// 建造者类
class PersonDirector
{
private PersonBuilder pb;
public PersonDirector(PersonBuilder pb)
{
this.pb = pb;
}
public void CreatePerson()
{
pb.BuildHead();
pb.BuildBody();
pb.BuildArmLeft();
pb.BuildArmRight();
pb.BuildLegLeft();
pb.BuildLegRight();
}
}
abstract class PersonBuilder
{
// 建造人的抽象类
protected Graphics g;
protected Pen p;
public PersonBuilder(Graphics g, Pen p)
{
this.g = g;
this.p = p;
}
public abstract void BuildHead();
public abstract void BuildBody();
public abstract void BuildArmLeft();
public abstract void BuildArmRight();
public abstract void BuildLegLeft();
public abstract void BuildLegRight();
}
// 瘦人类
class PersonThinBuilder : PersonBuilder
{
public PersonThinBuilder(Graphics g,Pen p):base(g,p)
{
}
public override void BuildHead()
{
g.DrawEllipse(p,50,20,30,30);
}
public override void BuildBody()
{
g.DrawRectangle(p,60,50,10,50);
}
public override void BuildArmLeft()
{
g.DrawLine(p,60,50,40,100);
}
public override void BuildArmRight()
{
g.DrawLine(p,70,50,90,100);
}
public override void BuildLegLeft()
{
g.DrawLine(p,60,100,45,150);
}
public override void BuildLegRight()
{
g.DrawLine(p,70,100,85,150);
}
}
Pen p = new Pen(Color.Black);
PersonThinBuilder ptb = new PersonThinBuilder(pictureBox1.CreateGraphics(), p);
PersonDirector pdThin = new PersonDirector(ptb);
pdThin.CreatePerson();
建造者模式:将一个复杂对象的构建与表示分离,使得同样的构建过程可以创建不同的表示。