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  • unity EventTrigger与模型

    最近要做个东西,里面需要用多点触摸的形式跟模型进行交互

    首先,

      在MainCamera上添加 Physics Raycaster 

    然后,

      在模型上添加EventTrigger

      在模型上添加脚本ShiYe

    using System;
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.Events;
    using UnityEngine.EventSystems;
    
    public class ShiYe : MonoBehaviour {
    
        // Use this for initialization
        void Start () {
    
            AddTriggersListener(this.gameObject, EventTriggerType.PointerEnter, logoSelectFunc);
        }
    
        private void logoSelectFunc(BaseEventData arg0)
        {
            Debug.Log("aaa");
        }
    
        // Update is called once per frame
        void Update () {
    
        }
        private void AddTriggersListener(GameObject obj, EventTriggerType eventID, UnityAction<BaseEventData> action)
        {
            EventTrigger trigger = obj.GetComponent<EventTrigger>();
            if (trigger == null)
            {
                trigger = obj.AddComponent<EventTrigger>();
            }
    
            if (trigger.triggers.Count == 0)
            {
                trigger.triggers = new List<EventTrigger.Entry>();
            }
    
            UnityAction<BaseEventData> callback = new UnityAction<BaseEventData>(action);
            EventTrigger.Entry entry = new EventTrigger.Entry();
            entry.eventID = eventID;
            entry.callback.AddListener(callback);
            trigger.triggers.Add(entry);
        }
    }

    现在再拿鼠标从模型上划过去 就会看到输出aaa了

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  • 原文地址:https://www.cnblogs.com/lingLuoChengMi/p/10232496.html
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