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  • 4.01~ios开发常用的宏


    原文:http://www.cocoachina.com/bbs/read.php?tid=137317&page=1
    
    收集起来,丢到一个头文件中,这样开发起来就快多啦!我先分享一些,大家可以拿出自己私藏的,盖楼,吼吼~
    
    #define NavigationBar_HEIGHT 44
     
    #define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width)
    #define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height)
    #define SAFE_RELEASE(x) [x release];x=nil
    #define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
    #define CurrentSystemVersion ([[UIDevice currentDevice] systemVersion])  
    #define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])
     
    #define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0]
     
     
     
    //use dlog to print while in debug model
    #ifdef DEBUG
    #   define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__);
    #else
    #   define DLog(...)
    #endif
     
     
    #define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO)
    #define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) : NO)
    #define isPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
     
     
    #if TARGET_OS_IPHONE
    //iPhone Device
    #endif
     
    #if TARGET_IPHONE_SIMULATOR
    //iPhone Simulator
    #endif
     
     
    //ARC
    #if __has_feature(objc_arc)
        //compiling with ARC
    #else
        // compiling without ARC
    #endif
     
     
    //G-C-D
    #define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block)
    #define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)
     
     
    #define USER_DEFAULT [NSUserDefaults standardUserDefaults]
    #define ImageNamed(_pointer) [UIImage imageNamed:[UIUtil imageName:_pointer]]
     
    #pragma mark - common functions
    #define RELEASE_SAFELY(__POINTER) { [__POINTER release]; __POINTER = nil; }
     
     
    #pragma mark - degrees/radian functions
    #define degreesToRadian(x) (M_PI * (x) / 180.0)
    #define radianToDegrees(radian) (radian*180.0)/(M_PI)
     
    #pragma mark - color functions
    #define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1]
    #define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)]
    #define ITTDEBUG
    #define ITTLOGLEVEL_INFO     10
    #define ITTLOGLEVEL_WARNING  3
    #define ITTLOGLEVEL_ERROR    1
     
    #ifndef ITTMAXLOGLEVEL
     
    #ifdef DEBUG
        #define ITTMAXLOGLEVEL ITTLOGLEVEL_INFO
    #else
        #define ITTMAXLOGLEVEL ITTLOGLEVEL_ERROR
    #endif
     
    #endif
     
    // The general purpose logger. This ignores logging levels.
    #ifdef ITTDEBUG
      #define ITTDPRINT(xx, ...)  NSLog(@"%s(%d): " xx, __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__)
    #else
      #define ITTDPRINT(xx, ...)  ((void)0)
    #endif
     
    // Prints the current method's name.
    #define ITTDPRINTMETHODNAME() ITTDPRINT(@"%s", __PRETTY_FUNCTION__)
     
    // Log-level based logging macros.
    #if ITTLOGLEVEL_ERROR <= ITTMAXLOGLEVEL
      #define ITTDERROR(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
    #else
      #define ITTDERROR(xx, ...)  ((void)0)
    #endif
     
    #if ITTLOGLEVEL_WARNING <= ITTMAXLOGLEVEL
      #define ITTDWARNING(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
    #else
      #define ITTDWARNING(xx, ...)  ((void)0)
    #endif
     
    #if ITTLOGLEVEL_INFO <= ITTMAXLOGLEVEL
      #define ITTDINFO(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
    #else
      #define ITTDINFO(xx, ...)  ((void)0)
    #endif
     
    #ifdef ITTDEBUG
      #define ITTDCONDITIONLOG(condition, xx, ...) { if ((condition)) { \
                                                      ITTDPRINT(xx, ##__VA_ARGS__); \
                                                    } \
                                                  } ((void)0)
    #else
      #define ITTDCONDITIONLOG(condition, xx, ...) ((void)0)
    #endif
     
    #define ITTAssert(condition, ...)                                       \
    do {                                                                      \
        if (!(condition)) {                                                     \
            [[NSAssertionHandler currentHandler]                                  \
                handleFailureInFunction:[NSString stringWithUTF8String:__PRETTY_FUNCTION__] \
                                    file:[NSString stringWithUTF8String:__FILE__]  \
                                lineNumber:__LINE__                                  \
                                description:__VA_ARGS__];                             \
        }                                                                       \
    } while(0)
     
    
    //读取本地图片的 和imageNamed一样,但是性能比后者要强很多,两个参数,前面一个是 文件名,后面一个是类型
    //例如 imageView.image =  LOADIMAGE(@"文件名",@"png");
    
    #define LOADIMAGE(file,ext) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]
    
    #define MyLocal(x, ...) NSLocalizedString(x, nil)
    
    这样就不需要填默认的参数了. 对于需要反复使用的方法比较方便.
    比如说
    MyLocal(@"0094")              代替了
    NSLocalizedString(@"0094", nil)
    
    // rgb颜色转换(16进制->10进制)
    #define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]
    
    #define alertContent(content) \
    
    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"提示" \
                                                      message:content \
                                                      delegate:nil   \
                                                      cancelButtonTitle:@"确定" \
                                                      otherButtonTitles:nil];  \
    [alert show];  \
    [alert release]; 
    
    #define CGRectMake(a,b,c,d)  CGRectMake((a)/320.0*[[UIScreen mainScreen] applicationFrame].size.width,(b)/460.0*[[UIScreen mainScreen] applicationFrame].size.height,(c)/320.0*[[UIScreen mainScreen] applicationFrame].size.width,(d)/460.0*[[UIScreen mainScreen] applicationFrame].size.height)
    这个是刚出iphone5不想挨个的去找以前320x460分辨率时候用的。
    这样写以后可以直接写CGRectMake(0,0,320,460);就是整个屏幕的大小了
    
    //RGB颜色
    #define RGB(RED,GREEN,BLUE) [UIColor colorWithRed:RED/255.00 green:GREEN/255.00 blue:BLUE/255.00 alpha:1.0]


    //release屏蔽NSLog
    //放在.pch文件里
    #ifdef DEBUG
    #else
    #define NSLog(...) {};
    #endif

    //GCD
    #define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block)
    #define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)


    //Device
    #define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO)

    #define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) : NO)

    #define isPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)

    //区分模拟器和真机

    #if TARGET_OS_IPHONE
    //iPhone Device
    #endif

    #if TARGET_IPHONE_SIMULATOR
    //iPhone Simulator
    #endif


    //ARC
    #if __has_feature(objc_arc)
        //compiling with ARC
    #else
        // compiling without ARC
    #endif
       
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  • 原文地址:https://www.cnblogs.com/ligun123/p/2992889.html
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