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  • as3 tcp前后端

    服务端

    package 
    {
        import flash.display.Sprite;
        import flash.net.ServerSocket;
        import flash.net.Socket;
        import flash.events.ServerSocketConnectEvent;
        import flash.events.ProgressEvent;
        import flash.events.*;
        import flash.utils.ByteArray;
    
        public class TCPServer extends Sprite
        {
            var serverSocket:ServerSocket = new ServerSocket();
            var clientSocket:Socket;
             var _clients:Array = [];
    
            private static var instance:TCPServer;
            public static function Instance():TCPServer
            {
                if (instance==null)
                {
                    instance=new TCPServer();
                }
                return instance;
            }
    
            public function TCPServer()
            {
                // constructor code
            }
            //绑定服务器ip 开始监听端口
            function bindFunc(_ip:String="192.168.1.116",_port:int=8080):void
            {
                if (serverSocket.bound)
                {
                    serverSocket.close();
                    serverSocket = new ServerSocket();
    
                }
                // serverSocket.bind( parseInt( localPort.text ), localIP.text );
                serverSocket.bind( _port,_ip );
                serverSocket.addEventListener( ServerSocketConnectEvent.CONNECT, onConnect );
                serverSocket.listen();
                trace( "Bound to: " + serverSocket.localAddress + ":" + serverSocket.localPort );
                // log( "Bound to: " + serverSocket.localAddress + ":" + serverSocket.localPort );
                
                
            }
            //当客户端成功连接服务端
            function onConnect( event:ServerSocketConnectEvent):void
            {
                clientSocket = event.socket;
                clientSocket.addEventListener( ProgressEvent.SOCKET_DATA, onClientSocketData );
                _clients.push(clientSocket);
                trace("Connection from " + clientSocket.remoteAddress + ":" + clientSocket.remotePort );
                trace('连接成功'+"Connection from " + clientSocket.remoteAddress + ":" + clientSocket.remotePort );
                //log( "Connection from " + clientSocket.remoteAddress + ":" + clientSocket.remotePort );
                
                clientSocket.addEventListener(Event.CLOSE,oncccccc);
            }
            //当有数据通信时
            function onClientSocketData( event:ProgressEvent ):void
            {
                var buffer:ByteArray = new ByteArray();
                clientSocket.readBytes( buffer, 0, clientSocket.bytesAvailable );
                //   log( "Received: " + buffer.toString() );
                trace( "Received: " + buffer.toString() );
                trace( '数据'+"Received: " + buffer.toString() );
                if (buffer.toString() == 'zuo')
                {
                    trace("zuo-------------");
                }
                if (buffer.toString() == 'you')
                {
                    trace("you-------------");
                }
                for (var i:int = 0; i < _clients.length; i++)
                {
                    var item:Socket = _clients[i] as Socket;
                    if (! item)
                    {
                        continue;
                    }
                    item.writeObject(buffer.toString());
                    item.flush();
                }
    
    
            }
            //服务器端向所有客户端发送数据
            function send( event:Event ):void
            {
                try
                {
                    if (_clients.length == 0)
                    {
                        //log('没有连接');
                        return;
                    }
                    for (var i:int = 0; i < _clients.length; i++)
                    {
                        var item:Socket = _clients[i] as Socket;
                        if (! item)
                        {
                            continue;
                        }//item.writeObject(message.text);
                        item.writeObject('aaaa');
                        item.flush();
                    }
    
                    /*if( clientSocket != null && clientSocket.connected )
                                    {
                                        clientSocket.writeUTFBytes( message.text );
                                        clientSocket.flush(); 
                                        log( "Sent message to " + clientSocket.remoteAddress + ":" + clientSocket.remotePort );
                                    }
                                    else log("No socket connection.");*/
                }
                catch (error:Error)
                {
                    // log( error.message );
                }
            }
            function oncccccc(e:Event):void{
                trace("cccccccccccccc");
                var _index:int= this._clients.indexOf(e.currentTarget);
                _clients.splice(_index,1);
                trace(_index);
            }
    
        }
    
    }

    客户端

    package  {
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.events.IOErrorEvent;
        import flash.net.ServerSocket;
        import flash.net.Socket;
        import flash.events.ProgressEvent;
        import flash.utils.ByteArray;
        
        public class TCPClient extends Sprite{
            private static var instance:TCPClient;
            public static function Instance():TCPClient
            {
                if (instance==null)
                {
                    instance=new TCPClient();
                }
                return instance;
            }
            
            private var _client:Socket ;
            
            private var clientHost:String;
            private var clientPort:int;
            
            /**
             * 开始连接服务器
             * @param host ip地址
             * @param port 端口
             */
            public function collect(host:String="192.168.1.116",port:int=8080):void
            {
                clientHost=host;
                clientPort=port;
                
                log('开始连接服务器!');
                trace(host,port);
                
                _client= new Socket();
                _client.timeout=1000;
                _client.connect(host, port);
                _client.addEventListener(Event.CONNECT, onConnect);//监听连接事件
                _client.addEventListener(IOErrorEvent.IO_ERROR,onError);
                _client.addEventListener(ProgressEvent.SOCKET_DATA,onSocketData);
            }
            /**
             * 连接服务器成功
             */
            private function onConnect( event:Event ):void
            {
                log('成功连接服务器!');
                log( "Connection from " + _client.remoteAddress + ":" + _client.remotePort );
            }
            private function onClientSocketData( event:ProgressEvent):void
            {
                var buffer:ByteArray = new ByteArray();
                _client.readBytes( buffer, 0, _client.bytesAvailable );
                log( "Send: " + buffer.toString() );
            }
            /**
             * 接收到服务器发送的数据
             */
            private function onSocketData(e:ProgressEvent):void
            {
                var buffer:String = _client.readUTFBytes(_client.bytesAvailable );
                var data:String = buffer.split("
    ")[0];
                /*AppEventDispatcher.getInstance().dispatchEvent(new AppEvent(AppEvent.SERVER_DATA,data));
                log( "Received from Server:" + buffer );*/
            }
            /**
             * 向服务端发送数据
             * @param msg 数据
             */
            public function sendFunc(msg:String):void
            {
                try
                {
                    if( _client != null && _client.connected )
                    {
                        _client.writeUTFBytes(msg);
                        _client.flush(); 
                        //log( "Sent message to " + clientSocket.remoteAddress + ":" + clientSocket.remotePort );
                    }
                    else log("No socket connection.");
                    if(!_client.connected){
                        _client=null;
                        collect(clientHost,clientPort);
                        _client.writeUTFBytes(msg);
                        _client.flush();
                    }
                }
                catch ( error:Error )
                {
                    log( error.message );
                    
                }
            }
            //向服务端发送HEX数据
            public function sendHEXFunc(msg:ByteArray):void
            {
                try
                {
                    if( _client != null && _client.connected )
                    {
                        _client.writeBytes(msg);
                        _client.flush(); 
                        //log( "Sent message to " + clientSocket.remoteAddress + ":" + clientSocket.remotePort );
                    }
                    else log("No socket connection.");
                    if(!_client.connected){
                        _client=null;
                        collect(clientHost,clientPort);
                        _client.writeBytes(msg);
                        _client.flush();
                    }
                }
                catch ( error:Error )
                {
                    log( error.message );
                    
                }
            }
            private function onError(e:IOErrorEvent):void
            {
                log(e.toString());
                
                /*_client.removeEventListener(Event.CONNECT, onConnect);//监听连接事件
                _client.removeEventListener(IOErrorEvent.IO_ERROR,onError);
                _client.removeEventListener(ProgressEvent.SOCKET_DATA,onSocketData);*/
                
                _client=null;
                collect(clientHost,clientPort);
            }
            public function log(message:String):void
            {
                trace(message);
            }
        }
        
    }

    调用方法

    var tcpServer:TCPServer=TCPServer.Instance();
            var tcpClient:TCPClient=TCPClient.Instance();
            public function Main() {
                // constructor code
                
                tcpServer.bindFunc();
                
                
                tcpClient.collect();
                
                
                stage.addEventListener(KeyboardEvent.KEY_DOWN,ddddd);
            }
    function ddddd(e:KeyboardEvent):void{
                tcpClient.sendFunc(e.keyCode+"");
                
                //aa ff ff 1b 01 cc bf 28
                //aa ff ff 1b 02 cc d7 02
                //AA FF FF 1B 03 CC 0F 1B
                
                tcpClient.sendHEXFunc(tenToHexFunc("aa ff ff 1b 01 cc bf 28"));
                //tcpClient.sendFunc("AA FF FF 1B 03 CC 0F 1B");
                
                
            }
            //将string转为HEX
            function tenToHexFunc(_info:String):ByteArray{
                
                _info=_info.split(" ").join("");//删除所有的空格
                
                var byte:ByteArray = new ByteArray();
                    for (var i:uint = 0; i < _info.length; i = i + 2)
                    {
                        //trace(i);
                        byte.writeByte(uint("0x" + _info.substr(i, 2)))
                        trace(_info.substr(i, 2));
                    }
                    //writeBytes(byte)
                
                
                return byte;
            }
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  • 原文地址:https://www.cnblogs.com/lingLuoChengMi/p/10419260.html
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