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  • dotnet 读 WPF 源代码笔记 插入触摸设备的初始化获取设备信息

    在 WPF 触摸应用中,插入触摸设备,即可在应用里面使用上插入的触摸设备。在 WPF 使用触摸设备的触摸时,需要获取到触摸设备的信息,才能实现触摸

    获取触摸设备插入

    在 WPF 中,通过 Windows 消息获取触摸设备插入事件,在 srcMicrosoft.DotNet.WpfsrcPresentationCoreSystemWindowsInputStylusWispWispLogic.cs 的 HandleMessage 将获取 Windows 消息,代码如下

            internal override void HandleMessage(WindowMessage msg, IntPtr wParam, IntPtr lParam)
            {
                switch (msg)
                {
                    // 忽略代码
                    case WindowMessage.WM_TABLET_ADDED:
                        OnTabletAdded((uint)NativeMethods.IntPtrToInt32(wParam));
                        break;
    
                    case WindowMessage.WM_TABLET_DELETED:
                        OnTabletRemovedImpl((uint)NativeMethods.IntPtrToInt32(wParam), isInternalCall: true);
                        break;
                }
            }
    

    在 WPF 框架,使用 WM_TABLET_ADDEDWM_TABLET_DELETED 消息获取设备的插入和删除事件

    如上面代码,在设备插入时,将会调用 OnTabletAdded 方法。如 WM_TABLET_ADDED 官方文档描述,以上代码获取的参数是 Wisptis 的 Index 序号。这是因为用户可以插入多个触摸设备,通过传入序号可以拿到插入的设备

    在 WPF 中,每次插入触摸设备,都会重新更新所有的触摸设备的信息,而不是只更新插入的设备。在 OnTabletAdded 方法里面,将会调用 GetDeviceCount 方法,在 GetDeviceCount 方法里面将通过 PenThread 的 WorkerGetTabletsInfo 更新所有触摸设备的信息,代码如下

            private void OnTabletAdded(uint wisptisIndex)
            {
                lock (__penContextsLock)
                {
                    WispTabletDeviceCollection tabletDeviceCollection = WispTabletDevices;
                    // 忽略代码
    
                    // Update the last known device count.
                    _lastKnownDeviceCount = GetDeviceCount();
    
                    uint tabletIndex = UInt32.MaxValue;
                    // HandleTabletAdded returns true if we need to update contexts due to a change in tablet devices.
                    if (tabletDeviceCollection.HandleTabletAdded(wisptisIndex, ref tabletIndex))
                    {
                            // Update all contexts with this new tablet device.
                            foreach (PenContexts contexts in __penContextsMap.Values)
                            {
                                contexts.AddContext(tabletIndex);
                            }
                    }
                }
            }
    
            private int GetDeviceCount()
            {
                PenThread penThread = null;
    
                // Get a PenThread by mimicking a subset of the code in TabletDeviceCollection.UpdateTablets().
                TabletDeviceCollection tabletDeviceCollection = TabletDevices;
                if (tabletDeviceCollection != null && tabletDeviceCollection.Count > 0)
                {
                    penThread = tabletDeviceCollection[0].As<WispTabletDevice>().PenThread;
                }
    
                if (penThread != null)
                {
                    // Use the PenThread to get the full, unfiltered tablets info to see how many there are.
                    TabletDeviceInfo[] tabletdevices = penThread.WorkerGetTabletsInfo();
                    return tabletdevices.Length;
                }
                else
                {
                    // if there's no PenThread yet, return "unknown"
                    return -1;
                }
    } // WPF 代码格式化就是这样
    

    以上代码调用 WorkerGetTabletsInfo 方法实际的获取触摸信息逻辑是放在触摸线程,上面代码需要先获取触摸线程 PenThread 然后调用触摸线程类的 WorkerGetTabletsInfo 方法,在这个方法里面执行逻辑

    触摸线程

    WPF 触摸到事件 博客里面告诉大家,在 WPF 框架,为了让触摸的性能足够强,将触摸的获取放在独立的进程里面

    在获取触摸信息时,也需要调度到触摸线程执行。在 WPF 中,通过 PenThread 类的相关方法可以调度到触摸线程

    在调用 WorkerGetTabletsInfo 方法时,进入 WorkerGetTabletsInfo 方法依然是主线程,里面代码如下

            internal TabletDeviceInfo[] WorkerGetTabletsInfo()
            {
                // Set data up for this call
                WorkerOperationGetTabletsInfo getTablets = new WorkerOperationGetTabletsInfo();
                
                lock(_workerOperationLock)
                {
                    _workerOperation.Add(getTablets);
                }
    
                // Kick thread to do this work.
                MS.Win32.Penimc.UnsafeNativeMethods.RaiseResetEvent(_pimcResetHandle.Value);
    
                // Wait for this work to be completed.
                getTablets.DoneEvent.WaitOne();
                getTablets.DoneEvent.Close();
            
                return getTablets.TabletDevicesInfo;
            }
    

    实际上以上代码是放在 PenThreadWorker.cs 文件中,在 WPF 的触摸线程设计上,触摸线程是一个循环,将会等待 PenImc 层发送触摸消息,或者等待 _pimcResetHandle 锁被释放。如上面代码,先插入 WorkerOperationGetTabletsInfo 到 _workerOperation 列表中,然后调用 RaiseResetEvent 方法释放 _pimcResetHandle 对象。触摸线程将会因为 _pimcResetHandle 被释放而跳出循环,然后获取 _workerOperation 列表里面的项,进行执行逻辑

    主线程将会在 getTablets.DoneEvent.WaitOne 方法里面进入锁,等待触摸线程执行 WorkerOperationGetTabletsInfo 完成之后释放这个锁,才能让主线程继续执行

    触摸线程的循环逻辑代码大概如下

            internal void ThreadProc()
            {
                Thread.CurrentThread.Name = "Stylus Input";
                while (!__disposed)
                {
                        // 忽略代码
                        WorkerOperation[] workerOps = null;
    
                        lock(_workerOperationLock)
                        {
                            if (_workerOperation.Count > 0)
                            {
                                workerOps = _workerOperation.ToArray();
                                _workerOperation.Clear();
                            }
                        }
    
                        if (workerOps != null)
                        {
                            for (int j=0; j<workerOps.Length; j++)
                            {
                                workerOps[j].DoWork();
                            }
                            workerOps = null;
                        }
    
                        // 这是第二层循环
                        while (true)
                        {
                                // 忽略代码
    
                        	    if (!MS.Win32.Penimc.UnsafeNativeMethods.GetPenEvent(
                                    _handles[0], _pimcResetHandle.Value,
                                    out evt, out stylusPointerId,
                                    out cPackets, out cbPacket, out pPackets))
                                {
                                    break;
                                }
                        }
                }
    

    默认 WPF 的触摸线程都会在第二层循环,在 GetPenEvent 方法里面等待 PenImc 发送触摸消息或等待 _pimcResetHandle 释放。在跳出第二层循环,将会去获取 _workerOperation 的项,然后执行

                        WorkerOperation[] workerOps = null;
    
                        lock(_workerOperationLock)
                        {
                            if (_workerOperation.Count > 0)
                            {
                                workerOps = _workerOperation.ToArray();
                                _workerOperation.Clear();
                            }
                        }
    
                        if (workerOps != null)
                        {
                            for (int j=0; j<workerOps.Length; j++)
                            {
                                workerOps[j].DoWork();
                            }
                            workerOps = null;
                        }
    

    获取触摸信息

    在调用 WorkerOperationGetTabletsInfo 的 DoWork 方法时,将会在触摸线程获取触摸设备信息

            private class WorkerOperationGetTabletsInfo : WorkerOperation
            {
                internal TabletDeviceInfo[] TabletDevicesInfo
                {
                    get { return _tabletDevicesInfo;}
                }
    
                /////////////////////////////////////////////////////////////////////////
                /// <summary>
                ///     Returns the list of TabletDeviceInfo structs that contain information
                ///     about all of the TabletDevices on the system.
                /// </summary>
                protected override void OnDoWork()
                {
                    try
                    {
                        // create new collection of tablets
                        MS.Win32.Penimc.IPimcManager3 pimcManager = MS.Win32.Penimc.UnsafeNativeMethods.PimcManager;
                        uint cTablets;
                        pimcManager.GetTabletCount(out cTablets);
    
                        TabletDeviceInfo[] tablets = new TabletDeviceInfo[cTablets];
    
                        for ( uint iTablet = 0; iTablet < cTablets; iTablet++ )
                        {
                            MS.Win32.Penimc.IPimcTablet3 pimcTablet;
                            pimcManager.GetTablet(iTablet, out pimcTablet);
    
                            tablets[iTablet] = PenThreadWorker.GetTabletInfoHelper(pimcTablet);
                        }
    
                        // Set result data and signal we are done.
                        _tabletDevicesInfo = tablets;
                    }
                    catch (Exception e) when (PenThreadWorker.IsKnownException(e))
                    {
                        Debug.WriteLine("WorkerOperationGetTabletsInfo.OnDoWork failed due to: {0}{1}", Environment.NewLine, e.ToString());
                    }
                }
    
                TabletDeviceInfo[] _tabletDevicesInfo = Array.Empty<TabletDeviceInfo>();
            }
    

    上面代码的 IPimcManager3 接口是一个 COM 接口,实际逻辑是在 PenImc 层进行定义,在 PenImcRcw.cs 引用,代码如下

        [
        ComImport,
        Guid(PimcConstants.IPimcManager3IID),
        InterfaceType(ComInterfaceType.InterfaceIsIUnknown)
        ]
        interface IPimcManager3
        {
            void GetTabletCount(out UInt32 count);
            void GetTablet(UInt32 tablet, out IPimcTablet3 IPimcTablet);
        }
    

    在 PenImc 层的 PenImc.idl 文件里面,定义了公开的接口

    [
    	object,
    	uuid(BD2C38C2-E064-41D0-A999-940F526219C2),
    	nonextensible,
    	helpstring("IPimcManager3 Interface"),
    	pointer_default(unique)
    ]
    interface IPimcManager3 : IUnknown {
        [helpstring("method GetTabletCount")] HRESULT GetTabletCount([out] ULONG* pcTablets);
        [helpstring("method GetTablet")     ] HRESULT GetTablet([in] ULONG iTablet, [out] IPimcTablet3** ppTablet);
    };
    

    在 WPF 中,在 C# 代码使用的不是最底层的方法,也就是 BD2C38C2-E064-41D0-A999-940F526219C2 组件只是 WPF 用的,而不是系统等给的接口

    实际调用底层的代码是在 PenImc 层的 C++ 代码,但 PenImc 层的 C++ 代码只是一层转发调用而已,换句话说,如果使用 C# 调用底层的系统的组件也是完全可以的

    如上面代码通过 GetTabletCount 方法获取当前的触摸设备,此方法是通过 COM 调用到在 PenImc.idl 文件定义的 GetTabletCount 获取的,实际定义的代码是 PimcManager.cpp 文件的 GetTabletCount 方法

    STDMETHODIMP CPimcManager::GetTabletCount(__out ULONG* pcTablets)
    {
        DHR;
    
        ULONG cTablets = 0;
    
        LoadWisptis(); // Try to load wisptis via the surrogate object.
        
        // we will return 0 in the case that there is no stylus since mouse is not considered a stylus anymore
        if (m_fLoadedWisptis)
        {
            CHR(m_pMgrS->GetTabletCount(&cTablets));
        }
        
        *pcTablets = cTablets;
        
    CLEANUP:
        RHR;
    }
    

    以上代码里面用到了一些宏,如 DHR 的含义是定义 HRESULT 变量,代码如下

    #define DHR                                         
        HRESULT hr = S_OK;
    

    CHR 表示的是判断 HRESULT 的值,如果失败了,将会调用 CLEANUP 标签的内容。在 CHR 里面用到 goto 的方法

    #define CHR(hr_op)                                  
        {                                               
            hr = hr_op;                                 
            if (FAILED(hr))                             
                goto CLEANUP;                           
        }
    

    上面代码的 RHR 表示的是返回 HRESULT 变量

    #define RHR                                         
        return hr;
    

    因此以上代码实际就是如下代码

    STDMETHODIMP CPimcManager::GetTabletCount(__out ULONG* pcTablets)
    {
        HRESULT hr = S_OK;
    
        ULONG cTablets = 0;
    
        LoadWisptis(); // Try to load wisptis via the surrogate object.
        
        // we will return 0 in the case that there is no stylus since mouse is not considered a stylus anymore
        if (m_fLoadedWisptis)
        {
            hr = m_pMgrS->GetTabletCount(&cTablets);
            if (FAILED(hr))
            {
                goto CLEANUP;
            }
        }
        
        *pcTablets = cTablets;
        
    CLEANUP:
        return hr;
    }
    

    通过上面代码可以看到,实际调用的是 m_pMgrS 的 GetTabletCount 方法,也就是如下代码定义的方法

        MIDL_INTERFACE("764DE8AA-1867-47C1-8F6A-122445ABD89A")
        ITabletManager : public IUnknown
        {
        public:
            virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE GetDefaultTablet( 
                /* [out] */ __RPC__deref_out_opt ITablet **ppTablet) = 0;
            
            virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE GetTabletCount( 
                /* [out] */ __RPC__out ULONG *pcTablets) = 0;
            
            virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE GetTablet( 
                /* [in] */ ULONG iTablet,
                /* [out] */ __RPC__deref_out_opt ITablet **ppTablet) = 0;
            
            virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE GetTabletContextById( 
                /* [in] */ TABLET_CONTEXT_ID tcid,
                /* [out] */ __RPC__deref_out_opt ITabletContext **ppContext) = 0;
            
            virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE GetCursorById( 
                /* [in] */ CURSOR_ID cid,
                /* [out] */ __RPC__deref_out_opt ITabletCursor **ppCursor) = 0;
            
        };
    

    可以看到这是一个 COM 接口调用,实际使用的就是系统提供的 ITabletManager 组件

    在底层系统组件,先调用 ITabletManager 的 GetTabletCount 方法 获取触摸设备数量,然后遍历触摸设备序号拿到 ITablet 对象

    在 C# 代码里面的逻辑如下

                        pimcManager.GetTabletCount(out cTablets);
    
                        TabletDeviceInfo[] tablets = new TabletDeviceInfo[cTablets];
    
                        for ( uint iTablet = 0; iTablet < cTablets; iTablet++ )
                        {
                            MS.Win32.Penimc.IPimcTablet3 pimcTablet;
                            pimcManager.GetTablet(iTablet, out pimcTablet);
    
                            tablets[iTablet] = PenThreadWorker.GetTabletInfoHelper(pimcTablet);
                        }
    

    这里的 pimcManager.GetTablet 方法将会调用到 PimcManager.cpp 的 GetTablet 方法

    STDMETHODIMP CPimcManager::GetTablet(ULONG iTablet, __deref_out IPimcTablet3** ppTablet)
    {
        DHR;
    
        switch (iTablet)
        {
            case RELEASE_MANAGER_EXT:
            {
                CHR(m_managerLock.Unlock());
            }
            break;
            default:
            {
                CHR(GetTabletImpl(iTablet, ppTablet));
            }
        }
    
    CLEANUP:
        RHR;
    }
    
    STDMETHODIMP CPimcManager::GetTabletImpl(ULONG iTablet, __deref_out IPimcTablet3** ppTablet)
    {
        DHR;
        LoadWisptis(); // Make sure wisptis has been loaded! (Can happen when handling OnTabletAdded message)
        
        CComPtr<ITablet>            pTabS;
        CComObject<CPimcTablet> *   pTabC;
    
        // Can only call if we have real tablet hardware which means wisptis must be loaded!
        CHR(m_fLoadedWisptis ? S_OK : E_UNEXPECTED);
        CHR(CComObject<CPimcTablet>::CreateInstance(&pTabC));
        CHR(pTabC->QueryInterface(IID_IPimcTablet3, (void**)ppTablet));
        CHR(m_pMgrS->GetTablet(iTablet, &pTabS));
        CHR(pTabC->Init(m_fLoadedWisptis?pTabS:NULL, this));
    
    CLEANUP:
        RHR;
    }
    

    本质调用的是 m_pMgrS 的 GetTablet 方法,也就是系统提供的 ITabletManager 的 GetTablet 方法 获取 ITablet 接口。只是在 C++ 代码里面,将 ITablet 接口再做一层封装,返回给 C# 的是 IPimcTablet3 接口

    接下来就是通过 PenThreadWorker 的 GetTabletInfoHelper 方法获取触摸信息

            private static TabletDeviceInfo GetTabletInfoHelper(IPimcTablet3 pimcTablet)
            {
                TabletDeviceInfo tabletInfo = new TabletDeviceInfo();
    
                tabletInfo.PimcTablet = new SecurityCriticalDataClass<IPimcTablet3>(pimcTablet);
                pimcTablet.GetKey(out tabletInfo.Id);
                pimcTablet.GetName(out tabletInfo.Name);
                pimcTablet.GetPlugAndPlayId(out tabletInfo.PlugAndPlayId);
                int iTabletWidth, iTabletHeight, iDisplayWidth, iDisplayHeight;
                pimcTablet.GetTabletAndDisplaySize(out iTabletWidth, out iTabletHeight, out iDisplayWidth, out iDisplayHeight);
                tabletInfo.SizeInfo = new TabletDeviceSizeInfo(new Size(iTabletWidth, iTabletHeight),
                                                               new Size(iDisplayWidth, iDisplayHeight));
                int caps;
                pimcTablet.GetHardwareCaps(out caps);
                tabletInfo.HardwareCapabilities = (TabletHardwareCapabilities)caps;
                int deviceType;
                pimcTablet.GetDeviceType(out deviceType);
                tabletInfo.DeviceType = (TabletDeviceType)(deviceType -1);
    
                // 
                // REENTRANCY NOTE: Let a PenThread do this work to avoid reentrancy!
                //                  The IPimcTablet3 object is created in the pen thread. If we access it from the UI thread,
                //                  COM will set up message pumping which will cause reentrancy here.
                InitializeSupportedStylusPointProperties(pimcTablet, tabletInfo);
                tabletInfo.StylusDevicesInfo = GetStylusDevicesInfo(pimcTablet);
    
                
                // Obtain the WispTabletKey for future use in locking the WISP tablet.
                tabletInfo.WispTabletKey = MS.Win32.Penimc.UnsafeNativeMethods.QueryWispTabletKey(pimcTablet);
    
                
                // If the manager has not already been created and locked, we will lock it here.  This is the first opportunity
                // we will have to lock the manager as it will have been created on the thread to instantiate the first tablet.
                MS.Win32.Penimc.UnsafeNativeMethods.SetWispManagerKey(pimcTablet);
    
                MS.Win32.Penimc.UnsafeNativeMethods.LockWispManager();
    
                return tabletInfo;
            }
    

    实际调用的就是 ITablet 接口 的方法

    以上代码的 pimcTablet.GetKey 方法是在 C++ 层封装的,而不是系统提供的

    STDMETHODIMP CPimcTablet::GetKey(__out INT * pKey)
    {
        DHR;
        CHR(pKey ? S_OK : E_INVALIDARG);
        *pKey = (INT)PtrToInt(m_pTabS.p);
    CLEANUP:
        RHR;
    }
    
        CComPtr<ITablet>      m_pTabS;
    

    在 WPF 框架,获取的方法本质就是通过 Tablet PC 系统组件获取

    更多触摸请看 WPF 触摸相关

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  • 原文地址:https://www.cnblogs.com/lindexi/p/14810543.html
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