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  • 从图片中的一点取色

    http://www.devdiv.com/thread-67521-1-1.html

    最近看这个比较多人用到,以前有使用过,现在,粘过来给大伙看看.
    注意:UIImageView的大小只能跟图片一样大.要不然取色不对.

    - (UIColor *) getPixelColorAtLocation:(CGPoint)point {
    UIColor* color = nil;
    CGImageRef inImage = self.image.CGImage;
    // Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
    CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
    if (cgctx == NULL) {
    return nil; /* error */
    }

    size_t w = CGImageGetWidth(inImage);
    size_t h = CGImageGetHeight(inImage);
    CGRect rect = {{0,0},{w,h}};

    // Draw the image to the bitmap context. Once we draw, the memory
    // allocated for the context for rendering will then contain the
    // raw image data in the specified color space.
    CGContextDrawImage(cgctx, rect, inImage);

    // Now we can get a pointer to the image data associated with the bitmap
    // context.
    unsigned char* data = CGBitmapContextGetData (cgctx);
    if (data != NULL) {
    //offset locates the pixel in the data from x,y.
    //4 for 4 bytes of data per pixel, w is width of one row of data.
    int offset = 4*((w*round(point.y))+round(point.x));
    int alpha = data[offset];
    int red = data[offset+1];
    int green = data[offset+2];
    int blue = data[offset+3];
    //NSLog(@"offset: %i colors: RGB A %i %i %i %i",offset,red,green,blue,alpha);
    color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];

    }

    // When finished, release the context
    CGContextRelease(cgctx);
    // Free image data memory for the context
    if (data) { free(data); }
    return color;
    }

    - (CGContextRef) createARGBBitmapContextFromImage:(CGImageRef) inImage {

    CGContextRef context = NULL;
    CGColorSpaceRef colorSpace;
    void * bitmapData;
    int bitmapByteCount;
    int bitmapBytesPerRow;

    // Get image width, height. We'll use the entire image.
    size_t pixelsWide = CGImageGetWidth(inImage);
    size_t pixelsHigh = CGImageGetHeight(inImage);

    // Declare the number of bytes per row. Each pixel in the bitmap in this
    // example is represented by 4 bytes; 8 bits each of red, green, blue, and
    // alpha.
    bitmapBytesPerRow = (pixelsWide * 4);
    bitmapByteCount = (bitmapBytesPerRow * pixelsHigh);

    // Use the generic RGB color space.
    colorSpace = CGColorSpaceCreateDeviceRGB();

    if (colorSpace == NULL)
    {
    fprintf(stderr, "Error allocating color space\n");
    return NULL;
    }

    // Allocate memory for image data. This is the destination in memory
    // where any drawing to the bitmap context will be rendered.
    bitmapData = malloc( bitmapByteCount );
    if (bitmapData == NULL)
    {
    fprintf (stderr, "Memory not allocated!");
    CGColorSpaceRelease( colorSpace );
    return NULL;
    }

    // Create the bitmap context. We want pre-multiplied ARGB, 8-bits
    // per component. Regardless of what the source image format is
    // (CMYK, Grayscale, and so on) it will be converted over to the format
    // specified here by CGBitmapContextCreate.
    context = CGBitmapContextCreate (bitmapData,
    pixelsWide,
    pixelsHigh,
    8, // bits per component
    bitmapBytesPerRow,
    colorSpace,
    kCGImageAlphaPremultipliedFirst);
    if (context == NULL)
    {
    free (bitmapData);
    fprintf (stderr, "Context not created!");
    }

    // Make sure and release colorspace before returning
    CGColorSpaceRelease( colorSpace );

    return context;
    }



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  • 原文地址:https://www.cnblogs.com/ligun123/p/2252889.html
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