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  • [转]runloop原理

    简介

    简单的说run loop是事件驱动的一个大循环,如下代码所示

    int main(int argc, char * argv[]) {
         //程序一直运行状态
         while (AppIsRunning) {
              //睡眠状态,等待唤醒事件
              id whoWakesMe = SleepForWakingUp();
              //得到唤醒事件
              id event = GetEvent(whoWakesMe);
              //开始处理事件
              HandleEvent(event);
         }
         return 0;
    }

    Cocoa会涉及到Run Loops的

    • 系统级:GCD,mach kernel,block,pthread
    • 应用层:NSTimer,UIEvent,Autorelease,NSObject(NSDelayedPerforming),NSObject(NSThreadPerformAddition),CADisplayLink,CATransition,CAAnimation,dispatch_get_main_queue()(GCD中dispatch到main queue的block会被dispatch到main RunLoop执行),NSPort,NSURLConnection,AFNetworking(这个第三方网络请求框架使用在开启新线程中添加自己的run loop监听事件)

    在Main thread堆栈中所处位置

    堆栈最底层是start(dyld),往上依次是main,UIApplication(main.m) -> GSEventRunModal(Graphic Services) -> RunLoop(包含CFRunLoopRunSpecific,CFRunLoopRun,__CFRunLoopDoSouces0,__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION) -> Handle Touch Event

    RunLoop原理

    CFRunLoop开源代码:http://opensource.apple.com/source/CF/CF-855.17/

    执行顺序的伪代码

    SetupThisRunLoopRunTimeoutTimer(); // by GCD timer
    do {
         __CFRunLoopDoObservers(kCFRunLoopBeforeTimers);
         __CFRunLoopDoObservers(kCFRunLoopBeforeSources);
    
         __CFRunLoopDoBlocks();
         __CFRunLoopDoSource0();
    
         CheckIfExistMessagesInMainDispatchQueue(); // GCD
    
         __CFRunLoopDoObservers(kCFRunLoopBeforeWaiting);
         var wakeUpPort = SleepAndWaitForWakingUpPorts();
         // mach_msg_trap
         // Zzz...
         // Received mach_msg, wake up
         __CFRunLoopDoObservers(kCFRunLoopAfterWaiting);
         // Handle msgs
         if (wakeUpPort == timerPort) {
              __CFRunLoopDoTimers();
         } else if (wakeUpPort == mainDispatchQueuePort) {
              // GCD
              __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__()
         } else {
              __CFRunLoopDoSource1();
         }
         __CFRunLoopDoBlocks();
    } while (!stop && !timeout);

    构成

    Thread包含一个CFRunLoop,一个CFRunLoop包含一种CFRunLoopMode,mode包含CFRunLoopSource,CFRunLoopTimer和CFRunLoopObserver。

    CFRunLoopMode

    RunLoop只能运行在一种mode下,如果要换mode当前的loop也需要停下重启成新的。利用这个机制,ScrollView过程中NSDefaultRunLoopMode的mode会切换UITrackingRunLoopMode来保证ScrollView的流畅滑动不受只能在NSDefaultRunLoopMode时处理的事件影响滑动。同时mode还是可定制的。

    • NSDefaultRunLoopMode:默认,空闲状态
    • UITrackingRunLoopMode:ScrollView滑动时
    • UIInitializationRunLoopMode:启动时
    • NSRunLoopCommonModes:Mode集合 Timer计时会被scrollView的滑动影响的问题可以通过将timer添加到NSRunLoopCommonModes来解决
    //将timer添加到NSDefaultRunLoopMode中
    [NSTimer scheduledTimerWithTimeInterval:1.0
         target:self
         selector:@selector(timerTick:)
         userInfo:nil
         repeats:YES];
    //然后再添加到NSRunLoopCommonModes里
    NSTimer *timer = [NSTimer timerWithTimeInterval:1.0
         target:self
         selector:@selector(timerTick:)
         userInfo:nil
         repeats:YES];
    [[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];

    CFRunLoopTimer

    NSTimer是对RunLoopTimer的封装

    + (NSTimer *)timerWithTimeInterval:(NSTimeInterval)ti invocation:(NSInvocation *)invocation repeats:(BOOL)yesOrNo;
    + (NSTimer *)scheduledTimerWithTimeInterval:(NSTimeInterval)ti invocation:(NSInvocation *)invocation repeats:(BOOL)yesOrNo;
    
    - (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay inModes:(NSArray *)modes;
    
    + (CADisplayLink *)displayLinkWithTarget:(id)target selector:(SEL)sel;
    - (void)addToRunLoop:(NSRunLoop *)runloop forMode:(NSString *)mode;

    CFRunLoopSource

    • source0:处理如UIEvent,CFSocket这样的事件
    • source1:Mach port驱动,CFMachport,CFMessagePort

    CFRunLoopObserver

    Cocoa框架中很多机制比如CAAnimation等都是由RunLoopObserver触发的。observer到当前状态的变化进行通知。

    typedef CF_OPTIONS(CFOptionFlags, CFRunLoopActivity) {
         kCFRunLoopEntry = (1UL << 0),
         kCFRunLoopBeforeTimers = (1UL << 1),
         kCFRunLoopBeforeSources = (1UL << 2),
         kCFRunLoopBeforeWaiting = (1UL << 5),
         kCFRunLoopAfterWaiting = (1UL << 6),
         kCFRunLoopExit = (1UL << 7),
         kCFRunLoopAllActivities = 0x0FFFFFFFU
    };

    使用RunLoop的案例

    AFNetworking

    使用NSOperation+NSURLConnection并发模型都会面临NSURLConnection下载完成前线程退出导致NSOperation对象接收不到回调的问题。AFNetWorking解决这个问题的方法是按照官方的guidhttps://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSURLConnection_Class/Reference/Reference.html#//apple_ref/occ/instm/NSURLConnection/initWithRequest:delegate:startImmediately:上写的NSURLConnection的delegate方法需要在connection发起的线程runloop中调用,于是AFNetWorking直接借鉴了Apple自己的一个Demohttps://developer.apple.com/LIBRARY/IOS/samplecode/MVCNetworking/Introduction/Intro.html的实现方法单独起一个global thread,内置一个runloop,所有的connection都由这个runloop发起,回调也是它接收,不占用主线程,也不耗CPU资源。

    + (void)networkRequestThreadEntryPoint:(id)__unused object {
         @autoreleasepool {
              [[NSThread currentThread] setName:@"AFNetworking"];
    
              NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
              [runLoop addPort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
              [runLoop run];
         }
    }
    
    + (NSThread *)networkRequestThread {
         static NSThread *_networkRequestThread = nil;
         static dispatch_once_t oncePredicate;
         dispatch_once(&oncePredicate, ^{
              _networkRequestThread =
              [[NSThread alloc] initWithTarget:self
                   selector:@selector(networkRequestThreadEntryPoint:)
                   object:nil];
              [_networkRequestThread start];
         });
    
         return _networkRequestThread;
    }

    类似的可以用这个方法创建一个常驻服务的线程。

    TableView中实现平滑滚动延迟加载图片

    利用CFRunLoopMode的特性,可以将图片的加载放到NSDefaultRunLoopMode的mode里,这样在滚动UITrackingRunLoopMode这个mode时不会被加载而影响到。

    UIImage *downloadedImage = ...;
    [self.avatarImageView performSelector:@selector(setImage:)
         withObject:downloadedImage
         afterDelay:0
         inModes:@[NSDefaultRunLoopMode]];

    接到程序崩溃时的信号进行自主处理例如弹出提示等

    CFRunLoopRef runLoop = CFRunLoopGetCurrent();
    NSArray *allModes = CFBridgingRelease(CFRunLoopCopyAllModes(runLoop));
    while (1) {
         for (NSString *mode in allModes) {
              CFRunLoopRunInMode((CFStringRef)mode, 0.001, false);
         }
    }

    异步测试

    - (BOOL)runUntilBlock:(BOOL(^)())block timeout:(NSTimeInterval)timeout
    {
         __block Boolean fulfilled = NO;
         void (^beforeWaiting) (CFRunLoopObserverRef observer, CFRunLoopActivity activity) =
         ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
              fulfilled = block();
              if (fulfilled) {
                   CFRunLoopStop(CFRunLoopGetCurrent());
              }
         };
    
         CFRunLoopObserverRef observer = CFRunLoopObserverCreateWithHandler(NULL, kCFRunLoopBeforeWaiting, true, 0, beforeWaiting);
         CFRunLoopAddObserver(CFRunLoopGetCurrent(), observer, kCFRunLoopDefaultMode);
    
         // Run!
         CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout, false);
    
         CFRunLoopRemoveObserver(CFRunLoopGetCurrent(), observer, kCFRunLoopDefaultMode);
         CFRelease(observer);
    
         return fulfilled;
    }
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  • 原文地址:https://www.cnblogs.com/linganxiong/p/5884101.html
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