    再看dllmodul.cpp中有关AfxGetStaticModuleState的实现:

     

    static _AFX_DLL_MODULE_STATE afxModuleState;

     

     

    AFX_MODULE_STATE* AFXAPI AfxGetStaticModuleState()

    {

             AFX_MODULE_STATE* pModuleState = &afxModuleState;

             return pModuleState;

    }

     

    (MFC中太多的全局变量的确不雅!)

    可以看到通过构造一个AFX_MAINTAIN_STATE2对象(再结合AfxGetResouceHandle的实现),就使AfxFindResourceHandle返回的是ActiveX控件(实际上也是一个常规DLL)或DLL的HINSTANE了,这样AfxFindResourceHandle就不必须在DLL链表中查找了,但缺点是每次使用资源(或响应消息)时都要构造一个AFX_MAINTAIN_STATE2对象,并且,而且使用这种方法在此DLL中无法使用其它DLL中的资源或在EXE中使用DLL中的资源(在不使用AfxSetResourceHandle/AfxGetResourceHandle的前提下)。当然,我们这儿关心的只是资源的使用,如果涉及到其它,包括事件响应或多个UI线程时,AFX_MODULE_STATE还是不能少的。

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  • 原文地址:https://www.cnblogs.com/lidabo/p/3291784.html
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