效果:
点击地图按钮时,小地图移入,再次点击时移出。
地图上显示表示场景位置的坐标点,和可控制场景观看方向的雷达区。
插件:
radar.js(plugins)
radar.swf(plugins)
图片:
1.地图开关按钮
2.场景小地图
3.雷达标点的选中和未选中两张图
步骤:
1.制作地图开关按钮。(皮肤文件)
<layer name="skin_btn_littlemap" style="skin_base|skin_glow" crop="64|0|64|64" align="righttop" x="15" y="50" scale="0.5" alpha="1" onclick="openmap()" />
2.制作地图底层容器。(皮肤文件)
<layer name="mapcontainer" keep="true" type="container" bgcolor="0x000000" bgalpha="0" align="righttop" x="-346" y="100" width="346" height="354"> </layer>
3.在底层容器中插入图片。(皮肤文件)
<layer name="map" url="map.png" align="left" x="0" y="0" width="346" height="354" handcursor="false" > </layer>
4.在图片中插入雷达指针。(皮肤文件)
此处调用 radar.swf 、radar.js 插件,此插件为官方插件,用来设置雷达的旋转。
<plugin name="radars" url="%SWFPATH%/plugins/radar.swf" alturl="%SWFPATH%/plugins/radar.js" editmode="true" zorder="1" keep="true" heading="0" parent="mapbar" align="lefttop" edge="center" x="156" y="166"
linecolor="0" fillcolor="0xFF9900" scale="0.5" /> <plugin name="activespot" url="%SWFPATH%/skin/current_pano.png" keep="true" align="lefttop" x="11" y = "11" edge="center" visible="true" zorder="6" />
5.在图片中插入热点。(皮肤文件)
热点与场景一一对应,onclick时间的作用为跳转到对应场景。
<layer name="spot1" url="%SWFPATH%/skin/hot.png" align="lefttop" edge="center" x="156" y="166" zorder="2" onclick="loadscene(scene_10);" /> <layer name="spot2" url="%SWFPATH%/skin/hot.png" align="lefttop" edge="center" x="111" y="216" zorder="2" onclick="loadscene(scene_11);" />
上述代码总述。
View Code
6.插入动作方法:(皮肤文件)
6.1小地图的显示与隐藏
<!--小地图动作属性--> <action name="closemap"> <!--设定下一次onclick的动作--> set(onclick, openmap() ); <!-- 改变XY坐标,将导航图容器移出屏幕,移出过程不设置,即为默认0.5秒--> tween(layer[mapcontainer].x,-346,0.5); </action> <action name="openmap"> <!--设定下一次onclick的动作--> set(onclick, closemap() ); <!-- 改变XY坐标,将导航图容器移入屏幕,移入过程为1秒--> tween(layer[mapcontainer].x,0,0.5); </action>
6.2地图雷达切换
<action name="activatespot"> set(plugin[activespot].parent, plugin[%1]); set(plugin[activespot].visible, true); copy(plugin[radars].x, plugin[%1].x); copy(plugin[radars].y, plugin[%1].y); set(plugin[radars].visible, true); set(plugin[radars].heading, %2); </action>
7.地图雷达切换的动作调用(主xml文件)
这个动作调用写在tour.html中场景标签<scence>标签中的onstart=" "属性中。
activatespot(spot2,180) 中,spot2为第5步中对应的热点名称,180为初始雷达所对的方向(取值为0~360)。
<scene name="scene_11" title="11" onstart="activatespot(spot2,180);" thumburl="panos/11.tiles/thumb.jpg" lat="" lng="" heading=""> <view hlookat="0" vlookat="0" fovtype="MFOV" fov="120" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" /> <preview url="panos/11.tiles/preview.jpg" /> <image> <cube url="panos/11.tiles/pano_%s.jpg" /> <cube url="panos/11.tiles/mobile/pano_%s.jpg" devices="mobile" /> </image> </scene>
完整例子
1 <krpano version="1.19" title="720"> 2 3 <include url="skin/vtourskin.xml" /> 4 5 <!-- customize skin settings: maps, gyro, webvr, thumbnails, tooltips, layout, design, ... --> 6 <skin_settings maps="false" 7 maps_type="google" 8 maps_bing_api_key="" 9 maps_google_api_key="" 10 maps_zoombuttons="false" 11 gyro="true" 12 webvr="true" 13 webvr_gyro_keeplookingdirection="false" 14 webvr_prev_next_hotspots="true" 15 littleplanetintro="true" 16 title="true" 17 thumbs="true" 18 thumbs_width="120" thumbs_height="80" thumbs_padding="10" thumbs_crop="0|40|240|160" 19 thumbs_opened="false" 20 thumbs_text="false" 21 thumbs_dragging="true" 22 thumbs_onhoverscrolling="false" 23 thumbs_scrollbuttons="false" 24 thumbs_scrollindicator="false" 25 thumbs_loop="false" 26 tooltips_buttons="false" 27 tooltips_thumbs="false" 28 tooltips_hotspots="false" 29 tooltips_mapspots="false" 30 deeplinking="false" 31 loadscene_flags="MERGE" 32 loadscene_blend="OPENBLEND(0.5, 0.0, 0.75, 0.05, linear)" 33 loadscene_blend_prev="SLIDEBLEND(0.5, 180, 0.75, linear)" 34 loadscene_blend_next="SLIDEBLEND(0.5, 0, 0.75, linear)" 35 loadingtext="loading..." 36 layout_width="100%" 37 layout_maxwidth="814" 38 controlbar_width="-24" 39 controlbar_height="40" 40 controlbar_offset="20" 41 controlbar_offset_closed="-40" 42 controlbar_overlap.no-fractionalscaling="10" 43 controlbar_overlap.fractionalscaling="0" 44 design_skin_images="vtourskin.png" 45 design_bgcolor="0x2D3E50" 46 design_bgalpha="0.8" 47 design_bgborder="0" 48 design_bgroundedge="1" 49 design_bgshadow="0 4 10 0x000000 0.3" 50 design_thumbborder_bgborder="3 0xFFFFFF 1.0" 51 design_thumbborder_padding="2" 52 design_thumbborder_bgroundedge="0" 53 design_text_css="color:#FFFFFF; font-family:Arial;" 54 design_text_shadow="1" 55 /> 56 57 <!-- 58 For an alternative skin design either change the <skin_settings> values 59 from above or optionally include one of the predefined designs from below. 60 --> 61 <!-- <include url="skin/vtourskin_design_flat_light.xml" /> --> 62 <!-- <include url="skin/vtourskin_design_glass.xml" /> --> 63 <!-- <include url="skin/vtourskin_design_ultra_light.xml" /> --> 64 <!-- <include url="skin/vtourskin_design_117.xml" /> --> 65 <!-- <include url="skin/vtourskin_design_117round.xml" /> --> 66 <!-- <include url="skin/vtourskin_design_black.xml" /> --> 67 68 69 <!-- startup action - load the first scene --> 70 <action name="startup" autorun="onstart"> 71 if(startscene === null OR !scene[get(startscene)], copy(startscene,scene[0].name); ); 72 loadscene(get(startscene), null, MERGE); 73 if(startactions !== null, startactions() ); 74 </action> 75 76 77 78 <scene name="scene__01zyjq" title="中央景墙" onstart="activatespot(spot0,180);" thumburl="panos/_01zyjq.tiles/thumb.jpg" lat="" lng="" heading=""> 79 80 <view hlookat="0" vlookat="0" fovtype="MFOV" fov="110" fovmin="110" fovmax="110" limitview="auto" /> 81 82 <preview url="panos/_01zyjq.tiles/preview.jpg" /> 83 84 <image> 85 <cube url="panos/_01zyjq.tiles/pano_%s.jpg" /> 86 </image> 87 88 </scene> 89 90 <scene name="scene__02gqgc" title="钢琴广场" onstart="activatespot(spot1,180);" thumburl="panos/_02gqgc.tiles/thumb.jpg" lat="" lng="" heading=""> 91 92 <view hlookat="0" vlookat="0" fovtype="MFOV" fov="110" fovmin="110" fovmax="110" limitview="auto" /> 93 94 <preview url="panos/_02gqgc.tiles/preview.jpg" /> 95 96 <image> 97 <cube url="panos/_02gqgc.tiles/pano_%s.jpg" /> 98 </image> 99 100 </scene> 101 102 <scene name="scene__03yglqc" title="夜光篮球场" onstart="activatespot(spot2,180);" thumburl="panos/_03yglqc.tiles/thumb.jpg" lat="" lng="" heading=""> 103 104 <view hlookat="0" vlookat="0" fovtype="MFOV" fov="110" fovmin="110" fovmax="110" limitview="auto" /> 105 106 <preview url="panos/_03yglqc.tiles/preview.jpg" /> 107 108 <image> 109 <cube url="panos/_03yglqc.tiles/pano_%s.jpg" /> 110 </image> 111 112 </scene> 113 114 <scene name="scene__04hdgc" title="活动广场" onstart="activatespot(spot3,180);" thumburl="panos/_04hdgc.tiles/thumb.jpg" lat="" lng="" heading=""> 115 116 <view hlookat="0" vlookat="0" fovtype="MFOV" fov="110" fovmin="110" fovmax="110" limitview="auto" /> 117 118 <preview url="panos/_04hdgc.tiles/preview.jpg" /> 119 120 <image> 121 <cube url="panos/_04hdgc.tiles/pano_%s.jpg" /> 122 </image> 123 124 </scene> 125 126 <scene name="scene__05ygpd" title="夜光跑道" onstart="activatespot(spot4,180);" thumburl="panos/_05ygpd.tiles/thumb.jpg" lat="" lng="" heading=""> 127 128 <view hlookat="0" vlookat="0" fovtype="MFOV" fov="110" fovmin="110" fovmax="110" limitview="auto" /> 129 130 <preview url="panos/_05ygpd.tiles/preview.jpg" /> 131 132 <image> 133 <cube url="panos/_05ygpd.tiles/pano_%s.jpg" /> 134 </image> 135 136 </scene> 137 138 <!--<scene name="scene__06ampd" title="按摩跑道" onstart="activatespot(spot5,180);" thumburl="panos/_06ampd.tiles/thumb.jpg" lat="" lng="" heading=""> 139 140 <view hlookat="0" vlookat="0" fovtype="MFOV" fov="110" fovmin="110" fovmax="110" limitview="auto" /> 141 142 <preview url="panos/_06ampd.tiles/preview.jpg" /> 143 144 <image> 145 <cube url="panos/_06ampd.tiles/pano_%s.jpg" devices="mobile"/> 146 </image> 147 148 </scene>--> 149 <!--雷达图--> 150 <!-- 自定义地图开始, mapcontainer是一个半透明容器container,keep为true,确保了切换场景时地图不会被移除,mapcontainer是其它子layer的父亲,bgcolor以及bgalpha是颜色和透明度的设定,通过改动align以及xy坐标可以确定地图的位置,通过改变width和height确定该矩形的宽度和高度,--> 151 <layer name="mapcontainer" keep="true" maskchildren ="true" type="container" bgcolor="0x000000" bgalpha="0.5" align="righttop" x="0" y="0" width="264" height="264"> 152 <!-- map的url属性可以改成我们自己的地图文件,align一定是lefttop,这是为了确定热点位置,其坐标系以左上角为0点,也是为了方便我们通过ps等方法来获取热点的值。--> 153 <layer name="map" url="skin/map.png" align="top" x="4" y="4" width="260" height="256" handcursor="false" scalechildren="true"> 154 <!-- 雷达遮罩部分,确保了雷达的扇形不会超出范围,这里也就是地图map的范围。注意这里也应该是对齐左上角,下面的各种layer通通都是对齐左上角,不然坐标系不统一的话,就很难确定热点的位置 --> 155 <layer name="radarmask" type="container" align="lefttop" width="100%" height="100%" maskchildren="true"> 156 <!-- 雷达插件 zoder=1 在开始时为隐藏,只有激活activetespot这个action时才会显示 zorder为叠放次序 数字越大越靠前 --> 157 <!-- <layer name="radar" invert="true" visible="false" url="%SWFPATH%/plugins/radar.swf" alturl="%SWFPATH%/plugins/radar.js" align="lefttop" edge="center" zorder="1" scale="0.3" fillcolor="0xFFFFFF" fillalpha="0.8" linecolor="0xFF0000" linewidth="0.5" linealpha="0.5" headingoffset="0" /> --> 158 <plugin name="radars" url="./plugins/radar.swf" alturl="./plugins/radar.js" editmode="true" zorder="1" keep="true" heading="0" parent="mapbar" align="lefttop" edge="center" x="100" y="500" linecolor="0" fillcolor="0xFF9900" scale="0.5" /> 159 <!-- 热点 zorder=2,用style来统一处理 所有layer都载入了一个名为spot的style,注意这里spot是由0开始,而不是由1开始的,因此在一般情况下,地图点与场景一一对应,而场景的index是从0开始的,所以我们可以利用这一点提高代码的可读性--> 160 <layer name="spot0" style="spot" x="50" y="150" /> 161 <layer name="spot1" style="spot" x="100" y="250" /> 162 <layer name="spot2" style="spot" x="300" y="250" /> 163 <layer name="spot3" style="spot" x="250" y="150" /> 164 <layer name="spot4" style="spot" x="200" y="250" /> 165 <!-- <layer name="spot5" style="spot" x="150" y="150" />--> 166 <!-- 激活的热点 zorder=3 开始时候隐藏,在这里是一个绿色的地图点, 表示当前的场景--> 167 <layer name="activespot" url="skin/vtourskin_mapspotactive.png" scale="0.5" oy="-17" align="lefttop" edge="center" zorder="3" visible="false"/></layer> 168 </layer> 169 </layer> 170 <!-- 地图点中相同的代码,都写在了style里面,修改的时候只需要修改style里面的代码,提高了效率。在onclick里,先是用subtxt得出spot后面的数字,也就是index,然后检查是否点击的热点就是当前场景,因为没有必要点击当前场景的热点又载入一遍,如果是点击其他的热点,则载入其他场景,载入场景的loadscene中利用了之前得到的spotid,这样就不用每次都写场景的名字了。--> 171 <style name="spot" url="skin/vtourskin_mapspot.png" scale="0.5" oy="-17" align="lefttop" edge="center" zorder="2" onclick="subtxt(spotid,get(name),4,2);if(spotid != scene[get(xml.scene)].index, loadscene(get(scene[get(spotid)].name),null,MERGE,BLEND(1)); );" /> 172 <!-- 激活热点 - %1 = 当前雷达的方向值heading --> 173 <action name="activatespot"> 174 <!-- set(plugin [radar].x,203); 175 set(plugin [radar].y,555); --> 176 <!-- 因此绿色地图点会在每次激活时替换蓝色普通地图点,因此每次激活之前,首先保证所有蓝色地图点是可见的,如果没有下面这个代码,则会使得上一个场景的蓝色地图点消失,这里用的是一个循环语句--> for(set(i,0),i LT scene.count,inc(i), txtadd(spotname,'spot',get(i)); set(layer[get(spotname)].visible, true); ); 177 <!-- 将当前热点的坐标复制到雷达和激活点的坐标,直接利用当前场景的index,反过来得到layer的名字,这样就使得这个activetespot的参数只要一个就可以了--> txtadd(spotidnow,'spot',get(scene[get(xml.scene)].index)); copy(layer[radar].x, layer[get(spotidnow)].x); copy(layer[radar].y, layer[get(spotidnow)].y); copy(layer[activespot].x, layer[get(spotidnow)].x); copy(layer[activespot].y, layer[get(spotidnow)].y); 178 <!-- 将第二个参数赋值到雷达的heading --> set(layer[radar].heading, %1); 179 <!-- 显示雷达和绿色激活热点,以及隐藏当前场景的地图点 --> set(layer[radar].visible, true); set(layer[activespot].visible, true); set(layer[get(spotidnow)].visible, false); 180 <!--set(plugin[activespot].parent, plugin[%1]);--> 181 set(plugin[activespot].visible, true); 182 copy(plugin[radars].x, plugin[%1].x); 183 copy(plugin[radars].y, plugin[%1].y); 184 set(plugin[radars].visible, true); 185 set(plugin[radars].heading, %2); 186 </action> 187 188 189 190 </krpano>