Key Words: Light Pre-Pass, Deferred Lighting
http://mquandt.com/blog/2010/03/light-pre-pass-round-2/
http://www.realtimerendering.com/blog/deferred-lighting-approaches/
http://www.insomniacgames.com/tech/articles/0409/files/GDC09_Lee_Prelighting.pdf
http://gamedevcoder.wordpress.com/2011/04/11/light-pre-pass-vs-deferred-renderer-part-1/
http://diaryofagraphicsprogrammer.blogspot.com/2008/03/light-pre-pass-renderer.html
Key Word:
http://www.opengl.org/wiki/Early_Fragment_Test
Inferred Lighting: Fast dynamic lighting and shadows for opaque and translucent objects
http://mynameismjp.wordpress.com/2009/03/10/reconstructing-position-from-depth/
http://mynameismjp.wordpress.com/2010/09/05/position-from-depth-3/
Real time rendering
http://www.realtimerendering.com/blog/deferred-lighting-approaches/
Deferred Shading
http://blog.csdn.net/pizzazhang/article/details/7311182
http://www.cnitblog.com/updraft/articles/56979.html
http://shiba.hpe.sh.cn/jiaoyanzu/wuli/ShowArticle.aspx?articleId=777&classId=4